Make load_menu_game_prepare a static function and call it from

load_menu_game
This commit is contained in:
twinaphex 2014-07-28 01:00:16 +02:00
parent 1175ced819
commit 458e4d83f4
3 changed files with 3 additions and 4 deletions

View File

@ -121,8 +121,6 @@ static int main_entry_iterate_content(args_type() args)
static int main_entry_iterate_load_content(args_type() args)
{
load_menu_game_prepare();
if (load_menu_game())
{
g_extern.lifecycle_state |= (1ULL << MODE_GAME);

View File

@ -99,7 +99,7 @@ void menu_content_history_push_current(void)
g_extern.system.info.library_name);
}
void load_menu_game_prepare(void)
static void load_menu_game_prepare(void)
{
if (!driver.menu)
return;
@ -195,6 +195,8 @@ static void menu_environment_get(int *argc, char *argv[], void *args, void *para
bool load_menu_game(void)
{
load_menu_game_prepare();
if (!(main_load_content(0, NULL, menu_environment_get,
driver.frontend_ctx->process_args)))
{

View File

@ -103,7 +103,6 @@ void menu_free(void *data);
void menu_ticker_line(char *buf, size_t len, unsigned tick, const char *str, bool selected);
void load_menu_game_prepare(void);
bool load_menu_game(void);
void load_menu_game_history(unsigned game_index);
void menu_content_history_push_current(void);