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Merge pull request #2002 from vanfanel/master
VIDEO/SUNXI: small changes to make aspect ratio changing work and avoid a segfault when loading new content.
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commit
2d905a407c
@ -542,7 +542,7 @@ struct sunxi_video
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unsigned int menu_height;
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unsigned int menu_pitch;
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bool aspect_changed;
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float aspect_ratio;
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};
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static void sunxi_blank_console(struct sunxi_video *_dispvars)
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@ -633,6 +633,11 @@ static void *sunxi_gfx_init(const video_info_t *video,
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_dispvars->keep_vsync = true;
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_dispvars->menu_active = false;
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_dispvars->bytes_per_pixel = video->rgb32 ? 4 : 2;
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/* It's very important that we set aspect here because the
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* call seq when a core is loaded is gfx_init()->set_aspect()->gfx_frame()
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* and we don't want the main surface to be setup in set_aspect()
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* before we get to gfx_frame(). */
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_dispvars->aspect_ratio = video_driver_get_aspect_ratio();
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switch (_dispvars->bytes_per_pixel)
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{
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@ -745,29 +750,7 @@ static void sunxi_setup_scale (void *data,
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_dispvars->pages[i].address = ((uint32_t*) _dispvars->sunxi_disp->framebuffer_addr + (_dispvars->sunxi_disp->yres + i * _dispvars->src_height) * _dispvars->dst_pitch/4);
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}
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switch (settings->video.aspect_ratio_idx)
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{
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case ASPECT_RATIO_4_3:
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aspect = (float)4 / (float)3;
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break;
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case ASPECT_RATIO_16_9:
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aspect = (float)16 / (float)9;
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break;
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case ASPECT_RATIO_16_10:
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aspect = (float)16 / (float)10;
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break;
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case ASPECT_RATIO_16_15:
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aspect = (float)16 / (float)15;
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break;
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case ASPECT_RATIO_CORE:
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aspect = (float)_dispvars->src_width / (float)_dispvars->src_height;
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break;
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default:
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aspect = (float)_dispvars->src_width / (float)_dispvars->src_height;
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break;
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}
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visible_width = _dispvars->sunxi_disp->yres * aspect;
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visible_width = _dispvars->sunxi_disp->yres * _dispvars->aspect_ratio;
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xpos = (_dispvars->sunxi_disp->xres - visible_width) / 2;
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/* setup layer window */
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@ -898,40 +881,43 @@ static void sunxi_set_texture_enable(void *data, bool state, bool full_screen)
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static void sunxi_set_texture_frame(void *data, const void *frame, bool rgb32,
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unsigned width, unsigned height, float alpha)
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{
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uint16_t src_pix;
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uint32_t R, G, B, dst_pix;
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unsigned int i, j;
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struct sunxi_video *_dispvars = (struct sunxi_video*)data;
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/* We have to go on a pixel format conversion adventure for now, until we can
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* convince RGUI to output in an 8888 format. */
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unsigned int src_pitch = width * 2;
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unsigned int dst_pitch = _dispvars->sunxi_disp->xres * 4;
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unsigned int dst_width = _dispvars->sunxi_disp->xres;
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uint32_t line[dst_width];
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if (_dispvars->menu_active) {
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uint16_t src_pix;
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uint32_t R, G, B, dst_pix;
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unsigned int i, j;
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/* We have to go on a pixel format conversion adventure for now, until we can
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* convince RGUI to output in an 8888 format. */
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unsigned int src_pitch = width * 2;
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unsigned int dst_pitch = _dispvars->sunxi_disp->xres * 4;
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unsigned int dst_width = _dispvars->sunxi_disp->xres;
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uint32_t line[dst_width];
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/* Remember, memcpy() works with 8bits pointers for increments. */
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char *dst_base_addr = (char*)(_dispvars->pages[0].address);
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char *src_base_addr = (char*)frame;
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/* Remember, memcpy() works with 8bits pointers for increments. */
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char *dst_base_addr = (char*)(_dispvars->pages[0].address);
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char *src_base_addr = (char*)frame;
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for (i = 0; i < height; i++)
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{
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for (j = 0; j < src_pitch / 2; j++)
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for (i = 0; i < height; i++)
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{
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src_pix = *((uint16_t*)frame + (src_pitch / 2 * i) + j);
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/* The hex AND is for keeping only the part we need for each component. */
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R = (src_pix << 8) & 0x00FF0000;
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G = (src_pix << 4) & 0x0000FF00;
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B = (src_pix << 0) & 0x000000FF;
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line[j] = (0 | R | G | B);
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for (j = 0; j < src_pitch / 2; j++)
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{
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src_pix = *((uint16_t*)frame + (src_pitch / 2 * i) + j);
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/* The hex AND is for keeping only the part we need for each component. */
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R = (src_pix << 8) & 0x00FF0000;
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G = (src_pix << 4) & 0x0000FF00;
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B = (src_pix << 0) & 0x000000FF;
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line[j] = (0 | R | G | B);
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}
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memcpy(dst_base_addr + (dst_pitch * i), (char*)line, dst_pitch);
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}
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memcpy(dst_base_addr + (dst_pitch * i), (char*)line, dst_pitch);
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}
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/* Issue pageflip. Will flip on next vsync. */
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sunxi_layer_set_rgb_input_buffer(_dispvars->sunxi_disp,
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_dispvars->sunxi_disp->bits_per_pixel,
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_dispvars->pages[0].offset, width, height, _dispvars->sunxi_disp->xres);
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/* Issue pageflip. Will flip on next vsync. */
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sunxi_layer_set_rgb_input_buffer(_dispvars->sunxi_disp,
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_dispvars->sunxi_disp->bits_per_pixel,
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_dispvars->pages[0].offset, width, height, _dispvars->sunxi_disp->xres);
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}
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}
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static uint64_t sunxi_get_frame_count(void *data)
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@ -942,6 +928,17 @@ static uint64_t sunxi_get_frame_count(void *data)
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return _dispvars->frame_count;
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}
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static void sunxi_set_aspect_ratio (void *data, unsigned aspect_ratio_idx)
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{
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struct sunxi_video *_dispvars = (struct sunxi_video*)data;
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/* Here we obtain the new aspect ratio. */
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float new_aspect = aspectratio_lut[aspect_ratio_idx].value;
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if (new_aspect != _dispvars->aspect_ratio) {
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_dispvars->aspect_ratio = new_aspect;
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sunxi_setup_scale(_dispvars, _dispvars->src_width, _dispvars->src_height, _dispvars->src_pitch);
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}
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}
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static const video_poke_interface_t sunxi_poke_interface = {
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sunxi_get_frame_count,
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NULL, /* set_video_mode */
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@ -951,7 +948,7 @@ static const video_poke_interface_t sunxi_poke_interface = {
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NULL, /* get_video_output_next */
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NULL, /* get_current_framebuffer */
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NULL, /* get_proc_address */
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NULL, /* sunxi_set_aspect_ratio */
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sunxi_set_aspect_ratio,
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NULL, /* sunxi_apply_state_changes */
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#ifdef HAVE_MENU
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sunxi_set_texture_frame,
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