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(360) Added small ifdef to netplay.c - next stumbling block -
both 360 and PS3 don't support sockaddr_storage and getaddrinfo
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@ -259,7 +259,6 @@
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<ClCompile Include="..\..\movie.c" />
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<ClCompile Include="..\..\netplay.c">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\..\posix_string.c" />
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<ClCompile Include="..\..\rewind.c" />
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@ -304,4 +303,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@ -15,7 +15,7 @@
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef _WIN32
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#if defined(_WIN32) && !defined(_XBOX)
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#ifndef _WIN32_WINNT
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#define _WIN32_WINNT 0x0501
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#endif
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@ -23,6 +23,8 @@
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#include <winsock2.h>
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#include <windows.h>
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#include <ws2tcpip.h>
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#elif defined(_XBOX)
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#include <Xtl.h>
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#else
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#include <sys/select.h>
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#include <sys/types.h>
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