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Update glsm.c
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@ -25,6 +25,12 @@
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#include <glsym/glsym.h>
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#include <glsm/glsm.h>
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#ifndef GL_DEPTH_CLAMP
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#define GL_DEPTH_CLAMP 0x864F
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#define GL_RASTERIZER_DISCARD 0x8C89
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#define GL_SAMPLE_MASK 0x8E51
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#endif
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struct gl_cached_state
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{
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struct
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