(MaterialUI) Add more icons

This commit is contained in:
twinaphex 2017-08-15 08:16:32 +02:00
parent ea16a51342
commit 27966879b0

View File

@ -101,6 +101,13 @@ enum
MUI_TEXTURE_QUICKMENU,
MUI_TEXTURE_NETPLAY,
MUI_TEXTURE_CORES,
MUI_TEXTURE_SHADERS,
MUI_TEXTURE_CONTROLS,
MUI_TEXTURE_CLOSE,
MUI_TEXTURE_CORE_OPTIONS,
MUI_TEXTURE_CORE_CHEAT_OPTIONS,
MUI_TEXTURE_RESUME,
MUI_TEXTURE_RESTART,
MUI_TEXTURE_ADD_TO_FAVORITES,
MUI_TEXTURE_RUN,
MUI_TEXTURE_RENAME,
@ -221,6 +228,20 @@ static const char *mui_texture_path(unsigned id)
return "netplay.png";
case MUI_TEXTURE_CORES:
return "cores.png";
case MUI_TEXTURE_CONTROLS:
return "controls.png";
case MUI_TEXTURE_RESUME:
return "resume.png";
case MUI_TEXTURE_RESTART:
return "restart.png";
case MUI_TEXTURE_CLOSE:
return "close.png";
case MUI_TEXTURE_CORE_OPTIONS:
return "core_options.png";
case MUI_TEXTURE_CORE_CHEAT_OPTIONS:
return "core_cheat_options.png";
case MUI_TEXTURE_SHADERS:
return "shaders.png";
case MUI_TEXTURE_ADD_TO_FAVORITES:
return "add_to_favorites.png";
case MUI_TEXTURE_RUN:
@ -2255,6 +2276,41 @@ static void mui_list_insert(void *userdata,
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_HELP];
node->texture_switch2_set = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_RESTART_CONTENT)))
{
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_RESTART];
node->texture_switch2_set = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_RESUME_CONTENT)))
{
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_RESUME];
node->texture_switch2_set = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CLOSE_CONTENT)))
{
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_CLOSE];
node->texture_switch2_set = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CORE_OPTIONS)))
{
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_CORE_OPTIONS];
node->texture_switch2_set = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CORE_CHEAT_OPTIONS)))
{
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_CORE_CHEAT_OPTIONS];
node->texture_switch2_set = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CORE_INPUT_REMAPPING_OPTIONS)))
{
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_CONTROLS];
node->texture_switch2_set = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SHADER_OPTIONS)))
{
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_SHADERS];
node->texture_switch2_set = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CORE_LIST)))
{
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_CORES];