(Menu) Move settings data descriptions to settings_data.c

This commit is contained in:
twinaphex 2014-09-08 06:12:43 +02:00
parent b55e8d1eb1
commit 3709e524bc
2 changed files with 146 additions and 176 deletions

View File

@ -89,6 +89,7 @@ static int menu_info_screen_iterate(unsigned action)
if (label)
strlcpy(needle, label, sizeof(needle));
}
if (needle[0] == '\0' || setting_data_get_description(needle, msg, sizeof(msg)) == -1)
{
@ -110,182 +111,6 @@ static int menu_info_screen_iterate(unsigned action)
"relevant for the libretro core itself."
);
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_LEFT_X_PLUS:
case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_LEFT_X_MINUS:
case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_LEFT_Y_PLUS:
case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_LEFT_Y_MINUS:
case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_RIGHT_X_PLUS:
case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_RIGHT_X_MINUS:
case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_RIGHT_Y_PLUS:
case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_RIGHT_Y_MINUS:
snprintf(msg, sizeof(msg),
" -- Axis for analog stick (DualShock-esque).\n"
" \n"
"Bound as usual, however, if a real analog \n"
"axis is bound, it can be read as a true analog.\n"
" \n"
"Positive X axis is right. \n"
"Positive Y axis is down.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_SHADER_NEXT:
snprintf(msg, sizeof(msg),
" -- Applies next shader in directory.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_SHADER_PREV:
snprintf(msg, sizeof(msg),
" -- Applies previous shader in directory.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_LOAD_STATE_KEY:
snprintf(msg, sizeof(msg),
" -- Loads state.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_SAVE_STATE_KEY:
snprintf(msg, sizeof(msg),
" -- Saves state.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_STATE_SLOT_PLUS:
case MENU_SETTINGS_BIND_BEGIN + RARCH_STATE_SLOT_MINUS:
snprintf(msg, sizeof(msg),
" -- State slots.\n"
" \n"
" With slot set to 0, save state name is *.state \n"
" (or whatever defined on commandline).\n"
"When slot is != 0, path will be (path)(d), \n"
"where (d) is slot number.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_TURBO_ENABLE:
snprintf(msg, sizeof(msg),
" -- Turbo enable.\n"
" \n"
"Holding the turbo while pressing another \n"
"button will let the button enter a turbo \n"
"mode where the button state is modulated \n"
"with a periodic signal. \n"
" \n"
"The modulation stops when the button \n"
"itself (not turbo button) is released.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_FAST_FORWARD_HOLD_KEY:
snprintf(msg, sizeof(msg),
" -- Hold for fast-forward. Releasing button \n"
"disables fast-forward.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_QUIT_KEY:
snprintf(msg, sizeof(msg),
" -- Key to exit RetroArch cleanly."
#if !defined(RARCH_MOBILE) && !defined(RARCH_CONSOLE)
"\nKilling it in any hard way (SIGKILL, \n"
"etc) will terminate without saving\n"
"RAM, etc. On Unix-likes,\n"
"SIGINT/SIGTERM allows\n"
"a clean deinitialization."
#endif
);
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_REWIND:
snprintf(msg, sizeof(msg),
" -- Hold button down to rewind.\n"
" \n"
"Rewind must be enabled.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_MOVIE_RECORD_TOGGLE:
snprintf(msg, sizeof(msg),
" -- Toggle between recording and not.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_PAUSE_TOGGLE:
snprintf(msg, sizeof(msg),
" -- Toggle between paused and non-paused state.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_FRAMEADVANCE:
snprintf(msg, sizeof(msg),
" -- Frame advance when content is paused.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_RESET:
snprintf(msg, sizeof(msg),
" -- Reset the content.\n");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_CHEAT_INDEX_PLUS:
snprintf(msg, sizeof(msg),
" -- Increment cheat index.\n");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_CHEAT_INDEX_MINUS:
snprintf(msg, sizeof(msg),
" -- Decrement cheat index.\n");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_CHEAT_TOGGLE:
snprintf(msg, sizeof(msg),
" -- Toggle cheat index.\n");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_SCREENSHOT:
snprintf(msg, sizeof(msg),
" -- Take screenshot.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_MUTE:
snprintf(msg, sizeof(msg),
" -- Mute/unmute audio.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_NETPLAY_FLIP:
snprintf(msg, sizeof(msg),
" -- Netplay flip players.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_SLOWMOTION:
snprintf(msg, sizeof(msg),
" -- Hold for slowmotion.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_ENABLE_HOTKEY:
snprintf(msg, sizeof(msg),
" -- Enable other hotkeys.\n"
" \n"
" If this hotkey is bound to either keyboard, \n"
"joybutton or joyaxis, all other hotkeys will \n"
"be disabled unless this hotkey is also held \n"
"at the same time. \n"
" \n"
"This is useful for RETRO_KEYBOARD centric \n"
"implementations which query a large area of \n"
"the keyboard, where it is not desirable that \n"
"hotkeys get in the way.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_VOLUME_UP:
snprintf(msg, sizeof(msg),
" -- Increases audio volume.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_VOLUME_DOWN:
snprintf(msg, sizeof(msg),
" -- Decreases audio volume.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_OVERLAY_NEXT:
snprintf(msg, sizeof(msg),
" -- Toggles to next overlay.\n"
" \n"
"Wraps around.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_DISK_EJECT_TOGGLE:
snprintf(msg, sizeof(msg),
" -- Toggles eject for disks.\n"
" \n"
"Used for multiple-disk content.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_DISK_NEXT:
snprintf(msg, sizeof(msg),
" -- Cycles through disk images. Use after \n"
"ejecting. \n"
" \n"
" Complete by toggling eject again.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_GRAB_MOUSE_TOGGLE:
snprintf(msg, sizeof(msg),
" -- Toggles mouse grab.\n"
" \n"
"When mouse is grabbed, RetroArch hides the \n"
"mouse, and keeps the mouse pointer inside \n"
"the window to allow relative mouse input to \n"
"work better.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_MENU_TOGGLE:
snprintf(msg, sizeof(msg),
" -- Toggles menu.");
break;
default:
snprintf(msg, sizeof(msg),
"-- No info on this item available. --\n");

View File

@ -1362,6 +1362,151 @@ int setting_data_get_description(const char *label, char *msg,
"pass or not."
);
}
else if (
!strcmp(label, "l_x_plus") ||
!strcmp(label, "l_x_minus") ||
!strcmp(label, "l_y_plus") ||
!strcmp(label, "l_y_minus")
)
snprintf(msg, sizeof_msg,
" -- Axis for analog stick (DualShock-esque).\n"
" \n"
"Bound as usual, however, if a real analog \n"
"axis is bound, it can be read as a true analog.\n"
" \n"
"Positive X axis is right. \n"
"Positive Y axis is down.");
else if (!strcmp(label, "turbo"))
snprintf(msg, sizeof_msg,
" -- Turbo enable.\n"
" \n"
"Holding the turbo while pressing another \n"
"button will let the button enter a turbo \n"
"mode where the button state is modulated \n"
"with a periodic signal. \n"
" \n"
"The modulation stops when the button \n"
"itself (not turbo button) is released.");
else if (!strcmp(label, "exit_emulator"))
snprintf(msg, sizeof_msg,
" -- Key to exit RetroArch cleanly."
#if !defined(RARCH_MOBILE) && !defined(RARCH_CONSOLE)
"\nKilling it in any hard way (SIGKILL, \n"
"etc) will terminate without saving\n"
"RAM, etc. On Unix-likes,\n"
"SIGINT/SIGTERM allows\n"
"a clean deinitialization."
#endif
);
else if (!strcmp(label, "rewind"))
snprintf(msg, sizeof_msg,
" -- Hold button down to rewind.\n"
" \n"
"Rewind must be enabled.");
else if (!strcmp(label, "load_state"))
snprintf(msg, sizeof_msg,
" -- Loads state.");
else if (!strcmp(label, "save_state"))
snprintf(msg, sizeof_msg,
" -- Saves state.");
else if (!strcmp(label, "state_slot_increase") ||
!strcmp(label, "state_slot_decrease"))
snprintf(msg, sizeof_msg,
" -- State slots.\n"
" \n"
" With slot set to 0, save state name is *.state \n"
" (or whatever defined on commandline).\n"
"When slot is != 0, path will be (path)(d), \n"
"where (d) is slot number.");
else if (!strcmp(label, "netplay_flip_players"))
snprintf(msg, sizeof_msg,
" -- Netplay flip players.");
else if (!strcmp(label, "frame_advance"))
snprintf(msg, sizeof_msg,
" -- Frame advance when content is paused.");
else if (!strcmp(label, "enable_hotkey"))
snprintf(msg, sizeof_msg,
" -- Enable other hotkeys.\n"
" \n"
" If this hotkey is bound to either keyboard, \n"
"joybutton or joyaxis, all other hotkeys will \n"
"be disabled unless this hotkey is also held \n"
"at the same time. \n"
" \n"
"This is useful for RETRO_KEYBOARD centric \n"
"implementations which query a large area of \n"
"the keyboard, where it is not desirable that \n"
"hotkeys get in the way.");
else if (!strcmp(label, "slowmotion"))
snprintf(msg, sizeof_msg,
" -- Hold for slowmotion.");
else if (!strcmp(label, "movie_record_toggle"))
snprintf(msg, sizeof_msg,
" -- Toggle between recording and not.");
else if (!strcmp(label, "pause_toggle"))
snprintf(msg, sizeof_msg,
" -- Toggle between paused and non-paused state.");
else if (!strcmp(label, "hold_fast_forward"))
snprintf(msg, sizeof_msg,
" -- Hold for fast-forward. Releasing button \n"
"disables fast-forward.");
else if (!strcmp(label, "shader_next"))
snprintf(msg, sizeof_msg,
" -- Applies next shader in directory.");
else if (!strcmp(label, "reset"))
snprintf(msg, sizeof_msg,
" -- Reset the content.\n");
else if (!strcmp(label, "cheat_index_plus"))
snprintf(msg, sizeof_msg,
" -- Increment cheat index.\n");
else if (!strcmp(label, "cheat_index_minus"))
snprintf(msg, sizeof_msg,
" -- Decrement cheat index.\n");
else if (!strcmp(label, "cheat_toggle"))
snprintf(msg, sizeof_msg,
" -- Toggle cheat index.\n");
else if (!strcmp(label, "shader_prev"))
snprintf(msg, sizeof_msg,
" -- Applies previous shader in directory.");
else if (!strcmp(label, "audio_mute"))
snprintf(msg, sizeof_msg,
" -- Mute/unmute audio.");
else if (!strcmp(label, "screenshot"))
snprintf(msg, sizeof_msg,
" -- Take screenshot.");
else if (!strcmp(label, "volume_up"))
snprintf(msg, sizeof_msg,
" -- Increases audio volume.");
else if (!strcmp(label, "volume_down"))
snprintf(msg, sizeof_msg,
" -- Decreases audio volume.");
else if (!strcmp(label, "overlay_next"))
snprintf(msg, sizeof_msg,
" -- Toggles to next overlay.\n"
" \n"
"Wraps around.");
else if (!strcmp(label, "disk_eject_toggle"))
snprintf(msg, sizeof_msg,
" -- Toggles eject for disks.\n"
" \n"
"Used for multiple-disk content.");
else if (!strcmp(label, "disk_next"))
snprintf(msg, sizeof_msg,
" -- Cycles through disk images. Use after \n"
"ejecting. \n"
" \n"
" Complete by toggling eject again.");
else if (!strcmp(label, "grab_mouse_toggle"))
snprintf(msg, sizeof_msg,
" -- Toggles mouse grab.\n"
" \n"
"When mouse is grabbed, RetroArch hides the \n"
"mouse, and keeps the mouse pointer inside \n"
"the window to allow relative mouse input to \n"
"work better.");
else if (!strcmp(label, "menu_toggle"))
snprintf(msg, sizeof_msg,
" -- Toggles menu.");
else
snprintf(msg, sizeof_msg,
"-- No info on this item is available. --\n");