(GX) Video - small refactor of texture conversion routine

This commit is contained in:
twinaphex 2012-12-19 04:08:47 +01:00
parent 376317309e
commit 2e9d84efc3

View File

@ -590,24 +590,6 @@ static void convert_texture(const uint32_t *_src, uint32_t *_dst,
DCFlushRange(_dst, height * (width << (rgb32 ? 2 : 1)));
}
static void update_textures(const uint32_t *src,
unsigned width, unsigned height, unsigned pitch)
{
gx_video_t *gx = (gx_video_t*)driver.video_data;
if (src)
{
convert_texture(src, g_tex.data, width, height, pitch, gx->rgb32);
}
if(g_extern.draw_menu)
{
convert_texture(gx->menu_data, menu_tex.data, RGUI_WIDTH, RGUI_HEIGHT, RGUI_WIDTH * 2, false);
}
GX_InvalidateTexAll();
}
static void gx_resize(gx_video_t *gx)
{
int x = 0, y = 0;
@ -829,7 +811,14 @@ static bool gx_frame(void *data, const void *frame,
g_draw_done = false;
g_current_framebuf ^= 1;
update_textures(frame, width, height, pitch);
if (frame)
convert_texture(frame, g_tex.data, width, height, pitch, gx->rgb32);
if (g_extern.draw_menu)
convert_texture(gx->menu_data, menu_tex.data, RGUI_WIDTH, RGUI_HEIGHT, RGUI_WIDTH * 2, false);
GX_InvalidateTexAll();
//if (frame)
{