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Fix some format-truncation warnings
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16f59aba96
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@ -162,7 +162,7 @@ static GLint gl_glsl_get_uniform(glsl_shader_data_t *glsl,
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{
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unsigned i;
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GLint loc;
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char buf[64];
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char buf[80];
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buf[0] = '\0';
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@ -187,7 +187,7 @@ static GLint gl_glsl_get_attrib(glsl_shader_data_t *glsl,
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{
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unsigned i;
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GLint loc;
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char buf[64];
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char buf[80];
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buf[0] = '\0';
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