Merge pull request #2726 from fr500/master

New driver implementation for the WIMP UI
This commit is contained in:
Twinaphex 2016-02-25 20:57:31 +01:00
commit 42600fa74b
16 changed files with 19020 additions and 0 deletions

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@ -382,12 +382,17 @@ ifeq ($(HW_CONTEXT_MENU_DRIVERS), 1)
HAVE_MATERIALUI = 1
endif
ifeq ($(HAVE_WIMP),)
HAVE_WIMP = 1
endif
ifeq ($(HAVE_XMB),)
HAVE_XMB = 1
endif
else
HAVE_ZARCH = 0
HAVE_MATERIALUI = 0
HAVE_WIMP = 0
HAVE_XMB = 0
endif
@ -399,6 +404,11 @@ ifeq ($(HAVE_MATERIALUI), 1)
OBJ += menu/drivers/materialui.o
DEFINES += -DHAVE_MATERIALUI
endif
ifeq ($(HAVE_WIMP), 1)
OBJ += deps/zahnrad/zahnrad.o
OBJ += menu/drivers/wimp.o
DEFINES += -DHAVE_WIMP
endif
ifeq ($(HAVE_ZARCH), 1)
OBJ += menu/drivers/zarch.o
DEFINES += -DHAVE_ZARCH

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CONTRIBUTING
============
## Submitting changes
Please send a GitHub Pull Request with a clear list of what you've done (read more about [pull requests](http://help.github.com/pull-requests/)).
## Features
If you have an idea for new features just [open an issue](https://github.com/vurtun/zahnrad/issues) with your suggestion.
* Find and correct spelling mistakes
* Add (insert your favorite platform or render backend here) demo implementation (some possibilities: DirectX 9/DirectX 10/DirectX 11 and win32 with OpenGL)
* Add clipboard user callbacks back into all demos
* Add additional widgets [some possible widgets](http://doc.qt.io/qt-5/widget-classes.html#the-widget-classes)
* Add support for multiple pointers for touch input devices (probably requires to rewrite mouse handling in `struct zr_input`)
* Extend xlib demo to support image drawing with arbitrary image width and height
* Change cursor in `zr_widget_edit_box` and `zr_widget_edit_field` to thin standard cursor version used in editors
* Extend piemenu to support submenus (another ring around the first ring or something like [this:](http://gdj.gdj.netdna-cdn.com/wp-content/uploads/2013/02/ui+concepts+13.gif)) and turn it into a default library widget.
* Add label describing the currently active piemenu entry
* Maybe write a piemenu text only version for platforms that do not want or can use images
* Rewrite the chart API to support a better range of charts (maybe take notes from Javascript chart frameworks)
* Create an API to allow scaling between groups (maybe extend and convert the demo example)
* Add multiple Tab support (maybe use `zr_group` and add a header)
* Come up with a better way to provide and create widget and window styles
* Add tables with scaleable column width
* Extend context to not only support overlapping windows but tiled windows as well
## Bugs
* Seperator widget is currently bugged and does not work as intended
* Text handling is still a little bit janky and probably needs to be further tested and polished
* `zr_edit_buffer` with multiline flag is bugged for '\n', need to differentiate between visible and non-visible characters
## Coding conventions
* Only use C89 (ANSI C)
* Do not use any compiler specific extensions
* For indent use four spaces
* Do not typedef structs, unions and enums
* Variable, object and function names should always be lowercase and use underscores instead of camel case
* Whitespace after for, while, if, do and switch
* Always use parentheses if you use the sizeof operator (e.g: sizeof(struct zr_context) and not sizeof struct zr_context)
* Beginning braces on the new line for functions and on the same line otherwise.
* If function becomes to big either a.) create a subblock inside the function and comment or b.) write a functional function
* Only use fixed size types (zr_uint, zr_size, ...) if you really need to and use basic types otherwise
* Do not include any header files in either zahnrad.h or zahnrad.c
* Do not add dependencies rather write your own version if possible
* Write correct commit messages: (http://tbaggery.com/2008/04/19/a-note-about-git-commit-messages.html)

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Copyright (c) 2016 Micha Mettke
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.

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# Zahnrad
[![Coverity Status](https://scan.coverity.com/projects/5863/badge.svg)](https://scan.coverity.com/projects/5863)
This is a minimal state immediate mode graphical user interface toolkit
written in ANSI C and licensed under zlib. It was designed as a simple embeddable user interface for
application and does not have any direct dependencies,
a default renderbackend or OS window and input handling but instead provides a very modular
library approach by using simple input state for input and draw
commands describing primitive shapes as output. So instead of providing a
layered library that tries to abstract over a number of platform and
render backends it only focuses on the actual UI.
## Features
- Immediate mode graphical user interface toolkit
- Written in C89 (ANSI C)
- Small codebase (~9kLOC)
- Focus on portability, efficiency and simplicity
- No dependencies (not even the standard library)
- No global or hidden state
- Configurable style and colors
- UTF-8 support
## Optional
- Vertex buffer output
- Font handling
## Building
The library is self-contained within four different files that only have to be
copied and compiled into your application. Files zahnrad.c and zahnrad.h make up
the core of the library, while stb_rect_pack.h and stb_truetype.h are
for a optional font handling implementation and can be removed if not needed.
- zahnrad.c
- zahnrad.h
- stb_rect_pack.h (optional)
- stb_truetype.h (optional)
There are no dependencies or a particular building process required. You just have
to compile the .c file and #include zahnrad.h into your project. To actually
run you have to provide the input state, configuration style and memory
for draw commands to the library. After the GUI was executed all draw commands
have to be either executed or optionally converted into a vertex buffer to
draw the GUI.
## Gallery
![screenshot](https://cloud.githubusercontent.com/assets/8057201/11761525/ae06f0ca-a0c6-11e5-819d-5610b25f6ef4.gif)
![demo](https://cloud.githubusercontent.com/assets/8057201/11282359/3325e3c6-8eff-11e5-86cb-cf02b0596087.png)
![node](https://cloud.githubusercontent.com/assets/8057201/9976995/e81ac04a-5ef7-11e5-872b-acd54fbeee03.gif)
![transparency](https://cloud.githubusercontent.com/assets/8057201/12779619/2a20d72c-ca69-11e5-95fe-4edecf820d5c.png)
## Example
```c
/* init gui state */
struct zr_context ctx;
zr_init_fixed(&ctx, calloc(1, MAX_MEMORY), MAX_MEMORY, &font);
enum {EASY, HARD};
int op = EASY;
float value = 0.6f;
int i = 20;
struct zr_layout layout;
zr_begin(&ctx, &layout, "Show", zr_rect(50, 50, 220, 220),
ZR_WINDOW_BORDER|ZR_WINDOW_MOVEABLE|ZR_WINDOW_CLOSEABLE);
{
/* fixed widget pixel width */
zr_layout_row_static(&ctx, 30, 80, 1);
if (zr_button_text(&ctx, "button", ZR_BUTTON_DEFAULT)) {
/* event handling */
}
/* fixed widget window ratio width */
zr_layout_row_dynamic(&ctx, 30, 2);
if (zr_option(&ctx, "easy", op == EASY)) op = EASY;
if (zr_option(&ctx, "hard", op == HARD)) op = HARD;
/* custom widget pixel width */
zr_layout_row_begin(&ctx, ZR_STATIC, 30, 2);
{
zr_layout_row_push(&ctx, 50);
zr_label(&ctx, "Volume:", ZR_TEXT_LEFT);
zr_layout_row_push(&ctx, 110);
zr_slider_float(&ctx, 0, &value, 1.0f, 0.1f);
}
zr_layout_row_end(&ctx);
}
zr_end(ctx);
```
![example](https://cloud.githubusercontent.com/assets/8057201/10187981/584ecd68-675c-11e5-897c-822ef534a876.png)

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/* stb_rect_pack.h - v0.05 - public domain - rectangle packing */
/* Sean Barrett 2014 */
/* */
/* Useful for e.g. packing rectangular textures into an atlas. */
/* Does not do rotation. */
/* */
/* Not necessarily the awesomest packing method, but better than */
/* the totally naive one in stb_truetype (which is primarily what */
/* this is meant to replace). */
/* */
/* Has only had a few tests run, may have issues. */
/* */
/* More docs to come. */
/* */
/* No memory allocations; uses qsort() and assert() from stdlib. */
/* */
/* This library currently uses the Skyline Bottom-Left algorithm. */
/* */
/* Please note: better rectangle packers are welcome! Please */
/* implement them to the same API, but with a different init */
/* function. */
/* */
/* Version history: */
/* */
/* 0.05: added STBRP_ASSERT to allow replacing assert */
/* 0.04: fixed minor bug in STBRP_LARGE_RECTS support */
/* 0.01: initial release */
/*//////////////////////////////////////////////////////////////////////////// */
/* */
/* INCLUDE SECTION */
#ifndef STB_INCLUDE_STB_RECT_PACK_H
#define STB_INCLUDE_STB_RECT_PACK_H
#define STB_RECT_PACK_VERSION 1
#ifdef STBRP_STATIC
#define STBRP_DEF static
#else
#define STBRP_DEF extern
#endif
#ifdef __cplusplus
extern "C" {
#endif
typedef struct stbrp_context stbrp_context;
typedef struct stbrp_node stbrp_node;
typedef struct stbrp_rect stbrp_rect;
#ifdef STBRP_LARGE_RECTS
typedef int stbrp_coord;
#else
typedef unsigned short stbrp_coord;
#endif
STBRP_DEF void stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects);
/* Assign packed locations to rectangles. The rectangles are of type */
/* 'stbrp_rect' defined below, stored in the array 'rects', and there */
/* are 'num_rects' many of them. */
/* */
/* Rectangles which are successfully packed have the 'was_packed' flag */
/* set to a non-zero value and 'x' and 'y' store the minimum location */
/* on each axis (i.e. bottom-left in cartesian coordinates, top-left */
/* if you imagine y increasing downwards). Rectangles which do not fit */
/* have the 'was_packed' flag set to 0. */
/* */
/* You should not try to access the 'rects' array from another thread */
/* while this function is running, as the function temporarily reorders */
/* the array while it executes. */
/* */
/* To pack into another rectangle, you need to call stbrp_init_target */
/* again. To continue packing into the same rectangle, you can call */
/* this function again. Calling this multiple times with multiple rect */
/* arrays will probably produce worse packing results than calling it */
/* a single time with the full rectangle array, but the option is */
/* available. */
struct stbrp_rect
{
/* reserved for your use: */
int id;
/* input: */
stbrp_coord w, h;
/* output: */
stbrp_coord x, y;
int was_packed; /* non-zero if valid packing */
}; /* 16 bytes, nominally */
STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes);
/* Initialize a rectangle packer to: */
/* pack a rectangle that is 'width' by 'height' in dimensions */
/* using temporary storage provided by the array 'nodes', which is 'num_nodes' long */
/* */
/* You must call this function every time you start packing into a new target. */
/* */
/* There is no "shutdown" function. The 'nodes' memory must stay valid for */
/* the following stbrp_pack_rects() call (or calls), but can be freed after */
/* the call (or calls) finish. */
/* */
/* Note: to guarantee best results, either: */
/* 1. make sure 'num_nodes' >= 'width' */
/* or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1' */
/* */
/* If you don't do either of the above things, widths will be quantized to multiples */
/* of small integers to guarantee the algorithm doesn't run out of temporary storage. */
/* */
/* If you do #2, then the non-quantized algorithm will be used, but the algorithm */
/* may run out of temporary storage and be unable to pack some rectangles. */
STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem);
/* Optionally call this function after init but before doing any packing to */
/* change the handling of the out-of-temp-memory scenario, described above. */
/* If you call init again, this will be reset to the default (false). */
STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic);
/* Optionally select which packing heuristic the library should use. Different */
/* heuristics will produce better/worse results for different data sets. */
/* If you call init again, this will be reset to the default. */
enum
{
STBRP_HEURISTIC_Skyline_default=0,
STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default,
STBRP_HEURISTIC_Skyline_BF_sortHeight
};
/*//////////////////////////////////////////////////////////////////////////// */
/* */
/* the details of the following structures don't matter to you, but they must */
/* be visible so you can handle the memory allocations for them */
struct stbrp_node
{
stbrp_coord x,y;
stbrp_node *next;
};
struct stbrp_context
{
int width;
int height;
int align;
int init_mode;
int heuristic;
int num_nodes;
stbrp_node *active_head;
stbrp_node *free_head;
stbrp_node extra[2]; /* we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2' */
};
#ifdef __cplusplus
}
#endif
#endif
/*//////////////////////////////////////////////////////////////////////////// */
/* */
/* IMPLEMENTATION SECTION */
/* */
#ifdef STB_RECT_PACK_IMPLEMENTATION
#include <stdlib.h>
#ifndef STBRP_ASSERT
#include <assert.h>
#define STBRP_ASSERT assert
#endif
enum
{
STBRP__INIT_skyline = 1
};
STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic)
{
switch (context->init_mode) {
case STBRP__INIT_skyline:
STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight);
context->heuristic = heuristic;
break;
default:
STBRP_ASSERT(0);
}
}
STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem)
{
if (allow_out_of_mem)
/* if it's ok to run out of memory, then don't bother aligning them; */
/* this gives better packing, but may fail due to OOM (even though */
/* the rectangles easily fit). @TODO a smarter approach would be to only */
/* quantize once we've hit OOM, then we could get rid of this parameter. */
context->align = 1;
else {
/* if it's not ok to run out of memory, then quantize the widths */
/* so that num_nodes is always enough nodes. */
/* */
/* I.e. num_nodes * align >= width */
/* align >= width / num_nodes */
/* align = ceil(width/num_nodes) */
context->align = (context->width + context->num_nodes-1) / context->num_nodes;
}
}
STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes)
{
int i;
#ifndef STBRP_LARGE_RECTS
STBRP_ASSERT(width <= 0xffff && height <= 0xffff);
#endif
for (i=0; i < num_nodes-1; ++i)
nodes[i].next = &nodes[i+1];
nodes[i].next = NULL;
context->init_mode = STBRP__INIT_skyline;
context->heuristic = STBRP_HEURISTIC_Skyline_default;
context->free_head = &nodes[0];
context->active_head = &context->extra[0];
context->width = width;
context->height = height;
context->num_nodes = num_nodes;
stbrp_setup_allow_out_of_mem(context, 0);
/* node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly) */
context->extra[0].x = 0;
context->extra[0].y = 0;
context->extra[0].next = &context->extra[1];
context->extra[1].x = (stbrp_coord) width;
#ifdef STBRP_LARGE_RECTS
context->extra[1].y = (1<<30);
#else
context->extra[1].y = 65535;
#endif
context->extra[1].next = NULL;
}
/* find minimum y position if it starts at x1 */
static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste)
{
stbrp_node *node = first;
int x1 = x0 + width;
int min_y, visited_width, waste_area;
STBRP_ASSERT(first->x <= x0);
(void)c;
#if 0
/* skip in case we're past the node */
while (node->next->x <= x0)
++node;
#else
STBRP_ASSERT(node->next->x > x0); /* we ended up handling this in the caller for efficiency */
#endif
STBRP_ASSERT(node->x <= x0);
min_y = 0;
waste_area = 0;
visited_width = 0;
while (node->x < x1) {
if (node->y > min_y) {
/* raise min_y higher. */
/* we've accounted for all waste up to min_y, */
/* but we'll now add more waste for everything we've visted */
waste_area += visited_width * (node->y - min_y);
min_y = node->y;
/* the first time through, visited_width might be reduced */
if (node->x < x0)
visited_width += node->next->x - x0;
else
visited_width += node->next->x - node->x;
} else {
/* add waste area */
int under_width = node->next->x - node->x;
if (under_width + visited_width > width)
under_width = width - visited_width;
waste_area += under_width * (min_y - node->y);
visited_width += under_width;
}
node = node->next;
}
*pwaste = waste_area;
return min_y;
}
typedef struct
{
int x,y;
stbrp_node **prev_link;
} stbrp__findresult;
static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height)
{
int best_waste = (1<<30), best_x, best_y = (1 << 30);
stbrp__findresult fr;
stbrp_node **prev, *node, *tail, **best = NULL;
/* align to multiple of c->align */
width = (width + c->align - 1);
width -= width % c->align;
STBRP_ASSERT(width % c->align == 0);
node = c->active_head;
prev = &c->active_head;
while (node->x + width <= c->width) {
int y,waste;
y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste);
if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { /* actually just want to test BL */
/* bottom left */
if (y < best_y) {
best_y = y;
best = prev;
}
} else {
/* best-fit */
if (y + height <= c->height) {
/* can only use it if it first vertically */
if (y < best_y || (y == best_y && waste < best_waste)) {
best_y = y;
best_waste = waste;
best = prev;
}
}
}
prev = &node->next;
node = node->next;
}
best_x = (best == NULL) ? 0 : (*best)->x;
/* if doing best-fit (BF), we also have to try aligning right edge to each node position */
/* */
/* e.g, if fitting */
/* */
/* ____________________ */
/* |____________________| */
/* */
/* into */
/* */
/* | | */
/* | ____________| */
/* |____________| */
/* */
/* then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned */
/* */
/* This makes BF take about 2x the time */
if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) {
tail = c->active_head;
node = c->active_head;
prev = &c->active_head;
/* find first node that's admissible */
while (tail->x < width)
tail = tail->next;
while (tail) {
int xpos = tail->x - width;
int y,waste;
STBRP_ASSERT(xpos >= 0);
/* find the left position that matches this */
while (node->next->x <= xpos) {
prev = &node->next;
node = node->next;
}
STBRP_ASSERT(node->next->x > xpos && node->x <= xpos);
y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste);
if (y + height < c->height) {
if (y <= best_y) {
if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
best_x = xpos;
STBRP_ASSERT(y <= best_y);
best_y = y;
best_waste = waste;
best = prev;
}
}
}
tail = tail->next;
}
}
fr.prev_link = best;
fr.x = best_x;
fr.y = best_y;
return fr;
}
static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height)
{
/* find best position according to heuristic */
stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height);
stbrp_node *node, *cur;
/* bail if: */
/* 1. it failed */
/* 2. the best node doesn't fit (we don't always check this) */
/* 3. we're out of memory */
if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) {
res.prev_link = NULL;
return res;
}
/* on success, create new node */
node = context->free_head;
node->x = (stbrp_coord) res.x;
node->y = (stbrp_coord) (res.y + height);
context->free_head = node->next;
/* insert the new node into the right starting point, and */
/* let 'cur' point to the remaining nodes needing to be */
/* stiched back in */
cur = *res.prev_link;
if (cur->x < res.x) {
/* preserve the existing one, so start testing with the next one */
stbrp_node *next = cur->next;
cur->next = node;
cur = next;
} else {
*res.prev_link = node;
}
/* from here, traverse cur and free the nodes, until we get to one */
/* that shouldn't be freed */
while (cur->next && cur->next->x <= res.x + width) {
stbrp_node *next = cur->next;
/* move the current node to the free list */
cur->next = context->free_head;
context->free_head = cur;
cur = next;
}
/* stitch the list back in */
node->next = cur;
if (cur->x < res.x + width)
cur->x = (stbrp_coord) (res.x + width);
#ifdef _DEBUG
cur = context->active_head;
while (cur->x < context->width) {
STBRP_ASSERT(cur->x < cur->next->x);
cur = cur->next;
}
STBRP_ASSERT(cur->next == NULL);
{
stbrp_node *L1 = NULL, *L2 = NULL;
int count=0;
cur = context->active_head;
while (cur) {
L1 = cur;
cur = cur->next;
++count;
}
cur = context->free_head;
while (cur) {
L2 = cur;
cur = cur->next;
++count;
}
STBRP_ASSERT(count == context->num_nodes+2);
}
#endif
return res;
}
static int rect_height_compare(const void *a, const void *b)
{
const stbrp_rect *p = (const stbrp_rect *) a;
const stbrp_rect *q = (const stbrp_rect *) b;
if (p->h > q->h)
return -1;
if (p->h < q->h)
return 1;
return (p->w > q->w) ? -1 : (p->w < q->w);
}
static int rect_width_compare(const void *a, const void *b)
{
const stbrp_rect *p = (const stbrp_rect *) a;
const stbrp_rect *q = (const stbrp_rect *) b;
if (p->w > q->w)
return -1;
if (p->w < q->w)
return 1;
return (p->h > q->h) ? -1 : (p->h < q->h);
}
static int rect_original_order(const void *a, const void *b)
{
const stbrp_rect *p = (const stbrp_rect *) a;
const stbrp_rect *q = (const stbrp_rect *) b;
return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
}
#ifdef STBRP_LARGE_RECTS
#define STBRP__MAXVAL 0xffffffff
#else
#define STBRP__MAXVAL 0xffff
#endif
STBRP_DEF void stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects)
{
int i;
/* we use the 'was_packed' field internally to allow sorting/unsorting */
for (i=0; i < num_rects; ++i) {
rects[i].was_packed = i;
#ifndef STBRP_LARGE_RECTS
STBRP_ASSERT(rects[i].w <= 0xffff && rects[i].h <= 0xffff);
#endif
}
/* sort according to heuristic */
qsort(rects, (size_t)num_rects, sizeof(rects[0]), rect_height_compare);
for (i=0; i < num_rects; ++i) {
stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
if (fr.prev_link) {
rects[i].x = (stbrp_coord) fr.x;
rects[i].y = (stbrp_coord) fr.y;
} else {
rects[i].x = rects[i].y = STBRP__MAXVAL;
}
}
/* unsort */
qsort(rects, (size_t)num_rects, sizeof(rects[0]), rect_original_order);
/* set was_packed flags */
for (i=0; i < num_rects; ++i)
rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL);
}
#endif

3218
deps/zahnrad/stb_truetype.h vendored Normal file

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11127
deps/zahnrad/zahnrad.c vendored Normal file

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1631
deps/zahnrad/zahnrad.h vendored Normal file

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@ -869,6 +869,11 @@ MENU
#include "../menu/drivers/materialui.c"
#endif
#ifdef HAVE_WIMP
#include "../deps/zahnrad/zahnrad.c"
#include "../menu/drivers/wimp.c"
#endif
#ifdef HAVE_ZARCH
#include "../menu/drivers/zarch.c"
#endif

2331
menu/drivers/wimp.c Normal file

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@ -45,6 +45,9 @@ static const menu_ctx_driver_t *menu_ctx_drivers[] = {
#if defined(HAVE_MATERIALUI)
&menu_ctx_mui,
#endif
#if defined(HAVE_WIMP)
&menu_ctx_wimp,
#endif
#if defined(HAVE_XMB)
&menu_ctx_xmb,
#endif

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@ -448,6 +448,7 @@ bool menu_driver_ctl(enum rarch_menu_ctl_state state, void *data);
extern menu_ctx_driver_t menu_ctx_xui;
extern menu_ctx_driver_t menu_ctx_rgui;
extern menu_ctx_driver_t menu_ctx_mui;
extern menu_ctx_driver_t menu_ctx_wimp;
extern menu_ctx_driver_t menu_ctx_xmb;
extern menu_ctx_driver_t menu_ctx_zarch;
extern menu_ctx_driver_t menu_ctx_null;