Pause while inactive disabled by default.

This commit is contained in:
Themaister 2011-11-17 21:17:29 +01:00
parent bf5db10459
commit 3a9dbbc8b7

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@ -196,7 +196,7 @@ static const unsigned rewind_buffer_size = 20 << 20; // 20MiB
static const unsigned rewind_granularity = 1;
// Pause gameplay when gameplay loses focus.
static const bool pause_nonactive = true;
static const bool pause_nonactive = false;
// Saves non-volatile SRAM at a regular interval. It is measured in seconds. A value of 0 disables autosave.
static const unsigned autosave_interval = 0;