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Use include dir d3d/cg files
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parent
33cf9ce023
commit
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@ -20,8 +20,7 @@
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#if defined(HAVE_D3D9)
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/* Direct3D 9 */
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#include <d3d9.h>
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#include <d3dx9.h>
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#include <d3dx9core.h>
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#include "../gfx/include/d3d9/d3dx9core.h"
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#define LPDIRECT3D LPDIRECT3D9
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#define LPDIRECT3DDEVICE LPDIRECT3DDEVICE9
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@ -20,8 +20,8 @@
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#include <string>
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#include <vector>
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#include <Cg/cg.h>
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#include <Cg/cgD3D9.h>
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#include "../include/Cg/cg.h"
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#include "../include/Cg/cgD3D9.h"
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#include <retro_inline.h>
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#include <compat/strl.h>
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@ -22,10 +22,10 @@
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#include <stdint.h>
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#include <string.h>
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#include <Cg/cg.h>
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#include "../include/Cg/cg.h"
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#ifdef HAVE_OPENGL
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#include "../common/gl_common.h"
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#include <Cg/cgGL.h>
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#include "../include/Cg/cgGL.h"
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#endif
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#include <compat/strl.h>
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@ -59,7 +59,7 @@
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#include "cg.h"
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#include <d3d9.h>
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#include <d3dx9.h>
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#include "../d3d9/d3dx9.h"
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#include <windows.h>
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/* Set up for either Win32 import/export/lib. */
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@ -56,7 +56,7 @@
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/*** CGGL Run-Time Library API ***/
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/*************************************************************************/
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#include <Cg/cg.h>
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#include "cg.h"
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#ifdef _WIN32
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# ifndef APIENTRY /* From Win32's <windef.h> */
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