mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-22 02:38:11 +00:00
Some build fixes
This commit is contained in:
parent
40d55b7ae3
commit
45dc1b7977
@ -246,13 +246,13 @@ static void fft_render(glfft_t *fft, GLuint backbuffer, unsigned width, unsigned
|
||||
center[1] = 0.0f;
|
||||
center[2] = 1.0f;
|
||||
|
||||
vec3_add(¢er[0], &eye[0]);
|
||||
vec3_add(center, eye);
|
||||
|
||||
#ifdef GLM_USE_DEBUG
|
||||
printf("center : %.2f, %.2f, %.2f\n", center[0], center[1], center[2]);
|
||||
#endif
|
||||
|
||||
matrix_4x4_projection(&mvp_persp, (float)M_HALF_PI, (float)width / height, 1.0f, 500.0f);
|
||||
matrix_4x4_projection(mvp_persp, (float)M_HALF_PI, (float)width / height, 1.0f, 500.0f);
|
||||
#ifdef GLM_USE_DEBUG
|
||||
printf("mvp_persp: \n %.2f, %.2f, %.2f, %.2f \n %.2f, %.2f, %.2f, %.2f \n %.2f, %.2f, %.2f, %.2f \n %.2f, %.2f, %.2f, %.2f \n\n",
|
||||
MAT_ELEM_4X4(mvp_persp, 0, 0),
|
||||
@ -297,7 +297,7 @@ static void fft_render(glfft_t *fft, GLuint backbuffer, unsigned width, unsigned
|
||||
MAT_ELEM_4X4(mvp_lookat, 3, 3)
|
||||
);
|
||||
#endif
|
||||
matrix_4x4_multiply(mvp, &mvp_persp, &mvp_lookat);
|
||||
matrix_4x4_multiply(mvp, mvp_persp, mvp_lookat);
|
||||
#ifdef GLM_USE_DEBUG
|
||||
printf("mvp: \n %.2f, %.2f, %.2f, %.2f \n %.2f, %.2f, %.2f, %.2f \n %.2f, %.2f, %.2f, %.2f \n %.2f, %.2f, %.2f, %.2f \n\n",
|
||||
MAT_ELEM_4X4(mvp, 0, 0),
|
||||
|
@ -212,12 +212,12 @@ typedef struct math_matrix_4x4
|
||||
vec3_t zaxis; /* the "forward" vector */ \
|
||||
vec3_t xaxis; /* the "right" vector */ \
|
||||
vec3_t yaxis; /* the "up" vector */ \
|
||||
vec3_copy(&zaxis[0], center); \
|
||||
vec3_subtract(&zaxis[0], eye); \
|
||||
vec3_normalize(&zaxis[0]); \
|
||||
vec3_cross(&xaxis[0], &zaxis[0], up); \
|
||||
vec3_normalize(&xaxis[0]); \
|
||||
vec3_cross(&yaxis[0], &xaxis[0], zaxis); \
|
||||
vec3_copy(zaxis, center); \
|
||||
vec3_subtract(zaxis, eye); \
|
||||
vec3_normalize(zaxis); \
|
||||
vec3_cross(xaxis, zaxis, up); \
|
||||
vec3_normalize(xaxis); \
|
||||
vec3_cross(yaxis, xaxis, zaxis); \
|
||||
MAT_ELEM_4X4(out, 0, 0) = xaxis[0]; \
|
||||
MAT_ELEM_4X4(out, 0, 1) = yaxis[0]; \
|
||||
MAT_ELEM_4X4(out, 0, 2) = -zaxis[0]; \
|
||||
|
Loading…
Reference in New Issue
Block a user