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https://github.com/CTCaer/RetroArch.git
synced 2024-12-22 10:49:02 +00:00
(CTR/3DS) update code to use ctrulib/great-refactor
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parent
35b18801ac
commit
339acfecf1
@ -244,6 +244,9 @@ ifeq ($(strip $(AEMSTRO)),)
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$(error "Please set AEMSTRO in your environment. export AEMSTRO=<path to>aemstro")
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endif
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ifeq ($(wildcard $(CTRULIB)/include/3ds/ndsp),)
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$(error "Please update ctrulib to the great-refactor branch")
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endif
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APP_TITLE := $(shell echo "$(APP_TITLE)" | cut -c1-128)
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@ -121,8 +121,8 @@ static void *ctr_audio_init(const char *device, unsigned rate, unsigned latency)
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ctr->pos = 0;
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GSPGPU_FlushDataCache(NULL, (u8*)ctr->l_paddr, CTR_AUDIO_SIZE);
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GSPGPU_FlushDataCache(NULL, (u8*)ctr->r_paddr, CTR_AUDIO_SIZE);
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GSPGPU_FlushDataCache(ctr->l_paddr, CTR_AUDIO_SIZE);
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GSPGPU_FlushDataCache(ctr->r_paddr, CTR_AUDIO_SIZE);
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csndPlaySound_custom(0x8, SOUND_LOOPMODE(CSND_LOOPMODE_NORMAL)| SOUND_FORMAT(CSND_ENCODING_PCM16),
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1.0, -1.0, ctr->l, ctr->l, CTR_AUDIO_SIZE);
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@ -196,8 +196,8 @@ static ssize_t ctr_audio_write(void *data, const void *buf, size_t size)
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ctr->pos &= CTR_AUDIO_COUNT_MASK;
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}
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GSPGPU_FlushDataCache(NULL, (u8*)ctr->l, CTR_AUDIO_SIZE);
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GSPGPU_FlushDataCache(NULL, (u8*)ctr->r, CTR_AUDIO_SIZE);
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GSPGPU_FlushDataCache(ctr->l, CTR_AUDIO_SIZE);
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GSPGPU_FlushDataCache(ctr->r, CTR_AUDIO_SIZE);
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retro_perf_stop(&ctraudio_f);
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@ -277,7 +277,7 @@ static void* ctr_init(const video_info_t* video,
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ctr->frame_coords->y1 = CTR_TOP_FRAMEBUFFER_HEIGHT;
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ctr->frame_coords->u = CTR_TOP_FRAMEBUFFER_WIDTH;
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ctr->frame_coords->v = CTR_TOP_FRAMEBUFFER_HEIGHT;
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GSPGPU_FlushDataCache(NULL, (u8*)ctr->frame_coords, sizeof(ctr_vertex_t));
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GSPGPU_FlushDataCache(ctr->frame_coords, sizeof(ctr_vertex_t));
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ctr->menu.texture_width = 512;
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ctr->menu.texture_height = 512;
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@ -294,7 +294,7 @@ static void* ctr_init(const video_info_t* video,
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ctr->menu.frame_coords->y1 = CTR_TOP_FRAMEBUFFER_HEIGHT;
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ctr->menu.frame_coords->u = CTR_TOP_FRAMEBUFFER_WIDTH - 80;
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ctr->menu.frame_coords->v = CTR_TOP_FRAMEBUFFER_HEIGHT;
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GSPGPU_FlushDataCache(NULL, (u8*)ctr->menu.frame_coords, sizeof(ctr_vertex_t));
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GSPGPU_FlushDataCache(ctr->menu.frame_coords, sizeof(ctr_vertex_t));
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ctr_set_scale_vector(&ctr->scale_vector,
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CTR_TOP_FRAMEBUFFER_WIDTH, CTR_TOP_FRAMEBUFFER_HEIGHT,
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@ -510,7 +510,7 @@ static bool ctr_frame(void* data, const void* frame,
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dst += ctr->texture_width * (ctr->rgb32? 4: 2);
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src += pitch;
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}
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GSPGPU_FlushDataCache(NULL, ctr->texture_linear,
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GSPGPU_FlushDataCache(ctr->texture_linear,
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ctr->texture_width * ctr->texture_height * (ctr->rgb32? 4: 2));
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ctrGuCopyImage(false, ctr->texture_linear, ctr->texture_width, ctr->texture_height, ctr->rgb32 ? CTRGU_RGBA8: CTRGU_RGB565, false,
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@ -528,7 +528,7 @@ static bool ctr_frame(void* data, const void* frame,
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ctr->frame_coords->u = width;
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ctr->frame_coords->v = height;
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GSPGPU_FlushDataCache(NULL, (u8*)ctr->frame_coords, sizeof(ctr_vertex_t));
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GSPGPU_FlushDataCache(ctr->frame_coords, sizeof(ctr_vertex_t));
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ctrGuSetAttributeBuffersAddress(VIRT_TO_PHYS(ctr->frame_coords));
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ctrGuSetVertexShaderFloatUniform(0, (float*)&ctr->scale_vector, 1);
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@ -559,7 +559,7 @@ static bool ctr_frame(void* data, const void* frame,
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0xFF0000);
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}
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GPU_DrawArray(GPU_UNKPRIM, 0, 1);
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GPU_DrawArray(GPU_GEOMETRY_PRIM, 0, 1);
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/* restore */
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if (ctr->rgb32)
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@ -578,7 +578,7 @@ static bool ctr_frame(void* data, const void* frame,
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if (ctr->menu_texture_enable)
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{
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GSPGPU_FlushDataCache(NULL, ctr->menu.texture_linear,
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GSPGPU_FlushDataCache(ctr->menu.texture_linear,
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ctr->menu.texture_width * ctr->menu.texture_height * sizeof(uint16_t));
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ctrGuCopyImage(false, ctr->menu.texture_linear, ctr->menu.texture_width, ctr->menu.texture_height, CTRGU_RGBA4444,false,
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@ -592,7 +592,7 @@ static bool ctr_frame(void* data, const void* frame,
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ctrGuSetAttributeBuffersAddress(VIRT_TO_PHYS(ctr->menu.frame_coords));
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ctrGuSetVertexShaderFloatUniform(0, (float*)&ctr->menu.scale_vector, 1);
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GPU_DrawArray(GPU_UNKPRIM, 0, 1);
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GPU_DrawArray(GPU_GEOMETRY_PRIM, 0, 1);
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}
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GPU_FinishDrawing();
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@ -694,7 +694,7 @@ static void ctr_set_texture_frame(void* data, const void* frame, bool rgb32,
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ctr->menu.frame_coords->y1 = ctr->menu.frame_coords->y0 + height;
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ctr->menu.frame_coords->u = width;
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ctr->menu.frame_coords->v = height;
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GSPGPU_FlushDataCache(NULL, (u8*)ctr->menu.frame_coords, sizeof(ctr_vertex_t));
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GSPGPU_FlushDataCache(ctr->menu.frame_coords, sizeof(ctr_vertex_t));
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}
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static void ctr_set_texture_enable(void* data, bool state, bool full_screen)
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@ -115,7 +115,7 @@ static INLINE Result ctrGuSetCommandList_First(bool queued, u32* buf0a, u32 buf0
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gxCommand[6]=(u32)buf2s; //buf2 size
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gxCommand[7]=0x0;
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return GSPGPU_SubmitGxCommand(gxCmdBuf, gxCommand, NULL);
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return GSPGPU_SubmitGxCommand(gxCmdBuf, gxCommand);
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}
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__attribute__((always_inline))
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@ -129,7 +129,7 @@ static INLINE Result ctrGuSetCommandList_Last(bool queued, u32* buf0a, u32 buf0s
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gxCommand[4]=gxCommand[5]=gxCommand[6]=0x0;
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gxCommand[7]=(flags>>1)&1; //when non-zero, call svcFlushProcessDataCache() with the specified buffer
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return GSPGPU_SubmitGxCommand(gxCmdBuf, gxCommand, NULL);
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return GSPGPU_SubmitGxCommand(gxCmdBuf, gxCommand);
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}
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__attribute__((always_inline))
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@ -153,7 +153,7 @@ static INLINE Result ctrGuSetMemoryFill(bool queued, u32* buf0a, u32 buf0v, u32*
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gxCommand[6]=(u32)buf1e; //buf1 end addr
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gxCommand[7]=(width0)|(width1<<16);
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return GSPGPU_SubmitGxCommand(gxCmdBuf, gxCommand, NULL);
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return GSPGPU_SubmitGxCommand(gxCmdBuf, gxCommand);
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}
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__attribute__((always_inline))
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@ -175,7 +175,7 @@ static INLINE Result ctrGuCopyImage
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| ((dst_w > src_w) ? CTRGU_DMA_TRUNCATE : 0);
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gxCommand[6]=gxCommand[7]=0x0;
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return GSPGPU_SubmitGxCommand(gxCmdBuf, gxCommand, NULL);
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return GSPGPU_SubmitGxCommand(gxCmdBuf, gxCommand);
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}
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@ -194,7 +194,7 @@ static INLINE Result ctrGuDisplayTransfer
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gxCommand[5]=(src_fmt << 8) | (dst_fmt << 12) | multisample_lvl;
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gxCommand[6]=gxCommand[7]=0x0;
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return GSPGPU_SubmitGxCommand(gxCmdBuf, gxCommand, NULL);
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return GSPGPU_SubmitGxCommand(gxCmdBuf, gxCommand);
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}
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