Use include dir d3d/cg files

This commit is contained in:
Twinaphex 2016-04-23 18:19:35 +02:00
parent 33cf9ce023
commit 493b6850a5
5 changed files with 7 additions and 8 deletions

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@ -20,8 +20,7 @@
#if defined(HAVE_D3D9)
/* Direct3D 9 */
#include <d3d9.h>
#include <d3dx9.h>
#include <d3dx9core.h>
#include "../gfx/include/d3d9/d3dx9core.h"
#define LPDIRECT3D LPDIRECT3D9
#define LPDIRECT3DDEVICE LPDIRECT3DDEVICE9

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@ -20,8 +20,8 @@
#include <string>
#include <vector>
#include <Cg/cg.h>
#include <Cg/cgD3D9.h>
#include "../include/Cg/cg.h"
#include "../include/Cg/cgD3D9.h"
#include <retro_inline.h>
#include <compat/strl.h>

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@ -22,10 +22,10 @@
#include <stdint.h>
#include <string.h>
#include <Cg/cg.h>
#include "../include/Cg/cg.h"
#ifdef HAVE_OPENGL
#include "../common/gl_common.h"
#include <Cg/cgGL.h>
#include "../include/Cg/cgGL.h"
#endif
#include <compat/strl.h>

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@ -59,7 +59,7 @@
#include "cg.h"
#include <d3d9.h>
#include <d3dx9.h>
#include "../d3d9/d3dx9.h"
#include <windows.h>
/* Set up for either Win32 import/export/lib. */

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@ -56,7 +56,7 @@
/*** CGGL Run-Time Library API ***/
/*************************************************************************/
#include <Cg/cg.h>
#include "cg.h"
#ifdef _WIN32
# ifndef APIENTRY /* From Win32's <windef.h> */