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(Apple) Move variables to apple_gfx_context.c.inl
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@ -72,20 +72,11 @@
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static GLKView *g_view;
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static UIView *g_pause_indicator_view;
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#elif defined(OSX)
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static bool g_has_went_fullscreen;
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static NSOpenGLPixelFormat* g_format;
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#endif
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static bool g_initialized;
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static RAGameView* g_instance;
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static GLContextClass* g_context;
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static int g_fast_forward_skips;
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static bool g_is_syncing = true;
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@implementation RAGameView
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+ (RAGameView*)get
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@ -1,6 +1,15 @@
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#include "../../gfx/gfx_common.h"
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#include "../../gfx/gfx_context.h"
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static bool g_initialized;
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static int g_fast_forward_skips;
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static bool g_is_syncing = true;
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#ifdef OSX
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static bool g_has_went_fullscreen;
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static NSOpenGLPixelFormat* g_format;
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#endif
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static RAScreen* get_chosen_screen(void)
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{
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#if defined(OSX) && !defined(MAC_OS_X_VERSION_10_6)
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