mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-13 22:08:34 +00:00
Rename bsnes_shader_path to xml_shader_path.
This commit is contained in:
parent
52d6c0158f
commit
3b392dfcd6
@ -178,7 +178,7 @@ struct settings
|
||||
bool scale_integer;
|
||||
unsigned aspect_ratio_idx;
|
||||
char cg_shader_path[PATH_MAX];
|
||||
char bsnes_shader_path[PATH_MAX];
|
||||
char xml_shader_path[PATH_MAX];
|
||||
char filter_path[PATH_MAX];
|
||||
enum rarch_shader_type shader_type;
|
||||
float refresh_rate;
|
||||
|
12
gfx/gl.c
12
gfx/gl.c
@ -251,8 +251,8 @@ static bool gl_shader_init(void *data) // We always need a shader alive in GLES2
|
||||
gl_t *gl = (gl_t*)data;
|
||||
const char *shader_path = NULL;
|
||||
if ((g_settings.video.shader_type == RARCH_SHADER_AUTO || g_settings.video.shader_type == RARCH_SHADER_GLSL)
|
||||
&& *g_settings.video.bsnes_shader_path)
|
||||
shader_path = g_settings.video.bsnes_shader_path;
|
||||
&& *g_settings.video.xml_shader_path)
|
||||
shader_path = g_settings.video.xml_shader_path;
|
||||
|
||||
gl->shader = &gl_glsl_backend;
|
||||
return gl->shader->init(shader_path);
|
||||
@ -268,7 +268,7 @@ static bool gl_shader_init(void *data)
|
||||
{
|
||||
case RARCH_SHADER_AUTO:
|
||||
{
|
||||
if (*g_settings.video.cg_shader_path && *g_settings.video.bsnes_shader_path)
|
||||
if (*g_settings.video.cg_shader_path && *g_settings.video.xml_shader_path)
|
||||
RARCH_WARN("Both Cg and GLSL XML shader are defined in config file. Cg shader will be selected by default.\n");
|
||||
|
||||
#ifdef HAVE_CG
|
||||
@ -280,10 +280,10 @@ static bool gl_shader_init(void *data)
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_GLSL
|
||||
if (*g_settings.video.bsnes_shader_path)
|
||||
if (*g_settings.video.xml_shader_path)
|
||||
{
|
||||
backend = &gl_glsl_backend;
|
||||
shader_path = g_settings.video.bsnes_shader_path;
|
||||
shader_path = g_settings.video.xml_shader_path;
|
||||
}
|
||||
#endif
|
||||
break;
|
||||
@ -299,7 +299,7 @@ static bool gl_shader_init(void *data)
|
||||
#ifdef HAVE_GLSL
|
||||
case RARCH_SHADER_GLSL:
|
||||
backend = &gl_glsl_backend;
|
||||
shader_path = g_settings.video.bsnes_shader_path;
|
||||
shader_path = g_settings.video.xml_shader_path;
|
||||
break;
|
||||
#endif
|
||||
|
||||
|
@ -106,7 +106,7 @@
|
||||
|
||||
# Path to GLSL XML shader. If both Cg shader path and XML shader path are defined,
|
||||
# Cg shader will take priority unless overridden in video_shader_type.
|
||||
# video_bsnes_shader = "/path/to/bsnes/xml/shader.shader"
|
||||
# video_xml_shader = "/path/to/xml/shader.shader"
|
||||
|
||||
# Which shader type to use. Valid values are "cg", "bsnes", "none" and "auto"
|
||||
# video_shader_type = auto
|
||||
|
@ -454,7 +454,7 @@ bool config_load_file(const char *path)
|
||||
CONFIG_GET_FLOAT(video.refresh_rate, "video_refresh_rate");
|
||||
|
||||
CONFIG_GET_PATH(video.cg_shader_path, "video_cg_shader");
|
||||
CONFIG_GET_PATH(video.bsnes_shader_path, "video_bsnes_shader");
|
||||
CONFIG_GET_PATH(video.xml_shader_path, "video_xml_shader");
|
||||
CONFIG_GET_PATH(video.second_pass_shader, "video_second_pass_shader");
|
||||
CONFIG_GET_BOOL(video.render_to_texture, "video_render_to_texture");
|
||||
CONFIG_GET_FLOAT(video.fbo.scale_x, "video_fbo_scale_x");
|
||||
|
Loading…
Reference in New Issue
Block a user