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https://github.com/CTCaer/RetroArch.git
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(PS3) Initial keybind implementation
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parent
a14bdb82b1
commit
40ce42c87c
39
ps3/main.c
39
ps3/main.c
@ -113,6 +113,45 @@ static void set_default_settings(void)
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g_settings.video.msg_pos_y = 0.90f;
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g_settings.video.aspect_ratio = -1.0f;
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for(uint32_t x = 0; x < MAX_PLAYERS; x++)
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{
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_B].id = SNES_DEVICE_ID_JOYPAD_B;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_B].joykey = CTRL_CROSS_MASK;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_Y].id = SNES_DEVICE_ID_JOYPAD_Y;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_Y].joykey = CTRL_SQUARE_MASK;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_SELECT].id = SNES_DEVICE_ID_JOYPAD_SELECT;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_SELECT].joykey = CTRL_SELECT_MASK;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_START].id = SNES_DEVICE_ID_JOYPAD_START;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_START].joykey = CTRL_START_MASK;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_UP].id = SNES_DEVICE_ID_JOYPAD_UP;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_UP].joykey = CTRL_UP_MASK;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_DOWN].id = SNES_DEVICE_ID_JOYPAD_DOWN;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_DOWN].joykey = CTRL_DOWN_MASK;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_LEFT].id = SNES_DEVICE_ID_JOYPAD_LEFT;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_LEFT].joykey = CTRL_LEFT_MASK;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_RIGHT].id = SNES_DEVICE_ID_JOYPAD_RIGHT;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_RIGHT].joykey = CTRL_RIGHT_MASK;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_A].id = SNES_DEVICE_ID_JOYPAD_A;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_A].joykey = CTRL_CIRCLE_MASK;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_X].id = SNES_DEVICE_ID_JOYPAD_X;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_X].joykey = CTRL_TRIANGLE_MASK;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_L].id = SNES_DEVICE_ID_JOYPAD_L;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_L].joykey = CTRL_L1_MASK;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_R].id = SNES_DEVICE_ID_JOYPAD_R;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_R].joykey = CTRL_R1_MASK;
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}
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// g_console
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g_console.block_config_read = true;
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g_console.screenshots_enable = false;
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@ -37,7 +37,6 @@ static int16_t ps3_input_state(void *data, const struct snes_keybind **binds,
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unsigned index, unsigned id)
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{
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(void)data;
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(void)binds;
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(void)index;
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unsigned pads_connected, player;
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@ -54,13 +53,15 @@ static int16_t ps3_input_state(void *data, const struct snes_keybind **binds,
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if(pads_connected < 2)
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return 0;
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if(device != SNES_DEVICE_MULTITAP)
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player = 1;
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else
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player = index + 1;
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player = 1;
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if(device == SNES_DEVICE_MULTITAP)
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player += index;
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}
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// Hardcoded binds.
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button = binds[player][id].joykey;
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#if 0
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switch (id)
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{
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case SNES_DEVICE_ID_JOYPAD_A:
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@ -103,6 +104,7 @@ static int16_t ps3_input_state(void *data, const struct snes_keybind **binds,
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button = 0;
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break;
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}
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#endif
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return CTRL_MASK(state[player], button) ? 1 : 0;
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}
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