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(Netplay) Some build fixes for PS3 and others
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@ -61,7 +61,9 @@ static netplay_t *netplay_data = NULL;
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/* Used to avoid recursive netplay calls */
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static bool in_netplay = false;
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#ifndef HAVE_SOCKET_LEGACY
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static void announce_nat_traversal(netplay_t *netplay);
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#endif
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static int init_tcp_connection(const struct addrinfo *res,
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bool server, bool spectate,
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@ -236,8 +238,10 @@ static void init_nat_traversal(netplay_t *netplay)
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natt_open_port_any(&netplay->nat_traversal_state, netplay->tcp_port, SOCKET_PROTOCOL_TCP);
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#ifndef HAVE_SOCKET_LEGACY
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if (!netplay->nat_traversal_state.request_outstanding)
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announce_nat_traversal(netplay);
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#endif
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}
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static bool init_socket(netplay_t *netplay, void *direct_host, const char *server, uint16_t port)
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@ -1093,16 +1097,16 @@ void netplay_log_connection(const struct sockaddr_storage *their_addr,
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#endif
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#ifndef HAVE_SOCKET_LEGACY
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static void announce_nat_traversal(netplay_t *netplay)
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{
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char msg[512], host[PATH_MAX_LENGTH], port[6];
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#ifndef HAVE_SOCKET_LEGACY
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if (netplay->nat_traversal_state.have_inet4)
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{
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if (getnameinfo((const struct sockaddr *) &netplay->nat_traversal_state.ext_inet4_addr,
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sizeof(struct sockaddr_in),
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host, PATH_MAX_LENGTH, port, 6, NI_NUMERICHOST|NI_NUMERICSERV) != 0)
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sizeof(struct sockaddr_in),
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host, PATH_MAX_LENGTH, port, 6, NI_NUMERICHOST|NI_NUMERICSERV) != 0)
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return;
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}
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@ -1110,18 +1114,14 @@ static void announce_nat_traversal(netplay_t *netplay)
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else if (netplay->nat_traversal_state.have_inet6)
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{
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if (getnameinfo((const struct sockaddr *) &netplay->nat_traversal_state.ext_inet6_addr,
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sizeof(struct sockaddr_in6),
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host, PATH_MAX_LENGTH, port, 6, NI_NUMERICHOST|NI_NUMERICSERV) != 0)
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sizeof(struct sockaddr_in6),
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host, PATH_MAX_LENGTH, port, 6, NI_NUMERICHOST|NI_NUMERICSERV) != 0)
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return;
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}
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#endif
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else return;
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#else
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return;
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#endif
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else
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return;
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snprintf(msg, sizeof(msg), "%s: %s:%s\n",
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msg_hash_to_str(MSG_PUBLIC_ADDRESS),
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@ -1129,7 +1129,7 @@ static void announce_nat_traversal(netplay_t *netplay)
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runloop_msg_queue_push(msg, 1, 180, false);
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RARCH_LOG("%s\n", msg);
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}
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#endif
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bool netplay_try_init_serialization(netplay_t *netplay)
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{
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@ -1472,9 +1472,11 @@ bool netplay_pre_frame(netplay_t *netplay)
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if (socket_select(netplay->nat_traversal_state.nfds, &fds, NULL, NULL, &tmptv) > 0)
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natt_read(&netplay->nat_traversal_state);
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#ifndef HAVE_SOCKET_LEGACY
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if (!netplay->nat_traversal_state.request_outstanding ||
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netplay->nat_traversal_state.have_inet4)
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announce_nat_traversal(netplay);
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#endif
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}
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}
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