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Add RETRO_OVERLAY_NEXT bind.
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@ -406,6 +406,7 @@ static const struct retro_keybind retro_keybinds_1[] = {
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{ true, RARCH_ENABLE_HOTKEY, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RARCH_VOLUME_UP, RETROK_KP_PLUS, NO_BTN, AXIS_NONE },
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{ true, RARCH_VOLUME_DOWN, RETROK_KP_MINUS, NO_BTN, AXIS_NONE },
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{ true, RARCH_OVERLAY_NEXT, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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};
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// Player 2-5
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1
driver.h
1
driver.h
@ -99,6 +99,7 @@ enum // RetroArch specific bind IDs.
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RARCH_ENABLE_HOTKEY,
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RARCH_VOLUME_UP,
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RARCH_VOLUME_DOWN,
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RARCH_OVERLAY_NEXT,
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#ifdef RARCH_CONSOLE
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RARCH_CHEAT_INPUT,
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@ -539,6 +539,7 @@ static const struct str_to_bind_map str_to_bind[] = {
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{ "enable_hotkey", RARCH_ENABLE_HOTKEY },
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{ "volume_up", RARCH_VOLUME_UP },
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{ "volume_down", RARCH_VOLUME_DOWN },
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{ "overlay_next", RARCH_OVERLAY_NEXT },
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};
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unsigned input_str_to_bind(const char *str)
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32
retroarch.c
32
retroarch.c
@ -2310,8 +2310,8 @@ static void check_turbo(void)
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#ifdef HAVE_XML
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static void check_shader_dir(void)
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{
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static bool old_pressed_next = false;
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static bool old_pressed_prev = false;
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static bool old_pressed_next;
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static bool old_pressed_prev;
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if (!g_extern.shader_dir.list || !driver.video->set_shader)
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return;
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@ -2370,9 +2370,9 @@ static void check_cheats(void)
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if (!g_extern.cheat)
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return;
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static bool old_pressed_prev = false;
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static bool old_pressed_next = false;
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static bool old_pressed_toggle = false;
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static bool old_pressed_prev;
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static bool old_pressed_next;
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static bool old_pressed_toggle;
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bool pressed_next = input_key_pressed_func(RARCH_CHEAT_INDEX_PLUS);
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bool pressed_prev = input_key_pressed_func(RARCH_CHEAT_INDEX_MINUS);
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@ -2394,7 +2394,7 @@ static void check_cheats(void)
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#if defined(HAVE_SCREENSHOTS) && !defined(_XBOX)
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static void check_screenshot(void)
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{
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static bool old_pressed = false;
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static bool old_pressed;
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bool pressed = input_key_pressed_func(RARCH_SCREENSHOT);
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if (pressed && !old_pressed)
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take_screenshot();
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@ -2409,7 +2409,7 @@ static void check_dsp_config(void)
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if (!g_extern.audio_data.dsp_plugin || !g_extern.audio_data.dsp_plugin->config)
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return;
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static bool old_pressed = false;
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static bool old_pressed;
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bool pressed = input_key_pressed_func(RARCH_DSP_CONFIG);
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if (pressed && !old_pressed)
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g_extern.audio_data.dsp_plugin->config(g_extern.audio_data.dsp_handle);
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@ -2424,7 +2424,7 @@ static void check_mute(void)
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if (!g_extern.audio_active)
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return;
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static bool old_pressed = false;
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static bool old_pressed;
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bool pressed = input_key_pressed_func(RARCH_MUTE);
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if (pressed && !old_pressed)
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{
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@ -2475,7 +2475,7 @@ static void check_volume(void)
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#ifdef HAVE_NETPLAY
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static void check_netplay_flip(void)
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{
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static bool old_pressed = false;
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static bool old_pressed;
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bool pressed = input_key_pressed_func(RARCH_NETPLAY_FLIP);
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if (pressed && !old_pressed)
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netplay_flip_players(g_extern.netplay);
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@ -2497,6 +2497,19 @@ static void check_block_hotkey(void)
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driver.block_hotkey = !input_key_pressed_func(RARCH_ENABLE_HOTKEY);
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}
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static void check_overlay(void)
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{
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if (!driver.overlay)
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return;
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static bool old_pressed;
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bool pressed = input_key_pressed_func(RARCH_OVERLAY_NEXT);
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if (pressed && !old_pressed)
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input_overlay_next(driver.overlay);
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old_pressed = pressed;
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}
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static void do_state_checks(void)
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{
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check_block_hotkey();
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@ -2510,6 +2523,7 @@ static void do_state_checks(void)
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#endif
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check_turbo();
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check_overlay();
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#ifdef HAVE_NETPLAY
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if (!g_extern.netplay)
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@ -356,6 +356,9 @@
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# Decreases audio volume.
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# input_volume_down = kp_minus
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# Toggles to next overlay. Wraps around.
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# input_overlay_next =
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#### Misc
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# Enable rewinding. This will take a performance hit when playing, so it is disabled by default.
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@ -678,6 +678,7 @@ static const struct bind_map bind_maps[MAX_PLAYERS][RARCH_BIND_LIST_END_NULL] =
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DECLARE_BIND(enable_hotkey, RARCH_ENABLE_HOTKEY),
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DECLARE_BIND(volume_up, RARCH_VOLUME_UP),
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DECLARE_BIND(volume_down, RARCH_VOLUME_DOWN),
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DECLARE_BIND(overlay_next, RARCH_OVERLAY_NEXT),
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},
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{ DECL_PLAYER(2) },
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@ -122,6 +122,7 @@ static struct bind binds[] = {
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MISC_BIND("Hotkey enable", enable_hotkey),
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MISC_BIND("Volume up", volume_up),
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MISC_BIND("Volume down", volume_down),
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MISC_BIND("Next overlay", overlay_next),
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};
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#define MAX_BUTTONS 32
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