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https://github.com/CTCaer/RetroArch.git
synced 2025-01-23 11:45:27 +00:00
Seems to work :) Yay!
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373b9dcc37
commit
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@ -140,7 +140,7 @@ static bool load_plain(const char *path)
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for (int i = 0; i < 3; i++)
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{
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if (prg[i].fprg == NULL || prg[i].vprg == NULL)
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if (!prg[i].fprg || !prg[i].vprg)
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{
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CGerror err = cgGetError();
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SSNES_ERR("CG error: %s\n", cgGetErrorString(err));
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@ -304,11 +304,15 @@ static bool load_preset(const char *path)
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}
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}
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// Basedir.
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char dir_path[256];
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strlcpy(dir_path, path, sizeof(dir_path));
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char *ptr = strrchr(dir_path, '/');
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if (!ptr) ptr = strrchr(dir_path, '\\');
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if (ptr) ptr[1] = '\0';
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if (ptr)
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ptr[1] = '\0';
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else // No directory.
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dir_path[0] = '\0';
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// Finally load shaders :)
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for (unsigned i = 0; i < shaders; i++)
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@ -321,7 +325,6 @@ static bool load_preset(const char *path)
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if (config_get_string(conf, attr_buf, &shader_path))
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{
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strlcpy(path_buf, dir_path, sizeof(path_buf));
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strlcat(path_buf, "/", sizeof(path_buf));
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strlcat(path_buf, shader_path, sizeof(path_buf));
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free(shader_path);
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}
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@ -377,6 +380,8 @@ bool gl_cg_init(const char *path)
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}
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cgGLSetOptimalOptions(cgFProf);
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cgGLSetOptimalOptions(cgVProf);
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cgGLEnableProfile(cgFProf);
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cgGLEnableProfile(cgVProf);
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if (strstr(path, ".cgp"))
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{
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@ -389,10 +394,7 @@ bool gl_cg_init(const char *path)
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return false;
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}
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cgGLEnableProfile(cgFProf);
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cgGLEnableProfile(cgVProf);
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for (unsigned i = 0; i < cg_shader_num; i++)
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for (unsigned i = 1; i < cg_shader_num + 1; i++)
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{
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cgGLBindProgram(prg[i].fprg);
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cgGLBindProgram(prg[i].vprg);
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