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remap-redux part2: let's use this function instead, add logging
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@ -1140,16 +1140,15 @@ void input_get_state_for_port(void *data, unsigned port, retro_bits_t* p_new_sta
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joypad_info.auto_binds = input_autoconf_binds[joypad_info.joy_idx];
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joypad_info.axis_threshold = input_driver_axis_threshold;
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input_driver_block_libretro_input = false;
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input_driver_block_hotkey = false;
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for (i = 0; i < RARCH_FIRST_CUSTOM_BIND; i++)
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{
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bool bit_pressed = false;
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if (binds[i].valid && current_input->input_state(current_input_data,
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joypad_info, &binds, port, RETRO_DEVICE_JOYPAD, 0, i))
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if (input_driver_input_state(joypad_info, &binds, port, RETRO_DEVICE_JOYPAD, 0, i) == 1)
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{
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RARCH_LOG("button pressed port: %d id: %d\n", port, i);
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bit_pressed = true;
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}
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if (bit_pressed)
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BIT256_SET_PTR(p_new_state, i);
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@ -144,7 +144,7 @@ void input_mapper_poll(input_mapper_t *handle)
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is assigned to any other button than the default one, then it sets the bit on the
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mapper input bitmap, later on the original input is cleared in input_state */
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BIT256_CLEAR_ALL(handle->buttons[i]);
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input_get_state_for_port(settings, i, ¤t_input);
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input_get_state_for_port(settings, 0, ¤t_input);
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for (j = 0; j < RARCH_FIRST_CUSTOM_BIND; j++)
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{
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