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Cleanup
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parent
97d7240c47
commit
21d3e890f8
@ -435,10 +435,10 @@ error:
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static void gl_create_fbo_texture(gl_t *gl, unsigned i, GLuint texture)
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static void gl_create_fbo_texture(gl_t *gl, unsigned i, GLuint texture)
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{
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{
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unsigned mip_level;
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unsigned mip_level;
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bool fp_fbo;
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GLenum min_filter, mag_filter, wrap_enum;
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GLenum min_filter, mag_filter, wrap_enum;
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video_shader_ctx_filter_t filter_type;
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video_shader_ctx_filter_t filter_type;
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video_shader_ctx_wrap_t wrap = {0};
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video_shader_ctx_wrap_t wrap = {0};
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bool fp_fbo = false;
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bool mipmapped = false;
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bool mipmapped = false;
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bool smooth = false;
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bool smooth = false;
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settings_t *settings = config_get_ptr();
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settings_t *settings = config_get_ptr();
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@ -448,11 +448,11 @@ static void gl_create_fbo_texture(gl_t *gl, unsigned i, GLuint texture)
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glBindTexture(GL_TEXTURE_2D, texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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mip_level = i + 2;
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mip_level = i + 2;
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mipmapped = video_shader_driver_mipmap_input(&mip_level);
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mipmapped = video_shader_driver_mipmap_input(&mip_level);
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min_filter = mipmapped ? base_mip_filt : base_filt;
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min_filter = mipmapped ? base_mip_filt : base_filt;
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filter_type.index = i + 2;
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filter_type.index = i + 2;
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filter_type.smooth = &smooth;
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filter_type.smooth = &smooth;
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if (video_shader_driver_filter_type(&filter_type))
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if (video_shader_driver_filter_type(&filter_type))
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{
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{
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