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(GL) Pass shader pointer to gl_frame_fbo
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parent
475283a35f
commit
2e4352dea4
28
gfx/gl.c
28
gfx/gl.c
@ -492,15 +492,12 @@ static unsigned gl_wrap_type_to_enum(enum gfx_wrap_type type)
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static void gl_create_fbo_textures(gl_t *gl)
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{
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int i;
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if (!gl)
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return;
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glGenTextures(gl->fbo_pass, gl->fbo_texture);
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GLuint base_filt = g_settings.video.smooth ? GL_LINEAR : GL_NEAREST;
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GLuint base_mip_filt = g_settings.video.smooth ?
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GL_LINEAR_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST;
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glGenTextures(gl->fbo_pass, gl->fbo_texture);
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for (i = 0; i < gl->fbo_pass; i++)
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{
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glBindTexture(GL_TEXTURE_2D, gl->fbo_texture[i]);
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@ -1004,7 +1001,8 @@ static void gl_check_fbo_dimensions(gl_t *gl)
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}
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}
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static void gl_frame_fbo(gl_t *gl, const struct gl_tex_info *tex_info)
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static void gl_frame_fbo(gl_t *gl, gl_shader_backend_t *shader,
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const struct gl_tex_info *tex_info)
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{
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const struct gl_fbo_rect *prev_rect;
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const struct gl_fbo_rect *rect;
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@ -1041,8 +1039,8 @@ static void gl_frame_fbo(gl_t *gl, const struct gl_tex_info *tex_info)
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glBindFramebuffer(RARCH_GL_FRAMEBUFFER, gl->fbo[i]);
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if (gl->shader)
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gl->shader->use(gl, i + 1);
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if (shader)
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shader->use(gl, i + 1);
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glBindTexture(GL_TEXTURE_2D, gl->fbo_texture[i - 1]);
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#ifndef HAVE_GCMGL
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@ -1054,8 +1052,8 @@ static void gl_frame_fbo(gl_t *gl, const struct gl_tex_info *tex_info)
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/* Render to FBO with certain size. */
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gl_set_viewport(gl, rect->img_width, rect->img_height, true, false);
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if (gl->shader)
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gl->shader->set_params(gl, prev_rect->img_width, prev_rect->img_height,
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if (shader)
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shader->set_params(gl, prev_rect->img_width, prev_rect->img_height,
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prev_rect->width, prev_rect->height,
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gl->vp.width, gl->vp.height, g_extern.frame_count,
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tex_info, gl->prev_info, fbo_tex_info, fbo_tex_info_cnt);
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@ -1089,8 +1087,8 @@ static void gl_frame_fbo(gl_t *gl, const struct gl_tex_info *tex_info)
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/* Render our FBO texture to back buffer. */
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gl_bind_backbuffer();
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if (gl->shader)
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gl->shader->use(gl, gl->fbo_pass + 1);
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if (shader)
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shader->use(gl, gl->fbo_pass + 1);
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glBindTexture(GL_TEXTURE_2D, gl->fbo_texture[gl->fbo_pass - 1]);
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@ -1102,8 +1100,8 @@ static void gl_frame_fbo(gl_t *gl, const struct gl_tex_info *tex_info)
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glClear(GL_COLOR_BUFFER_BIT);
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gl_set_viewport(gl, gl->win_width, gl->win_height, false, true);
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if (gl->shader)
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gl->shader->set_params(gl, prev_rect->img_width, prev_rect->img_height,
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if (shader)
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shader->set_params(gl, prev_rect->img_width, prev_rect->img_height,
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prev_rect->width, prev_rect->height,
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gl->vp.width, gl->vp.height, g_extern.frame_count,
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tex_info, gl->prev_info, fbo_tex_info, fbo_tex_info_cnt);
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@ -1646,7 +1644,7 @@ static bool gl_frame(void *data, const void *frame,
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#ifdef HAVE_FBO
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if (gl->fbo_inited)
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gl_frame_fbo(gl, &gl->tex_info);
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gl_frame_fbo(gl, shader, &gl->tex_info);
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#endif
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gl_set_prev_texture(gl, &gl->tex_info);
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