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(RARCH_CONSOLE) Now uses same menu input binds for menu as
PC - allows analog sticks to be used for navigation as well for consoles
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@ -431,11 +431,7 @@ uint64_t menu_input(void)
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{
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unsigned i;
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uint64_t input_state;
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#ifdef RARCH_CONSOLE
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static const struct retro_keybind *binds[] = { g_settings.input.menu_binds };
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#else
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static const struct retro_keybind *binds[] = { g_settings.input.binds[0] };
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#endif
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rgui_handle_t *rgui = (rgui_handle_t*)driver.menu;
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if (!rgui)
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@ -352,9 +352,6 @@ void config_set_defaults(void)
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rarch_assert(sizeof(g_settings.input.binds[0]) >= sizeof(retro_keybinds_1));
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rarch_assert(sizeof(g_settings.input.binds[1]) >= sizeof(retro_keybinds_rest));
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memcpy(g_settings.input.binds[0], retro_keybinds_1, sizeof(retro_keybinds_1));
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#ifdef RARCH_CONSOLE
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memcpy(g_settings.input.menu_binds, retro_keybinds_menu, sizeof(retro_keybinds_menu));
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#endif
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for (i = 1; i < MAX_PLAYERS; i++)
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memcpy(g_settings.input.binds[i], retro_keybinds_rest, sizeof(retro_keybinds_rest));
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