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(XDK) D3D - Drop BeginScene/EndScene - they are just stub on XDK
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@ -940,16 +940,13 @@ static bool xdk_d3d_frame(void *data, const void *frame,
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d3dr->SetStreamSource(0, d3d->vertex_buf, sizeof(DrawVerticeFormats));
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d3dr->Clear(0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0);
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d3dr->BeginScene();
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d3dr->SetFlickerFilter(g_extern.console.screen.flicker_filter_index);
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d3dr->SetSoftDisplayFilter(g_extern.lifecycle_mode_state & (1ULL << MODE_VIDEO_SOFT_FILTER_ENABLE));
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d3dr->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
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d3dr->EndScene();
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#elif defined(_XBOX360)
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d3dr->SetVertexDeclaration(d3d->v_decl);
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d3dr->SetStreamSource(0, d3d->vertex_buf, 0, sizeof(DrawVerticeFormats));
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d3dr->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
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#endif
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d3dr->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
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#ifdef HAVE_FBO
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if (d3d->fbo_inited)
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