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Pause while inactive disabled by default.
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@ -196,7 +196,7 @@ static const unsigned rewind_buffer_size = 20 << 20; // 20MiB
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static const unsigned rewind_granularity = 1;
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// Pause gameplay when gameplay loses focus.
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static const bool pause_nonactive = true;
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static const bool pause_nonactive = false;
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// Saves non-volatile SRAM at a regular interval. It is measured in seconds. A value of 0 disables autosave.
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static const unsigned autosave_interval = 0;
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