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Add d3d_get_render_state
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@ -1223,6 +1223,26 @@ void d3d_texture_blit(unsigned pixel_size,
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}
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}
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bool d3d_get_render_state(void *data, D3DRENDERSTATETYPE state, DWORD *value)
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{
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LPDIRECT3DDEVICE dev = (LPDIRECT3DDEVICE)data;
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if (!dev)
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return false;
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#if defined(HAVE_D3D9) && !defined(__cplusplus)
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if (IDirect3DDevice9_GetRenderState(dev, state, value) == D3D_OK)
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return true;
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#elif defined(HAVE_D3D8) && !defined(__cplusplus)
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if (IDirect3DDevice8_GetRenderState(dev, state, value) == D3D_OK)
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return true;
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#else
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if (dev->GetRenderState(state, value) == D3D_OK)
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return true;
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#endif
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return false;
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}
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void d3d_set_render_state(void *data, D3DRENDERSTATETYPE state, DWORD value)
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{
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LPDIRECT3DDEVICE dev = (LPDIRECT3DDEVICE)data;
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@ -147,7 +147,11 @@ bool d3d_device_get_render_target(LPDIRECT3DDEVICE dev,
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void d3d_device_set_render_target(LPDIRECT3DDEVICE dev, unsigned idx,
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void *data);
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void d3d_set_render_state(void *data, D3DRENDERSTATETYPE state, DWORD value);
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bool d3d_get_render_state(void *data,
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D3DRENDERSTATETYPE state, DWORD *value);
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void d3d_set_render_state(void *data,
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D3DRENDERSTATETYPE state, DWORD value);
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void d3d_device_set_render_target(LPDIRECT3DDEVICE dev, unsigned idx,
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void *data);
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@ -630,7 +630,8 @@ static void xdk360_render_msg_pre(xdk360_video_font_t * font)
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LPDIRECT3DDEVICE d3dr = font->d3d->dev;
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/* Save state. */
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d3dr->GetRenderState( D3DRS_VIEWPORTENABLE, (DWORD*)&font->m_dwSavedState );
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d3d_get_render_state(d3dr, D3DRS_VIEWPORTENABLE,
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(DWORD*)&font->m_dwSavedState );
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/* Set the texture scaling factor as a vertex shader constant. */
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/* Get the description */
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@ -639,8 +640,7 @@ static void xdk360_render_msg_pre(xdk360_video_font_t * font)
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/* Set render state. */
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d3d_set_texture(d3dr, 0, font->m_pFontTexture);
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/* Read the TextureDesc here to ensure no load/hit/store from d3d_texture_get_level_desc(). */
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vTexScale[0] = 1.0f / TextureDesc.Width; /* LHS due to int->float conversion. */
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vTexScale[0] = 1.0f / TextureDesc.Width;
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vTexScale[1] = 1.0f / TextureDesc.Height;
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vTexScale[2] = 0.0f;
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vTexScale[3] = 0.0f;
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