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Remove some logs
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@ -524,8 +524,6 @@ static void runloop_check_shader_dir(rarch_dir_list_t *dir_list,
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const char *shader = NULL;
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enum rarch_shader_type type = RARCH_SHADER_NONE;
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RARCH_LOG("SWITCH \n");
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if (!dir_list || !dir_list->list)
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return;
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@ -545,7 +543,6 @@ static void runloop_check_shader_dir(rarch_dir_list_t *dir_list,
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return;
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shader = dir_list->list->elems[dir_list->ptr].data;
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RARCH_LOG("SWITCH %s,\n", shader);
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switch (msg_hash_to_file_type(msg_hash_calculate(path_get_extension(shader))))
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{
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