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(XDK) Updates
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@ -224,11 +224,10 @@ static void renderchain_blit_to_texture(void *data, const void *frame,
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unsigned width, unsigned height, unsigned pitch)
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{
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D3DLOCKED_RECT d3dlr;
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d3d_video_t *d3d = (d3d_video_t*)data;
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LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
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xdk_renderchain_t *chain = (xdk_renderchain_t*)data;
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LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)chain->dev;
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driver_t *driver = driver_get_ptr();
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global_t *global = global_get_ptr();
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xdk_renderchain_t *chain = (xdk_renderchain_t*)d3d->renderchain_data;
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#if defined(_XBOX1)
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d3dr->SetFlickerFilter(global->console.screen.flicker_filter_index);
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@ -368,11 +367,11 @@ static bool xdk_renderchain_render(void *data, const void *frame,
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settings_t *settings = config_get_ptr();
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xdk_renderchain_t *chain = (xdk_renderchain_t*)d3d->renderchain_data;
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renderchain_blit_to_texture(d3d, frame, width, height, pitch);
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renderchain_blit_to_texture(chain, frame, width, height, pitch);
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renderchain_set_vertices(d3d, 1, width, height);
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d3d_set_texture(d3dr, 0, chain->tex);
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d3d_set_viewport(d3d->dev, &d3d->final_viewport);
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d3d_set_viewport(chain->dev, &d3d->final_viewport);
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d3d_set_sampler_minfilter(d3dr, 0, settings->video.smooth ?
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D3DTEXF_LINEAR : D3DTEXF_POINT);
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d3d_set_sampler_magfilter(d3dr, 0, settings->video.smooth ?
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