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(RGL PS3) Combine some files
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@ -24,8 +24,6 @@ PPU_SRCS = $(RGL_DIR)/Utils/NameSpace.cpp \
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$(RGL_DIR)/Utils/TexNameSpace.cpp \
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$(RGL_DIR)/Utils/EnumMap.cpp \
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$(RGL_DIR)/libelf/readelf.cpp \
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$(RGL_DIR)/rgl.cpp \
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$(RGL_DIR)/rgl_cg.cpp \
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$(RGL_DIR)/ps3/rgl_ps3.cpp \
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$(RGL_DIR)/ps3/rgl_ps3_raster.cpp
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@ -1,5 +1,6 @@
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// This is used to make sure the pass the gpu the
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// right endianness. RS
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#ifndef _RGL_CONSTANTS_H
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#define _RGL_CONSTANTS_H
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#define RGLGCM_BIG_ENDIAN
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#if RGL_ENDIAN == RGL_BIG_ENDIAN
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@ -462,3 +463,5 @@ enum {
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#define RGLGCM_MAX_TILED_REGIONS 15
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#define RGLP_BUFFER_OBJECT_SIZE() (sizeof(rglGcmBufferObject))
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#endif
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1801
ps3/rgl/src/rgl.cpp
1801
ps3/rgl/src/rgl.cpp
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