diff --git a/ps3/main.c b/ps3/main.c
index 4d388cf6d1..a0d9a0f7c2 100644
--- a/ps3/main.c
+++ b/ps3/main.c
@@ -1,20 +1,20 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
-* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
-* Copyright (C) 2011-2012 - Daniel De Matteis
-*
-* Some code herein may be based on code found in BSNES.
-*
-* SSNES is free software: you can redistribute it and/or modify it under the terms
-* of the GNU General Public License as published by the Free Software Found-
-* ation, either version 3 of the License, or (at your option) any later version.
-*
-* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
-* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
-* PURPOSE. See the GNU General Public License for more details.
-*
-* You should have received a copy of the GNU General Public License along with SSNES.
-* If not, see .
-*/
+ * Copyright (C) 2010-2012 - Hans-Kristian Arntzen
+ * Copyright (C) 2011-2012 - Daniel De Matteis
+ *
+ * Some code herein may be based on code found in BSNES.
+ *
+ * SSNES is free software: you can redistribute it and/or modify it under the terms
+ * of the GNU General Public License as published by the Free Software Found-
+ * ation, either version 3 of the License, or (at your option) any later version.
+ *
+ * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+ * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ * PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with SSNES.
+ * If not, see .
+ */
#include
#include
@@ -43,27 +43,27 @@
#define EMULATOR_CONTENT_DIR "SSNE10000"
#define init_setting_uint(charstring, setting, defaultvalue) \
-if(!(config_get_uint(currentconfig, charstring, &setting))) \
+ if(!(config_get_uint(currentconfig, charstring, &setting))) \
setting = defaultvalue;
#define init_setting_int(charstring, setting, defaultvalue) \
-if(!(config_get_int(currentconfig, charstring, &setting))) \
+ if(!(config_get_int(currentconfig, charstring, &setting))) \
setting = defaultvalue;
#define init_setting_float(charstring, setting, defaultvalue) \
-if(!(config_get_float(currentconfig, charstring, &setting))) \
+ if(!(config_get_float(currentconfig, charstring, &setting))) \
setting = defaultvalue;
#define init_setting_bool(charstring, setting, defaultvalue) \
-if(!(config_get_bool(currentconfig, charstring, &setting))) \
+ if(!(config_get_bool(currentconfig, charstring, &setting))) \
setting = defaultvalue;
#define init_setting_bool(charstring, setting, defaultvalue) \
-if(!(config_get_bool(currentconfig, charstring, &setting))) \
+ if(!(config_get_bool(currentconfig, charstring, &setting))) \
setting = defaultvalue;
#define init_setting_char(charstring, setting, defaultvalue) \
-if(!(config_get_array(currentconfig, charstring, setting, sizeof(setting)))) \
+ if(!(config_get_array(currentconfig, charstring, setting, sizeof(setting)))) \
strncpy(setting,defaultvalue, sizeof(setting));
@@ -98,495 +98,495 @@ SYS_PROCESS_PARAM(1001, 0x100000)
uint32_t set_text_message_speed(uint32_t value)
{
-return g_frame_count + value;
+ return g_frame_count + value;
}
void set_text_message(const char * message, uint32_t speed)
{
-snprintf(special_action_msg, sizeof(special_action_msg), message);
-special_action_msg_expired = set_text_message_speed(speed);
+ snprintf(special_action_msg, sizeof(special_action_msg), message);
+ special_action_msg_expired = set_text_message_speed(speed);
}
static bool file_exists(const char * filename)
{
-CellFsStat sb;
-if(cellFsStat(filename,&sb) == CELL_FS_SUCCEEDED)
-return true;
-else
-return false;
+ CellFsStat sb;
+ if(cellFsStat(filename,&sb) == CELL_FS_SUCCEEDED)
+ return true;
+ else
+ return false;
}
static void init_settings(void)
{
-if(!file_exists(SYS_CONFIG_FILE))
-{
-FILE * f;
-f = fopen(SYS_CONFIG_FILE, "w");
-fclose(f);
-}
+ if(!file_exists(SYS_CONFIG_FILE))
+ {
+ FILE * f;
+ f = fopen(SYS_CONFIG_FILE, "w");
+ fclose(f);
+ }
-config_file_t * currentconfig = config_file_new(SYS_CONFIG_FILE);
+ config_file_t * currentconfig = config_file_new(SYS_CONFIG_FILE);
-init_setting_bool("video_smooth", g_settings.video.smooth, 1);
-init_setting_bool("video_second_pass_smooth", g_settings.video.second_pass_smooth, 1);
-init_setting_char("video_cg_shader", g_settings.video.cg_shader_path, DEFAULT_SHADER_FILE);
-init_setting_char("video_second_pass_shader", g_settings.video.second_pass_shader, DEFAULT_SHADER_FILE);
-init_setting_float("video_fbo_scale_x", g_settings.video.fbo_scale_x, 2.0f);
-init_setting_float("video_fbo_scale_y", g_settings.video.fbo_scale_y, 2.0f);
-init_setting_bool("video_render_to_texture", g_settings.video.render_to_texture, 1);
-init_setting_bool("video_vsync", g_settings.video.vsync, 1);
-init_setting_uint("state_slot", g_extern.state_slot, 0);
-init_setting_uint("screenshots_enabled", g_console.screenshots_enable, 0);
-init_setting_char("cheat_database_path", g_settings.cheat_database, usrDirPath);
-init_setting_bool("rewind_enable", g_settings.rewind_enable, false);
+ init_setting_bool("video_smooth", g_settings.video.smooth, 1);
+ init_setting_bool("video_second_pass_smooth", g_settings.video.second_pass_smooth, 1);
+ init_setting_char("video_cg_shader", g_settings.video.cg_shader_path, DEFAULT_SHADER_FILE);
+ init_setting_char("video_second_pass_shader", g_settings.video.second_pass_shader, DEFAULT_SHADER_FILE);
+ init_setting_float("video_fbo_scale_x", g_settings.video.fbo_scale_x, 2.0f);
+ init_setting_float("video_fbo_scale_y", g_settings.video.fbo_scale_y, 2.0f);
+ init_setting_bool("video_render_to_texture", g_settings.video.render_to_texture, 1);
+ init_setting_bool("video_vsync", g_settings.video.vsync, 1);
+ init_setting_uint("state_slot", g_extern.state_slot, 0);
+ init_setting_uint("screenshots_enabled", g_console.screenshots_enable, 0);
+ init_setting_char("cheat_database_path", g_settings.cheat_database, usrDirPath);
+ init_setting_bool("rewind_enable", g_settings.rewind_enable, false);
}
static void get_path_settings(bool multiman_support)
{
-unsigned int get_type;
-unsigned int get_attributes;
-CellGameContentSize size;
-char dirName[CELL_GAME_DIRNAME_SIZE];
+ unsigned int get_type;
+ unsigned int get_attributes;
+ CellGameContentSize size;
+ char dirName[CELL_GAME_DIRNAME_SIZE];
-memset(&size, 0x00, sizeof(CellGameContentSize));
+ memset(&size, 0x00, sizeof(CellGameContentSize));
-int ret = cellGameBootCheck(&get_type, &get_attributes, &size, dirName);
-if(ret < 0)
-{
-printf("cellGameBootCheck() Error: 0x%x\n", ret);
-}
-else
-{
-printf("cellGameBootCheck() OK\n");
-printf(" get_type = [%d] get_attributes = [0x%08x] dirName = [%s]\n", get_type, get_attributes, dirName);
-printf(" hddFreeSizeKB = [%d] sizeKB = [%d] sysSizeKB = [%d]\n", size.hddFreeSizeKB, size.sizeKB, size.sysSizeKB);
+ int ret = cellGameBootCheck(&get_type, &get_attributes, &size, dirName);
+ if(ret < 0)
+ {
+ printf("cellGameBootCheck() Error: 0x%x\n", ret);
+ }
+ else
+ {
+ printf("cellGameBootCheck() OK\n");
+ printf(" get_type = [%d] get_attributes = [0x%08x] dirName = [%s]\n", get_type, get_attributes, dirName);
+ printf(" hddFreeSizeKB = [%d] sizeKB = [%d] sysSizeKB = [%d]\n", size.hddFreeSizeKB, size.sizeKB, size.sysSizeKB);
-ret = cellGameContentPermit(contentInfoPath, usrDirPath);
+ ret = cellGameContentPermit(contentInfoPath, usrDirPath);
-if(multiman_support)
-{
-snprintf(contentInfoPath, sizeof(contentInfoPath), "/dev_hdd0/game/%s", EMULATOR_CONTENT_DIR);
-snprintf(usrDirPath, sizeof(usrDirPath), "/dev_hdd0/game/%s/USRDIR", EMULATOR_CONTENT_DIR);
-}
+ if(multiman_support)
+ {
+ snprintf(contentInfoPath, sizeof(contentInfoPath), "/dev_hdd0/game/%s", EMULATOR_CONTENT_DIR);
+ snprintf(usrDirPath, sizeof(usrDirPath), "/dev_hdd0/game/%s/USRDIR", EMULATOR_CONTENT_DIR);
+ }
-if(ret < 0)
-{
-printf("cellGameContentPermit() Error: 0x%x\n", ret);
-}
-else
-{
-printf("cellGameContentPermit() OK\n");
-printf("contentInfoPath:[%s]\n", contentInfoPath);
-printf("usrDirPath:[%s]\n", usrDirPath);
-}
+ if(ret < 0)
+ {
+ printf("cellGameContentPermit() Error: 0x%x\n", ret);
+ }
+ else
+ {
+ printf("cellGameContentPermit() OK\n");
+ printf("contentInfoPath:[%s]\n", contentInfoPath);
+ printf("usrDirPath:[%s]\n", usrDirPath);
+ }
-/* now we fill in all the variables */
-snprintf(DEFAULT_PRESET_FILE, sizeof(DEFAULT_PRESET_FILE), "%s/presets/stock.conf", usrDirPath);
-snprintf(DEFAULT_BORDER_FILE, sizeof(DEFAULT_BORDER_FILE), "%s/borders/Centered-1080p/mega-man-2.png", usrDirPath);
-snprintf(DEFAULT_MENU_BORDER_FILE, sizeof(DEFAULT_MENU_BORDER_FILE), "%s/borders/Menu/main-menu.jpg", usrDirPath);
-snprintf(GAME_AWARE_SHADER_DIR_PATH, sizeof(GAME_AWARE_SHADER_DIR_PATH), "%s/gameaware", usrDirPath);
-snprintf(PRESETS_DIR_PATH, sizeof(PRESETS_DIR_PATH), "%s/presets", usrDirPath);
-snprintf(INPUT_PRESETS_DIR_PATH, sizeof(INPUT_PRESETS_DIR_PATH), "%s/input-presets", usrDirPath);
-snprintf(BORDERS_DIR_PATH, sizeof(BORDERS_DIR_PATH), "%s/borders", usrDirPath);
-snprintf(SHADERS_DIR_PATH, sizeof(SHADERS_DIR_PATH), "%s/shaders", usrDirPath);
-snprintf(DEFAULT_SHADER_FILE, sizeof(DEFAULT_SHADER_FILE), "%s/shaders/stock.cg", usrDirPath);
-snprintf(DEFAULT_MENU_SHADER_FILE, sizeof(DEFAULT_MENU_SHADER_FILE), "%s/shaders/Borders/Menu/border-only.cg", usrDirPath);
-snprintf(SYS_CONFIG_FILE, sizeof(SYS_CONFIG_FILE), "%s/ssnes.cfg", usrDirPath);
-}
+ /* now we fill in all the variables */
+ snprintf(DEFAULT_PRESET_FILE, sizeof(DEFAULT_PRESET_FILE), "%s/presets/stock.conf", usrDirPath);
+ snprintf(DEFAULT_BORDER_FILE, sizeof(DEFAULT_BORDER_FILE), "%s/borders/Centered-1080p/mega-man-2.png", usrDirPath);
+ snprintf(DEFAULT_MENU_BORDER_FILE, sizeof(DEFAULT_MENU_BORDER_FILE), "%s/borders/Menu/main-menu.jpg", usrDirPath);
+ snprintf(GAME_AWARE_SHADER_DIR_PATH, sizeof(GAME_AWARE_SHADER_DIR_PATH), "%s/gameaware", usrDirPath);
+ snprintf(PRESETS_DIR_PATH, sizeof(PRESETS_DIR_PATH), "%s/presets", usrDirPath);
+ snprintf(INPUT_PRESETS_DIR_PATH, sizeof(INPUT_PRESETS_DIR_PATH), "%s/input-presets", usrDirPath);
+ snprintf(BORDERS_DIR_PATH, sizeof(BORDERS_DIR_PATH), "%s/borders", usrDirPath);
+ snprintf(SHADERS_DIR_PATH, sizeof(SHADERS_DIR_PATH), "%s/shaders", usrDirPath);
+ snprintf(DEFAULT_SHADER_FILE, sizeof(DEFAULT_SHADER_FILE), "%s/shaders/stock.cg", usrDirPath);
+ snprintf(DEFAULT_MENU_SHADER_FILE, sizeof(DEFAULT_MENU_SHADER_FILE), "%s/shaders/Borders/Menu/border-only.cg", usrDirPath);
+ snprintf(SYS_CONFIG_FILE, sizeof(SYS_CONFIG_FILE), "%s/ssnes.cfg", usrDirPath);
+ }
}
static void callback_sysutil_exit(uint64_t status, uint64_t param, void *userdata)
{
-(void) param;
-(void) userdata;
+ (void) param;
+ (void) userdata;
-switch (status)
-{
-case CELL_SYSUTIL_REQUEST_EXITGAME:
-menu_is_running = 0;
-g_quitting = true;
-g_console.in_game_menu = false;
-mode_switch = MODE_EXIT;
-if(g_emulator_initialized)
-ssnes_main_deinit();
-break;
-}
+ switch (status)
+ {
+ case CELL_SYSUTIL_REQUEST_EXITGAME:
+ menu_is_running = 0;
+ g_quitting = true;
+ g_console.in_game_menu = false;
+ mode_switch = MODE_EXIT;
+ if(g_emulator_initialized)
+ ssnes_main_deinit();
+ break;
+ }
}
#define ingame_menu_reset_entry_colors(ingame_menu_item) \
{ \
-for(int i = 0; i < MENU_ITEM_LAST; i++) \
-menuitem_colors[i] = GREEN; \
-menuitem_colors[ingame_menu_item] = RED; \
+ for(int i = 0; i < MENU_ITEM_LAST; i++) \
+ menuitem_colors[i] = GREEN; \
+ menuitem_colors[ingame_menu_item] = RED; \
}
static void ingame_menu(void)
{
-uint32_t menuitem_colors[MENU_ITEM_LAST];
-char comment[256], msg_temp[256];
+ uint32_t menuitem_colors[MENU_ITEM_LAST];
+ char comment[256], msg_temp[256];
-ps3_block_swap();
+ ps3_block_swap();
-do
-{
-uint64_t state = cell_pad_input_poll_device(0);
-static uint64_t old_state = 0;
-uint64_t stuck_in_loop = 1;
-const uint64_t button_was_pressed = old_state & (old_state ^ state);
-const uint64_t button_was_held = old_state & state;
-static uint64_t blocking = 0;
+ do
+ {
+ uint64_t state = cell_pad_input_poll_device(0);
+ static uint64_t old_state = 0;
+ uint64_t stuck_in_loop = 1;
+ const uint64_t button_was_pressed = old_state & (old_state ^ state);
+ const uint64_t button_was_held = old_state & state;
+ static uint64_t blocking = 0;
-ssnes_render_cached_frame();
+ ssnes_render_cached_frame();
-if(g_frame_count < special_action_msg_expired && blocking)
-{
-}
-else
-{
-if(CTRL_CIRCLE(state))
-{
-ingame_menu_item = 0;
-g_console.in_game_menu = false;
-mode_switch = MODE_EMULATION;
-}
+ if(g_frame_count < special_action_msg_expired && blocking)
+ {
+ }
+ else
+ {
+ if(CTRL_CIRCLE(state))
+ {
+ ingame_menu_item = 0;
+ g_console.in_game_menu = false;
+ mode_switch = MODE_EMULATION;
+ }
-switch(ingame_menu_item)
-{
-case MENU_ITEM_LOAD_STATE:
-if(CTRL_CROSS(button_was_pressed))
-{
-}
-if(CTRL_LEFT(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_pressed))
-{
-}
-if(CTRL_RIGHT(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_pressed))
-{
-}
+ switch(ingame_menu_item)
+ {
+ case MENU_ITEM_LOAD_STATE:
+ if(CTRL_CROSS(button_was_pressed))
+ {
+ }
+ if(CTRL_LEFT(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_pressed))
+ {
+ }
+ if(CTRL_RIGHT(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_pressed))
+ {
+ }
-ingame_menu_reset_entry_colors(ingame_menu_item);
-strcpy(comment, "Press LEFT or RIGHT to change the current save state slot.\nPress CROSS to load the state from the currently selected save state slot.");
-break;
-case MENU_ITEM_SAVE_STATE:
-if(CTRL_CROSS(button_was_pressed))
-{
-}
-if(CTRL_LEFT(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_pressed))
-{
-}
-if(CTRL_RIGHT(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_pressed))
-{
-}
+ ingame_menu_reset_entry_colors(ingame_menu_item);
+ strcpy(comment, "Press LEFT or RIGHT to change the current save state slot.\nPress CROSS to load the state from the currently selected save state slot.");
+ break;
+ case MENU_ITEM_SAVE_STATE:
+ if(CTRL_CROSS(button_was_pressed))
+ {
+ }
+ if(CTRL_LEFT(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_pressed))
+ {
+ }
+ if(CTRL_RIGHT(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_pressed))
+ {
+ }
-ingame_menu_reset_entry_colors (ingame_menu_item);
-strcpy(comment, "Press LEFT or RIGHT to change the current save state slot.\nPress CROSS to save the state to the currently selected save state slot.");
-break;
-case MENU_ITEM_KEEP_ASPECT_RATIO:
-if(CTRL_LEFT(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_pressed))
-{
-}
-if(CTRL_RIGHT(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_pressed))
-{
-}
-if(CTRL_START(button_was_pressed))
-{
-}
-ingame_menu_reset_entry_colors (ingame_menu_item);
-strcpy(comment, "Press LEFT or RIGHT to change the [Aspect Ratio].\nPress START to reset back to default values.");
-break;
-case MENU_ITEM_OVERSCAN_AMOUNT:
-if(CTRL_LEFT(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_pressed) || CTRL_CROSS(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_held))
-{
-}
-if(CTRL_RIGHT(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_pressed) || CTRL_CROSS(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_held))
-{
-}
-if(CTRL_START(button_was_pressed))
-{
-}
-ingame_menu_reset_entry_colors (ingame_menu_item);
-strcpy(comment, "Press LEFT or RIGHT to change the [Overscan] settings.\nPress START to reset back to default values.");
-break;
-case MENU_ITEM_ORIENTATION:
-if(CTRL_LEFT(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_pressed) || CTRL_CROSS(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_held))
-{
-}
+ ingame_menu_reset_entry_colors (ingame_menu_item);
+ strcpy(comment, "Press LEFT or RIGHT to change the current save state slot.\nPress CROSS to save the state to the currently selected save state slot.");
+ break;
+ case MENU_ITEM_KEEP_ASPECT_RATIO:
+ if(CTRL_LEFT(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_pressed))
+ {
+ }
+ if(CTRL_RIGHT(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_pressed))
+ {
+ }
+ if(CTRL_START(button_was_pressed))
+ {
+ }
+ ingame_menu_reset_entry_colors (ingame_menu_item);
+ strcpy(comment, "Press LEFT or RIGHT to change the [Aspect Ratio].\nPress START to reset back to default values.");
+ break;
+ case MENU_ITEM_OVERSCAN_AMOUNT:
+ if(CTRL_LEFT(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_pressed) || CTRL_CROSS(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_held))
+ {
+ }
+ if(CTRL_RIGHT(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_pressed) || CTRL_CROSS(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_held))
+ {
+ }
+ if(CTRL_START(button_was_pressed))
+ {
+ }
+ ingame_menu_reset_entry_colors (ingame_menu_item);
+ strcpy(comment, "Press LEFT or RIGHT to change the [Overscan] settings.\nPress START to reset back to default values.");
+ break;
+ case MENU_ITEM_ORIENTATION:
+ if(CTRL_LEFT(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_pressed) || CTRL_CROSS(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_held))
+ {
+ }
-if(CTRL_RIGHT(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_pressed) || CTRL_CROSS(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_held))
-{
-}
+ if(CTRL_RIGHT(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_pressed) || CTRL_CROSS(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_held))
+ {
+ }
-if(CTRL_START(button_was_pressed))
-{
-}
-ingame_menu_reset_entry_colors (ingame_menu_item);
-strcpy(comment, "Press LEFT or RIGHT to change the [Orientation] settings.\nPress START to reset back to default values.");
-break;
-case MENU_ITEM_FRAME_ADVANCE:
-if(CTRL_CROSS(state) || CTRL_R2(state) || CTRL_L2(state))
-{
-}
-ingame_menu_reset_entry_colors (ingame_menu_item);
-strcpy(comment, "Press 'CROSS', 'L2' or 'R2' button to step one frame.\nNOTE: Pressing the button rapidly will advance the frame more slowly\nand prevent buttons from being input.");
-break;
-case MENU_ITEM_RESIZE_MODE:
-if(CTRL_CROSS(state))
-{
-}
-ingame_menu_reset_entry_colors (ingame_menu_item);
-strcpy(comment, "Allows you to resize the screen by moving around the two analog sticks.\nPress TRIANGLE to reset to default values, and CIRCLE to go back to the\nin-game menu.");
-break;
-case MENU_ITEM_SCREENSHOT_MODE:
-if(CTRL_CROSS(state))
-{
-}
+ if(CTRL_START(button_was_pressed))
+ {
+ }
+ ingame_menu_reset_entry_colors (ingame_menu_item);
+ strcpy(comment, "Press LEFT or RIGHT to change the [Orientation] settings.\nPress START to reset back to default values.");
+ break;
+ case MENU_ITEM_FRAME_ADVANCE:
+ if(CTRL_CROSS(state) || CTRL_R2(state) || CTRL_L2(state))
+ {
+ }
+ ingame_menu_reset_entry_colors (ingame_menu_item);
+ strcpy(comment, "Press 'CROSS', 'L2' or 'R2' button to step one frame.\nNOTE: Pressing the button rapidly will advance the frame more slowly\nand prevent buttons from being input.");
+ break;
+ case MENU_ITEM_RESIZE_MODE:
+ if(CTRL_CROSS(state))
+ {
+ }
+ ingame_menu_reset_entry_colors (ingame_menu_item);
+ strcpy(comment, "Allows you to resize the screen by moving around the two analog sticks.\nPress TRIANGLE to reset to default values, and CIRCLE to go back to the\nin-game menu.");
+ break;
+ case MENU_ITEM_SCREENSHOT_MODE:
+ if(CTRL_CROSS(state))
+ {
+ }
-ingame_menu_reset_entry_colors (ingame_menu_item);
-strcpy(comment, "Allows you to take a screenshot without any text clutter.\nPress CIRCLE to go back to the in-game menu while in 'Screenshot Mode'.");
-break;
-case MENU_ITEM_RETURN_TO_GAME:
-if(CTRL_CROSS(button_was_pressed))
-{
-ingame_menu_item = 0;
-g_console.in_game_menu = false;
-mode_switch = MODE_EMULATION;
-}
-ingame_menu_reset_entry_colors (ingame_menu_item);
-strcpy(comment, "Press 'CROSS' to return back to the game.");
-break;
-case MENU_ITEM_RESET:
-if(CTRL_CROSS(button_was_pressed))
-{
-ingame_menu_item = 0;
-g_console.in_game_menu = false;
-mode_switch = MODE_EMULATION;
-}
-ingame_menu_reset_entry_colors (ingame_menu_item);
-strcpy(comment, "Press 'CROSS' to reset the game.");
-break;
-case MENU_ITEM_RETURN_TO_MENU:
-if(CTRL_CROSS(button_was_pressed))
-{
-ingame_menu_item = 0;
-g_console.in_game_menu = false;
-menu_is_running = 0;
-mode_switch = MODE_MENU;
-}
+ ingame_menu_reset_entry_colors (ingame_menu_item);
+ strcpy(comment, "Allows you to take a screenshot without any text clutter.\nPress CIRCLE to go back to the in-game menu while in 'Screenshot Mode'.");
+ break;
+ case MENU_ITEM_RETURN_TO_GAME:
+ if(CTRL_CROSS(button_was_pressed))
+ {
+ ingame_menu_item = 0;
+ g_console.in_game_menu = false;
+ mode_switch = MODE_EMULATION;
+ }
+ ingame_menu_reset_entry_colors (ingame_menu_item);
+ strcpy(comment, "Press 'CROSS' to return back to the game.");
+ break;
+ case MENU_ITEM_RESET:
+ if(CTRL_CROSS(button_was_pressed))
+ {
+ ingame_menu_item = 0;
+ g_console.in_game_menu = false;
+ mode_switch = MODE_EMULATION;
+ }
+ ingame_menu_reset_entry_colors (ingame_menu_item);
+ strcpy(comment, "Press 'CROSS' to reset the game.");
+ break;
+ case MENU_ITEM_RETURN_TO_MENU:
+ if(CTRL_CROSS(button_was_pressed))
+ {
+ ingame_menu_item = 0;
+ g_console.in_game_menu = false;
+ menu_is_running = 0;
+ mode_switch = MODE_MENU;
+ }
-ingame_menu_reset_entry_colors (ingame_menu_item);
-strcpy(comment, "Press 'CROSS' to return to the ROM Browser menu.");
-break;
+ ingame_menu_reset_entry_colors (ingame_menu_item);
+ strcpy(comment, "Press 'CROSS' to return to the ROM Browser menu.");
+ break;
#ifdef MULTIMAN_SUPPORT
-case MENU_ITEM_RETURN_TO_MULTIMAN:
-if(CTRL_CROSS(button_was_pressed))
-{
-g_console.in_game_menu = false;
-mode_switch = MODE_EXIT;
-}
+ case MENU_ITEM_RETURN_TO_MULTIMAN:
+ if(CTRL_CROSS(button_was_pressed))
+ {
+ g_console.in_game_menu = false;
+ mode_switch = MODE_EXIT;
+ }
-ingame_menu_reset_entry_colors (ingame_menu_item);
-strcpy(comment, "Press 'CROSS' to quit the emulator and return to multiMAN.");
-break;
+ ingame_menu_reset_entry_colors (ingame_menu_item);
+ strcpy(comment, "Press 'CROSS' to quit the emulator and return to multiMAN.");
+ break;
#endif
-case MENU_ITEM_RETURN_TO_XMB:
-if(CTRL_CROSS(button_was_pressed))
-{
-g_console.in_game_menu = false;
+ case MENU_ITEM_RETURN_TO_XMB:
+ if(CTRL_CROSS(button_was_pressed))
+ {
+ g_console.in_game_menu = false;
#ifdef MULTIMAN_SUPPORT
-return_to_MM = false;
+ return_to_MM = false;
#endif
-mode_switch = MODE_EXIT;
-}
+ mode_switch = MODE_EXIT;
+ }
-ingame_menu_reset_entry_colors (ingame_menu_item);
-strcpy(comment, "Press 'CROSS' to quit the emulator and return to the XMB.");
-break;
-}
+ ingame_menu_reset_entry_colors (ingame_menu_item);
+ strcpy(comment, "Press 'CROSS' to quit the emulator and return to the XMB.");
+ break;
+ }
-if(CTRL_UP(button_was_pressed) || CTRL_LSTICK_UP(button_was_pressed))
-{
-if(ingame_menu_item > 0)
-ingame_menu_item--;
-}
+ if(CTRL_UP(button_was_pressed) || CTRL_LSTICK_UP(button_was_pressed))
+ {
+ if(ingame_menu_item > 0)
+ ingame_menu_item--;
+ }
-if(CTRL_DOWN(button_was_pressed) || CTRL_LSTICK_DOWN(button_was_pressed))
-{
-if(ingame_menu_item < MENU_ITEM_LAST)
-ingame_menu_item++;
-}
-}
+ if(CTRL_DOWN(button_was_pressed) || CTRL_LSTICK_DOWN(button_was_pressed))
+ {
+ if(ingame_menu_item < MENU_ITEM_LAST)
+ ingame_menu_item++;
+ }
+ }
-float x_position = 0.3f;
-float font_size = 1.1f;
-float ypos = 0.19f;
-float ypos_increment = 0.04f;
+ float x_position = 0.3f;
+ float font_size = 1.1f;
+ float ypos = 0.19f;
+ float ypos_increment = 0.04f;
-cellDbgFontPrintf (x_position, 0.10f, 1.4f+0.01f, BLUE, "Quick Menu");
-cellDbgFontPrintf(x_position, 0.10f, 1.4f, WHITE, "Quick Menu");
+ cellDbgFontPrintf (x_position, 0.10f, 1.4f+0.01f, BLUE, "Quick Menu");
+ cellDbgFontPrintf(x_position, 0.10f, 1.4f, WHITE, "Quick Menu");
-cellDbgFontPrintf (x_position, ypos, font_size+0.01f, BLUE, "Load State #%d", g_extern.state_slot);
-cellDbgFontPrintf(x_position, ypos, font_size, menuitem_colors[MENU_ITEM_LOAD_STATE], "Load State #%d", g_extern.state_slot);
+ cellDbgFontPrintf (x_position, ypos, font_size+0.01f, BLUE, "Load State #%d", g_extern.state_slot);
+ cellDbgFontPrintf(x_position, ypos, font_size, menuitem_colors[MENU_ITEM_LOAD_STATE], "Load State #%d", g_extern.state_slot);
-cellDbgFontPrintf (x_position, ypos+(ypos_increment*MENU_ITEM_SAVE_STATE), font_size+0.01f, BLUE, "Save State #%d", g_extern.state_slot);
-cellDbgFontPrintf(x_position, ypos+(ypos_increment*MENU_ITEM_SAVE_STATE), font_size, menuitem_colors[MENU_ITEM_SAVE_STATE], "Save State #%d", g_extern.state_slot);
-cellDbgFontDraw();
+ cellDbgFontPrintf (x_position, ypos+(ypos_increment*MENU_ITEM_SAVE_STATE), font_size+0.01f, BLUE, "Save State #%d", g_extern.state_slot);
+ cellDbgFontPrintf(x_position, ypos+(ypos_increment*MENU_ITEM_SAVE_STATE), font_size, menuitem_colors[MENU_ITEM_SAVE_STATE], "Save State #%d", g_extern.state_slot);
+ cellDbgFontDraw();
-cellDbgFontPrintf (x_position, (ypos+(ypos_increment*MENU_ITEM_KEEP_ASPECT_RATIO)), font_size+0.01f, BLUE, "Aspect Ratio: ");
-cellDbgFontPrintf(x_position, (ypos+(ypos_increment*MENU_ITEM_KEEP_ASPECT_RATIO)), font_size, menuitem_colors[MENU_ITEM_KEEP_ASPECT_RATIO], "Aspect Ratio:");
+ cellDbgFontPrintf (x_position, (ypos+(ypos_increment*MENU_ITEM_KEEP_ASPECT_RATIO)), font_size+0.01f, BLUE, "Aspect Ratio: ");
+ cellDbgFontPrintf(x_position, (ypos+(ypos_increment*MENU_ITEM_KEEP_ASPECT_RATIO)), font_size, menuitem_colors[MENU_ITEM_KEEP_ASPECT_RATIO], "Aspect Ratio:");
-cellDbgFontPrintf(x_position, (ypos+(ypos_increment*MENU_ITEM_OVERSCAN_AMOUNT)), font_size, menuitem_colors[MENU_ITEM_OVERSCAN_AMOUNT], "Overscan: ");
+ cellDbgFontPrintf(x_position, (ypos+(ypos_increment*MENU_ITEM_OVERSCAN_AMOUNT)), font_size, menuitem_colors[MENU_ITEM_OVERSCAN_AMOUNT], "Overscan: ");
-cellDbgFontPrintf (x_position, (ypos+(ypos_increment*MENU_ITEM_ORIENTATION)), font_size+0.01f, BLUE, "Orientation: ");
-cellDbgFontPrintf (x_position, (ypos+(ypos_increment*MENU_ITEM_ORIENTATION)), font_size, menuitem_colors[MENU_ITEM_ORIENTATION], "Orientation:");
+ cellDbgFontPrintf (x_position, (ypos+(ypos_increment*MENU_ITEM_ORIENTATION)), font_size+0.01f, BLUE, "Orientation: ");
+ cellDbgFontPrintf (x_position, (ypos+(ypos_increment*MENU_ITEM_ORIENTATION)), font_size, menuitem_colors[MENU_ITEM_ORIENTATION], "Orientation:");
-cellDbgFontPrintf (x_position, (ypos+(ypos_increment*MENU_ITEM_RESIZE_MODE)), font_size+0.01f, BLUE, "Resize Mode");
-cellDbgFontPrintf(x_position, (ypos+(ypos_increment*MENU_ITEM_RESIZE_MODE)), font_size, menuitem_colors[MENU_ITEM_RESIZE_MODE], "Resize Mode");
+ cellDbgFontPrintf (x_position, (ypos+(ypos_increment*MENU_ITEM_RESIZE_MODE)), font_size+0.01f, BLUE, "Resize Mode");
+ cellDbgFontPrintf(x_position, (ypos+(ypos_increment*MENU_ITEM_RESIZE_MODE)), font_size, menuitem_colors[MENU_ITEM_RESIZE_MODE], "Resize Mode");
-cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_FRAME_ADVANCE)), font_size+0.01f, BLUE, "Frame Advance");
-cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_FRAME_ADVANCE)), font_size, menuitem_colors[MENU_ITEM_FRAME_ADVANCE], "Frame Advance");
+ cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_FRAME_ADVANCE)), font_size+0.01f, BLUE, "Frame Advance");
+ cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_FRAME_ADVANCE)), font_size, menuitem_colors[MENU_ITEM_FRAME_ADVANCE], "Frame Advance");
-cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_SCREENSHOT_MODE)), font_size+0.01f, BLUE, "Screenshot Mode");
-cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_SCREENSHOT_MODE)), font_size, menuitem_colors[MENU_ITEM_SCREENSHOT_MODE], "Screenshot Mode");
+ cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_SCREENSHOT_MODE)), font_size+0.01f, BLUE, "Screenshot Mode");
+ cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_SCREENSHOT_MODE)), font_size, menuitem_colors[MENU_ITEM_SCREENSHOT_MODE], "Screenshot Mode");
-cellDbgFontDraw();
+ cellDbgFontDraw();
-cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_RESET)), font_size+0.01f, BLUE, "Reset");
-cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_RESET)), font_size, menuitem_colors[MENU_ITEM_RESET], "Reset");
+ cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_RESET)), font_size+0.01f, BLUE, "Reset");
+ cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_RESET)), font_size, menuitem_colors[MENU_ITEM_RESET], "Reset");
-cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_GAME)), font_size+0.01f, BLUE, "Return to Game");
-cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_GAME)), font_size, menuitem_colors[MENU_ITEM_RETURN_TO_GAME], "Return to Game");
+ cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_GAME)), font_size+0.01f, BLUE, "Return to Game");
+ cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_GAME)), font_size, menuitem_colors[MENU_ITEM_RETURN_TO_GAME], "Return to Game");
-cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_MENU)), font_size+0.01f, BLUE, "Return to Menu");
-cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_MENU)), font_size, menuitem_colors[MENU_ITEM_RETURN_TO_MENU], "Return to Menu");
+ cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_MENU)), font_size+0.01f, BLUE, "Return to Menu");
+ cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_MENU)), font_size, menuitem_colors[MENU_ITEM_RETURN_TO_MENU], "Return to Menu");
#ifdef MULTIMAN_SUPPORT
-cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_MULTIMAN)), font_size+0.01f, BLUE, "Return to multiMAN");
-cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_MULTIMAN)), font_size, menuitem_colors[MENU_ITEM_RETURN_TO_MULTIMAN], "Return to multiMAN");
+ cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_MULTIMAN)), font_size+0.01f, BLUE, "Return to multiMAN");
+ cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_MULTIMAN)), font_size, menuitem_colors[MENU_ITEM_RETURN_TO_MULTIMAN], "Return to multiMAN");
#endif
-cellDbgFontDraw();
+ cellDbgFontDraw();
-cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_XMB)), font_size+0.01f, BLUE, "Return to XMB");
-cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_XMB)), font_size, menuitem_colors[MENU_ITEM_RETURN_TO_XMB], "Return to XMB");
+ cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_XMB)), font_size+0.01f, BLUE, "Return to XMB");
+ cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_XMB)), font_size, menuitem_colors[MENU_ITEM_RETURN_TO_XMB], "Return to XMB");
-if(g_frame_count < special_action_msg_expired)
-{
-cellDbgFontPrintf (0.09f, 0.90f, 1.51f, BLUE, special_action_msg);
-cellDbgFontPrintf (0.09f, 0.90f, 1.50f, WHITE, special_action_msg);
-cellDbgFontDraw();
-}
-else
-{
-special_action_msg_expired = 0;
-cellDbgFontPrintf (0.09f, 0.90f, 0.98f+0.01f, BLUE, comment);
-cellDbgFontPrintf (0.09f, 0.90f, 0.98f, LIGHTBLUE, comment);
-}
-cellDbgFontDraw();
-psglSwap();
-old_state = state;
-cellSysutilCheckCallback();
-}while(g_console.in_game_menu);
+ if(g_frame_count < special_action_msg_expired)
+ {
+ cellDbgFontPrintf (0.09f, 0.90f, 1.51f, BLUE, special_action_msg);
+ cellDbgFontPrintf (0.09f, 0.90f, 1.50f, WHITE, special_action_msg);
+ cellDbgFontDraw();
+ }
+ else
+ {
+ special_action_msg_expired = 0;
+ cellDbgFontPrintf (0.09f, 0.90f, 0.98f+0.01f, BLUE, comment);
+ cellDbgFontPrintf (0.09f, 0.90f, 0.98f, LIGHTBLUE, comment);
+ }
+ cellDbgFontDraw();
+ psglSwap();
+ old_state = state;
+ cellSysutilCheckCallback();
+ }while(g_console.in_game_menu);
-ps3_unblock_swap();
+ ps3_unblock_swap();
}
int main(int argc, char *argv[])
{
- // Initialize 6 SPUs but reserve 1 SPU as a raw SPU for PSGL
- sys_spu_initialize(6, 1);
+ // Initialize 6 SPUs but reserve 1 SPU as a raw SPU for PSGL
+ sys_spu_initialize(6, 1);
- cellSysmoduleLoadModule(CELL_SYSMODULE_IO);
- cellSysmoduleLoadModule(CELL_SYSMODULE_FS);
- cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_GAME);
- cellSysmoduleLoadModule(CELL_SYSMODULE_AVCONF_EXT);
- cellSysmoduleLoadModule(CELL_SYSMODULE_PNGDEC);
- cellSysmoduleLoadModule(CELL_SYSMODULE_JPGDEC);
+ cellSysmoduleLoadModule(CELL_SYSMODULE_IO);
+ cellSysmoduleLoadModule(CELL_SYSMODULE_FS);
+ cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_GAME);
+ cellSysmoduleLoadModule(CELL_SYSMODULE_AVCONF_EXT);
+ cellSysmoduleLoadModule(CELL_SYSMODULE_PNGDEC);
+ cellSysmoduleLoadModule(CELL_SYSMODULE_JPGDEC);
- ssnes_main_clear_state();
+ ssnes_main_clear_state();
- g_console.block_config_read = true;
- g_extern.verbose = true;
- config_set_defaults();
+ g_console.block_config_read = true;
+ g_extern.verbose = true;
+ config_set_defaults();
- SSNES_LOG("Registering Callback\n");
- cellSysutilRegisterCallback(0, callback_sysutil_exit, NULL);
+ SSNES_LOG("Registering Callback\n");
+ cellSysutilRegisterCallback(0, callback_sysutil_exit, NULL);
#ifdef MULTIMAN_SUPPORT
- g_console.return_to_multiman_enable = true;
+ g_console.return_to_multiman_enable = true;
- if(argc > 1)
- {
-strncpy(MULTIMAN_GAME_TO_BOOT, argv[1], sizeof(MULTIMAN_GAME_TO_BOOT));
- }
+ if(argc > 1)
+ {
+ strncpy(MULTIMAN_GAME_TO_BOOT, argv[1], sizeof(MULTIMAN_GAME_TO_BOOT));
+ }
#else
- g_console.return_to_multiman_enable = false;
+ g_console.return_to_multiman_enable = false;
#endif
- get_path_settings(g_console.return_to_multiman_enable);
- init_settings();
+ get_path_settings(g_console.return_to_multiman_enable);
+ init_settings();
#if(CELL_SDK_VERSION > 0x340000)
-if (g_console.screenshots_enable)
-{
-cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_SCREENSHOT);
-CellScreenShotSetParam screenshot_param = {0, 0, 0, 0};
+ if (g_console.screenshots_enable)
+ {
+ cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_SCREENSHOT);
+ CellScreenShotSetParam screenshot_param = {0, 0, 0, 0};
-screenshot_param.photo_title = "SSNES PS3";
-screenshot_param.game_title = "SSNES PS3";
-cellScreenShotSetParameter (&screenshot_param);
-cellScreenShotEnable();
-}
+ screenshot_param.photo_title = "SSNES PS3";
+ screenshot_param.game_title = "SSNES PS3";
+ cellScreenShotSetParameter (&screenshot_param);
+ cellScreenShotEnable();
+ }
#endif
- ps3_video_init();
- ps3_input_init();
+ ps3_video_init();
+ ps3_input_init();
- menu_init();
+ menu_init();
begin_loop:
- if(mode_switch == MODE_EMULATION)
- {
-g_extern.is_paused = false;
-input_ps3.poll(NULL);
- while(ssnes_main_iterate());
-g_extern.is_paused = true;
-if(g_console.in_game_menu)
-ingame_menu();
- }
- else if(mode_switch == MODE_MENU)
- {
-menu_loop();
-if(init_ssnes)
-{
-if(g_emulator_initialized)
-ssnes_main_deinit();
+ if(mode_switch == MODE_EMULATION)
+ {
+ g_extern.is_paused = false;
+ input_ps3.poll(NULL);
+ while(ssnes_main_iterate());
+ g_extern.is_paused = true;
+ if(g_console.in_game_menu)
+ ingame_menu();
+ }
+ else if(mode_switch == MODE_MENU)
+ {
+ menu_loop();
+ if(init_ssnes)
+ {
+ if(g_emulator_initialized)
+ ssnes_main_deinit();
-char arg1[] = "ssnes";
-char arg2[PATH_MAX];
+ char arg1[] = "ssnes";
+ char arg2[PATH_MAX];
-snprintf(arg2, sizeof(arg2), g_console.rom_path);
-char arg3[] = "-v";
-char arg4[] = "-c";
-char arg5[MAX_PATH_LENGTH];
+ snprintf(arg2, sizeof(arg2), g_console.rom_path);
+ char arg3[] = "-v";
+ char arg4[] = "-c";
+ char arg5[MAX_PATH_LENGTH];
-snprintf(arg5, sizeof(arg5), SYS_CONFIG_FILE);
-char *argv_[] = { arg1, arg2, arg3, arg4, arg5, NULL };
+ snprintf(arg5, sizeof(arg5), SYS_CONFIG_FILE);
+ char *argv_[] = { arg1, arg2, arg3, arg4, arg5, NULL };
-int argc = sizeof(argv_) / sizeof(argv_[0]) - 1;
-int init_ret = ssnes_main_init(argc, argv_);
-g_emulator_initialized = 1;
-init_ssnes = 0;
-}
- }
+ int argc = sizeof(argv_) / sizeof(argv_[0]) - 1;
+ int init_ret = ssnes_main_init(argc, argv_);
+ g_emulator_initialized = 1;
+ init_ssnes = 0;
+ }
+ }
#ifdef MULTIMAN_SUPPORT
- else if(mode_switch == MODE_MULTIMAN_STARTUP)
- {
- }
+ else if(mode_switch == MODE_MULTIMAN_STARTUP)
+ {
+ }
#endif
- else
-goto begin_shutdown;
+ else
+ goto begin_shutdown;
- goto begin_loop;
+ goto begin_loop;
begin_shutdown:
- ps3_input_deinit();
- ps3_video_deinit();
- sys_process_exit(0);
+ ps3_input_deinit();
+ ps3_video_deinit();
+ sys_process_exit(0);
}