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Change hardcoded path.
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@ -47,7 +47,7 @@ input_overlay_t *input_overlay_new(const char *overlay)
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// Test hardcoded.
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struct texture_image img = {0};
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if (!texture_image_load("/tmp/test.png", &img))
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if (!texture_image_load("/tmp/basic_overlay.png", &img))
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{
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RARCH_ERR("Failed to load overlay image.\n");
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goto error;
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@ -88,7 +88,7 @@ static const struct overlay_desc descs[] = {
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{ 91.0 / 256.0, 168.0 / 256.0, 10.0 / 256.0, RETRO_DEVICE_ID_JOYPAD_SELECT },
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{ 134.0 / 256.0, 168.0 / 256.0, 10.0 / 256.0, RETRO_DEVICE_ID_JOYPAD_START },
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{ 200.0 / 256.0, 237.0 / 256.0, 15.0 / 256.0, RETRO_DEVICE_ID_JOYPAD_B},
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{ 200.0 / 256.0, 237.0 / 256.0, 15.0 / 256.0, RETRO_DEVICE_ID_JOYPAD_B },
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{ 234.0 / 256.0, 210.0 / 256.0, 15.0 / 256.0, RETRO_DEVICE_ID_JOYPAD_A },
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{ 200.0 / 256.0, 180.0 / 256.0, 15.0 / 256.0, RETRO_DEVICE_ID_JOYPAD_X },
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{ 163.0 / 256.0, 210.0 / 256.0, 15.0 / 256.0, RETRO_DEVICE_ID_JOYPAD_Y },
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@ -113,7 +113,7 @@ uint64_t input_overlay_poll(input_overlay_t *ol, int16_t norm_x, int16_t norm_y)
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void input_overlay_next(input_overlay_t *ol)
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{
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// Dummy
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// Dummy. Useful when we have configs and multiple overlays.
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(void)ol;
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}
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