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Update d3d_common.cpp
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@ -82,7 +82,7 @@ LPDIRECT3DTEXTURE d3d_texture_new(LPDIRECT3DDEVICE dev,
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{
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#if defined(HAVE_D3D9) && !defined(__cplusplus)
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hr = IDirect3DDevice9_CreateTexture(dev, width, height, miplevels, usage,
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format, pool, &buf);
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format, pool, &buf, NULL);
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#elif defined(HAVE_D3D8) && !defined(__cplusplus)
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hr = IDirect3DDevice8_CreateTexture(dev, width, height, miplevels, usage,
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format, pool, &buf);
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@ -523,7 +523,7 @@ bool d3d_lock_rectangle(LPDIRECT3DTEXTURE tex,
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#if defined(_XBOX)
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D3DTexture_LockRect(tex, level, lock_rect, rect, flags);
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#elif defined(HAVE_D3D9) && !defined(__cplusplus)
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if (IDirect3DSurface9_LockRect(tex, lock_rect, rect, flags) != D3D_OK)
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if (IDirect3DSurface9_LockRect(tex, lock_rect, (D3DLOCKED_RECT*)rect, flags) != D3D_OK)
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return false;
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#elif defined(HAVE_D3D8) && !defined(__cplusplus)
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if (IDirect3DSurface8_LockRect(tex, lock_rect, rect, flags) != D3D_OK)
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@ -589,7 +589,7 @@ void d3d_set_texture(LPDIRECT3DDEVICE dev, unsigned sampler,
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+ fetchConstant);
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D3DDevice_SetTexture(dev, sampler, tex, pendingMask3);
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#elif defined(HAVE_D3D9) && !defined(__cplusplus)
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IDirect3DDevice9_SetTexture(dev, sampler, tex);
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IDirect3DDevice9_SetTexture(dev, sampler, (IDirect3DBaseTexture9*)tex);
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#elif defined(HAVE_D3D8) && !defined(__cplusplus)
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IDirect3DDevice8_SetTexture(dev, sampler, tex);
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#else
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