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Remove some unneeded/unused D3D9 stuff.
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4681fe2578
commit
1e4cc2164c
@ -964,15 +964,6 @@ void D3DVideo::resize(unsigned new_width, unsigned new_height)
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}
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}
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void D3DVideo::set_filtering(unsigned index, bool smooth)
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{
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gfx_filter_type filter_type = smooth ? RARCH_FILTER_LINEAR : RARCH_FILTER_NEAREST;
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if (index >= 1 && index <= shader.passes)
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{
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shader.pass[index - 1].filter = filter_type;
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}
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}
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#ifdef HAVE_OVERLAY
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bool D3DVideo::overlay_load(const uint32_t *image, unsigned width, unsigned height)
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{
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@ -1395,21 +1386,6 @@ static void d3d9_get_overlay_interface(void *data, const video_overlay_interface
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}
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#endif
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static void d3d9_set_filtering(void *data, unsigned index, bool smooth)
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{
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reinterpret_cast<D3DVideo*>(data)->set_filtering(index, smooth);
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}
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static uintptr_t d3d9_get_current_framebuffer(void *data)
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{
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return 0;
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}
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static retro_proc_address_t d3d9_get_proc_address(void *data, const char *sym)
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{
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return NULL;
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}
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static void d3d9_set_aspect_ratio(void *data, unsigned aspectratio_index)
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{
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// TODO: figure out what to do here
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@ -1448,10 +1424,10 @@ static void d3d9_set_rgui_texture_enable(void *data, bool state, bool full_scree
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#endif
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static const video_poke_interface_t d3d9_poke_interface = {
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d3d9_set_filtering,
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NULL,
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#ifdef HAVE_FBO
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d3d9_get_current_framebuffer,
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d3d9_get_proc_address,
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NULL,
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NULL,
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#endif
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d3d9_set_aspect_ratio,
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d3d9_apply_state_changes,
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