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(RMenu) Sync name labels with that of RGUI
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@ -2226,7 +2226,7 @@ static int select_setting(void *data, uint64_t input)
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break;
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break;
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#ifdef HAVE_SHADER_MANAGER
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#ifdef HAVE_SHADER_MANAGER
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case SHADERMAN_LOAD_CGP:
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case SHADERMAN_LOAD_CGP:
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strlcpy(text, "Load CGP", sizeof(text));
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strlcpy(text, "Load Shader Preset", sizeof(text));
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strlcpy(setting_text, "", sizeof(setting_text));
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strlcpy(setting_text, "", sizeof(setting_text));
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strlcpy(comment, "INFO - Select a CGP file.", sizeof(comment));
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strlcpy(comment, "INFO - Select a CGP file.", sizeof(comment));
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break;
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break;
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@ -2236,7 +2236,7 @@ static int select_setting(void *data, uint64_t input)
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strlcpy(comment, "INFO - Auto-load at startup the current shader settings.", sizeof(comment));
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strlcpy(comment, "INFO - Auto-load at startup the current shader settings.", sizeof(comment));
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break;
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break;
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case SHADERMAN_SAVE_CGP:
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case SHADERMAN_SAVE_CGP:
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strlcpy(text, "Save CGP", sizeof(text));
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strlcpy(text, "Save Shader Preset", sizeof(text));
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strlcpy(setting_text, "", sizeof(setting_text));
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strlcpy(setting_text, "", sizeof(setting_text));
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strlcpy(comment, "INFO - Save current shader settings to a CGP file.", sizeof(comment));
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strlcpy(comment, "INFO - Save current shader settings to a CGP file.", sizeof(comment));
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break;
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break;
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