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Disable blending per frame with HW render.
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1
gfx/gl.c
1
gfx/gl.c
@ -1434,6 +1434,7 @@ static bool gl_frame(void *data, const void *frame, unsigned width, unsigned hei
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glDisable(GL_STENCIL_TEST);
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glDisable(GL_CULL_FACE);
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glDisable(GL_DITHER);
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glDisable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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}
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