From 5086800f69392520a955b2d8cf7634f2568dad26 Mon Sep 17 00:00:00 2001 From: twinaphex Date: Mon, 11 Feb 2013 21:36:23 +0100 Subject: [PATCH] (Android) Updated changelog for r11 --- android/phoenix/res/layout/faq_whats_new.xml | 25 ++++++++++++++++++++ 1 file changed, 25 insertions(+) diff --git a/android/phoenix/res/layout/faq_whats_new.xml b/android/phoenix/res/layout/faq_whats_new.xml index 18181410a9..dc787c4feb 100644 --- a/android/phoenix/res/layout/faq_whats_new.xml +++ b/android/phoenix/res/layout/faq_whats_new.xml @@ -10,6 +10,31 @@ android:layout_height="wrap_content" android:layout_margin="40px" android:text=" + r11 (Feb 11, 2013)\n\n + * [FBA core] Various changes/fixes\n + - Hook up Armed Police Batrider controls\n + - Afterburner - make fire buttons work\n + - Hook up Bad Dudes controls\n + - Hook up Cyberbots controls\n + - Hook up 1942 controls\n + - Add missing Chase HQ controls\n + - Add missing WWF Wrestlefest controls\n + - EEPROM save should now work (tested with EEPROM-based system such as Capcom CPS2)\n + - Samples are now looked for - should be in 'samples' subdirectory\n + - Hiscore files should now be read from/written to.\n + * [SNES9x Next] Added big speed hack for Star Fox 1 - makes it fast enough for it to run at fullspeed on the Wii.\n + * New 'Calibrate Refresh Rate' option - use this to get an accurate estimation of your screen refresh rate. NOTE: Touch the screen at all times during calibration for more accurate measurements. You might have to slightly tweak the value later on for the best results.\n + * Added a 'Set OS-reported refresh rate' which should do the same as what 'Sync refreshrate to Screen' previously did. Note 2 users might get better results with this than they will with 'Calibrate refresh rate'.\n + * Added a built-in help system that should answer a lot of the frequently asked questions.\n + * Add iCade profiles - two added for now - iPega and Red Samurai\n + * [Android] Audio resampler now faster\n + * Input autodetection expanded -\n + - PC2JAMMA-USB (needs to be tested)\n + - Genius MaxFire G-08XU\n + - Zeemote Steelseries\n + - Saitek Rumblepad\n + - Super Smart Joy\n + \n r10 (Feb 5, 2013)\n\n * [NXEngine / Cave Story] Fixed bug where moving blocks would not move in Labyrinth levels\n * Add new psx and GBA overlays by user boxs.\n