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https://github.com/CTCaer/RetroArch.git
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(iOS) Start adding camera code - right now fails at camera_init
This commit is contained in:
parent
cc7cda7252
commit
272795ca17
@ -8,6 +8,7 @@
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/* Begin PBXBuildFile section */
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509FC979183F9F18007A5A30 /* menu.m in Sources */ = {isa = PBXBuildFile; fileRef = 509FC978183F9F18007A5A30 /* menu.m */; };
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50E7189F184B88AA001956CE /* CoreVideo.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 50E7189E184B88AA001956CE /* CoreVideo.framework */; };
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50F54A871848F9FC00E19EFD /* ic_pause.png in Resources */ = {isa = PBXBuildFile; fileRef = 50F54A861848F9FC00E19EFD /* ic_pause.png */; };
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962979F616C43B9500E6DCE0 /* ic_dir.png in Resources */ = {isa = PBXBuildFile; fileRef = 962979F416C43B9500E6DCE0 /* ic_dir.png */; };
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962979F716C43B9500E6DCE0 /* ic_file.png in Resources */ = {isa = PBXBuildFile; fileRef = 962979F516C43B9500E6DCE0 /* ic_file.png */; };
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@ -37,6 +38,7 @@
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/* Begin PBXFileReference section */
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509FC978183F9F18007A5A30 /* menu.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; name = menu.m; path = iOS/menu.m; sourceTree = SOURCE_ROOT; };
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50E7189E184B88AA001956CE /* CoreVideo.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = CoreVideo.framework; path = System/Library/Frameworks/CoreVideo.framework; sourceTree = SDKROOT; };
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50F54A861848F9FC00E19EFD /* ic_pause.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; path = ic_pause.png; sourceTree = "<group>"; };
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962979F416C43B9500E6DCE0 /* ic_dir.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; name = ic_dir.png; path = "../../android/phoenix/res/drawable-xhdpi/ic_dir.png"; sourceTree = "<group>"; };
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962979F516C43B9500E6DCE0 /* ic_file.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; name = ic_file.png; path = "../../android/phoenix/res/drawable-xhdpi/ic_file.png"; sourceTree = "<group>"; };
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@ -78,6 +80,7 @@
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isa = PBXFrameworksBuildPhase;
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buildActionMask = 2147483647;
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files = (
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50E7189F184B88AA001956CE /* CoreVideo.framework in Frameworks */,
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96366C5916C9ACF500D64A22 /* AudioToolbox.framework in Frameworks */,
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96366C5516C9AC3300D64A22 /* CoreAudio.framework in Frameworks */,
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96AFAE2A16C1D4EA009DE44C /* UIKit.framework in Frameworks */,
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@ -132,6 +135,7 @@
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96AFAE2816C1D4EA009DE44C /* Frameworks */ = {
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isa = PBXGroup;
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children = (
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50E7189E184B88AA001956CE /* CoreVideo.framework */,
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96366C5816C9ACF500D64A22 /* AudioToolbox.framework */,
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96366C5416C9AC3300D64A22 /* CoreAudio.framework */,
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96AFAE2916C1D4EA009DE44C /* UIKit.framework */,
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85
camera/ios.c
85
camera/ios.c
@ -16,15 +16,24 @@
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#include <OpenGLES/ES2/gl.h>
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#include <OpenGLES/ES2/glext.h>
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#include <CoreVideo/CVPixelBuffer.h>
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#include <CoreVideo/CVOpenGLESTexture.h>
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#include <CoreVideo/CVOpenGLESTextureCache.h>
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#include "../driver.h"
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typedef struct ios_camera
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{
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GLuint tex;
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CFDictionaryRef empty;
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CFMutableDictionaryRef attrs;
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CVPixelBufferRef renderTarget;
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CVOpenGLESTextureRef renderTexture;
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CVOpenGLESTextureCacheRef textureCache;
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GLuint renderFrameBuffer;
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} ioscamera_t;
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static void *ios_camera_init(const char *device, uint64_t caps, unsigned width, unsigned height)
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{
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int ret = 0;
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if ((caps & (1ULL << RETRO_CAMERA_BUFFER_OPENGL_TEXTURE)) == 0)
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{
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RARCH_ERR("ioscamera returns OpenGL texture.\n");
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@ -35,6 +44,33 @@ static void *ios_camera_init(const char *device, uint64_t caps, unsigned width,
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if (!ioscamera)
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return NULL;
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ioscamera->empty = CFDictionaryCreate(kCFAllocatorDefault,
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NULL, NULL, 0, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks);
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ioscamera->attrs = CFDictionaryCreateMutable(kCFAllocatorDefault,
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1, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks);
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CFDictionarySetValue(ioscamera->attrs, kCVPixelBufferIOSurfacePropertiesKey,
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ioscamera->empty);
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// TODO: for testing, image is 640x480 for now
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//if (width > 640)
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width = 640;
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//if (height > 480)
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height = 480;
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ret = CVPixelBufferCreate(kCFAllocatorDefault, width, height,
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kCVPixelFormatType_32BGRA, ioscamera->attrs, &ioscamera->renderTarget);
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if (ret != 0)
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goto dealloc;
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// create a texture from our render target.
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// textureCache will be what you previously made with CVOpenGLESTextureCacheCreate
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ret = CVOpenGLESTextureCacheCreateTextureFromImage(kCFAllocatorDefault,
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ioscamera->textureCache, ioscamera->renderTarget, NULL, GL_TEXTURE_2D,
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GL_RGBA, width, height, GL_BGRA, GL_UNSIGNED_BYTE, 0, &ioscamera->renderTexture);
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if (ret != 0)
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goto dealloc;
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return ioscamera;
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dealloc:
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free(ioscamera);
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@ -44,6 +80,8 @@ dealloc:
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static void ios_camera_free(void *data)
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{
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ioscamera_t *ioscamera = (ioscamera_t*)data;
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//TODO - anything to free here?
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if (ioscamera)
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free(ioscamera);
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@ -54,22 +92,28 @@ static bool ios_camera_start(void *data)
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{
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ioscamera_t *ioscamera = (ioscamera_t*)data;
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glGenTextures(1, &ioscamera->tex);
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glBindTexture(GL_TEXTURE_2D, ioscamera->tex);
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glBindTexture(CVOpenGLESTextureGetTarget(ioscamera->renderTexture),
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CVOpenGLESTextureGetName(ioscamera->renderTexture));
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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// bind the texture to teh fraembuffer you're going to render to
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// (boilerplate code to make a framebuffer not shown)
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glBindFramebuffer(GL_FRAMEBUFFER, ioscamera->renderFrameBuffer);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_2D, CVOpenGLESTextureGetName(ioscamera->renderTexture), 0);
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return true;
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}
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static void ios_camera_stop(void *data)
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{
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ioscamera_t *ioscamera = (ioscamera_t*)data;
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if (ioscamera->tex)
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glDeleteTextures(1, &ioscamera->tex);
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(void)ioscamera;
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//TODO - anything to do here?
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}
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static bool ios_camera_poll(void *data, retro_camera_frame_raw_framebuffer_t frame_raw_cb,
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@ -77,27 +121,20 @@ static bool ios_camera_poll(void *data, retro_camera_frame_raw_framebuffer_t fra
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{
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ioscamera_t *ioscamera = (ioscamera_t*)data;
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bool newFrame = false;
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(void)frame_raw_cb;
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(void)newFrame;
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if (newFrame)
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{
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// FIXME: Identity for now. Use proper texture matrix as returned by iOS Camera (if at all?).
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static const float affine[] = {
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1.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 1.0f
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};
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// FIXME: Identity for now. Use proper texture matrix as returned by iOS Camera (if at all?).
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static const float affine[] = {
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1.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 1.0f
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};
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if (frame_gl_cb)
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frame_gl_cb(ioscamera->tex,
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GL_TEXTURE_2D,
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affine);
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return true;
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}
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return false;
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if (frame_gl_cb)
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frame_gl_cb(CVOpenGLESTextureGetName(ioscamera->renderTexture),
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GL_TEXTURE_2D,
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affine);
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return true;
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}
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const camera_driver_t camera_ios = {
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