mirror of
https://github.com/CTCaer/RetroArch.git
synced 2025-01-13 06:10:55 +00:00
fix inputs getting lost on game load on GX
This commit is contained in:
parent
ba11aa1312
commit
410539445a
@ -70,17 +70,12 @@ static void gx_input_free_input(void *data)
|
||||
|
||||
static void *gx_input_init(void)
|
||||
{
|
||||
if (driver.input_data)
|
||||
return driver.input_data;
|
||||
|
||||
gx_input_t *gx = (gx_input_t*)calloc(1, sizeof(*gx));
|
||||
if (!gx)
|
||||
return NULL;
|
||||
|
||||
gx->joypad = input_joypad_init_driver(g_settings.input.joypad_driver);
|
||||
|
||||
|
||||
driver.input_data_own = true;
|
||||
return gx;
|
||||
}
|
||||
|
||||
@ -94,8 +89,9 @@ static void gx_input_poll(void *data)
|
||||
|
||||
static bool gx_input_key_pressed(void *data, int key)
|
||||
{
|
||||
gx_input_t *gx = (gx_input_t*)data;
|
||||
return (g_extern.lifecycle_state & (1ULL << key)) ||
|
||||
input_joypad_pressed(&gx_joypad, 0, g_settings.input.binds[0], key);
|
||||
input_joypad_pressed(gx->joypad, 0, g_settings.input.binds[0], key);
|
||||
}
|
||||
|
||||
static uint64_t gx_input_get_capabilities(void *data)
|
||||
@ -107,7 +103,8 @@ static uint64_t gx_input_get_capabilities(void *data)
|
||||
|
||||
static const rarch_joypad_driver_t *gx_input_get_joypad_driver(void *data)
|
||||
{
|
||||
return &gx_joypad;
|
||||
gx_input_t *gx = (gx_input_t*)data;
|
||||
return gx->joypad;
|
||||
}
|
||||
|
||||
input_driver_t input_gx = {
|
||||
|
Loading…
x
Reference in New Issue
Block a user