mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-16 15:27:41 +00:00
(XDK) Build fixes
This commit is contained in:
parent
6bb4ebbdfd
commit
46a62a44fc
@ -875,7 +875,7 @@ HRESULT CRetroArchShaderBrowser::OnNotifyPress( HXUIOBJ hObjPressed, BOOL& bHand
|
||||
snprintf(g_settings.video.cg_shader_path, sizeof(g_settings.video.cg_shader_path), "%s\\%s", filebrowser_get_current_dir(&tmp_browser), str_buffer);
|
||||
if (g_settings.video.shader_type != RARCH_SHADER_NONE)
|
||||
{
|
||||
device_ptr->set_shader(driver.video_data, (enum rarch_shader_type)g_settings.video.shader_type, g_settings.video.cg_shader_path, (1ULL << RARCH_SHADER_PASS0));
|
||||
driver.video->set_shader(driver.video_data, (enum rarch_shader_type)g_settings.video.shader_type, g_settings.video.cg_shader_path, (1ULL << RARCH_SHADER_PASS0));
|
||||
if (g_extern.console.rmenu.state.msg_info.enable)
|
||||
rarch_settings_msg(S_MSG_SHADER_LOADING_SUCCEEDED, S_DELAY_180);
|
||||
}
|
||||
@ -886,7 +886,7 @@ HRESULT CRetroArchShaderBrowser::OnNotifyPress( HXUIOBJ hObjPressed, BOOL& bHand
|
||||
snprintf (g_settings.video.second_pass_shader, sizeof(g_settings.video.second_pass_shader), "%s\\%s", filebrowser_get_current_dir(&tmp_browser), str_buffer);
|
||||
if (g_settings.video.shader_type != RARCH_SHADER_NONE)
|
||||
{
|
||||
device_ptr->set_shader(driver.video_data, (enum rarch_shader_type)g_settings.video.shader_type, g_settings.video.second_pass_shader, (1ULL << RARCH_SHADER_PASS1));
|
||||
driver.video->set_shader(driver.video_data, (enum rarch_shader_type)g_settings.video.shader_type, g_settings.video.second_pass_shader, (1ULL << RARCH_SHADER_PASS1));
|
||||
if (g_extern.console.rmenu.state.msg_info.enable)
|
||||
rarch_settings_msg(S_MSG_SHADER_LOADING_SUCCEEDED, S_DELAY_180);
|
||||
}
|
||||
|
@ -341,21 +341,22 @@ static bool xdk_d3d_set_shader(void *data, enum rarch_shader_type type, const ch
|
||||
case RARCH_SHADER_HLSL:
|
||||
if (mask & (1ULL << RARCH_SHADER_MULTIPASS))
|
||||
{
|
||||
if (!gl_hlsl_init(path))
|
||||
if (!hlsl_init(path, d3d->d3d_render_device))
|
||||
return false;
|
||||
}
|
||||
else if (mask & (1ULL << RARCH_SHADER_PASS0))
|
||||
{
|
||||
if (!gl_hlsl_load_shader(1, (mask & RARCH_SHADER_PASS0_STOCK) ? NULL : path))
|
||||
if (!hlsl_load_shader(1, (mask & RARCH_SHADER_PASS0_STOCK) ? NULL : path))
|
||||
return false;
|
||||
}
|
||||
else if (mask & (1ULL << RARCH_SHADER_PASS1))
|
||||
{
|
||||
if (!gl_hlsl_load_shader(2, (mask & RARCH_SHADER_PASS1_STOCK) ? NULL : path))
|
||||
if (!hlsl_load_shader(2, (mask & RARCH_SHADER_PASS1_STOCK) ? NULL : path))
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
case RARCH_SHADER_NONE:
|
||||
default:
|
||||
RARCH_ERR("Invalid shader type in gl_set_shader().\n");
|
||||
return false;
|
||||
|
Loading…
Reference in New Issue
Block a user