(PS3) Bug fix - first load the config file, then write back config file

with new libretro path
This commit is contained in:
Twinaphex 2012-08-23 00:21:49 +02:00
parent 08790a02f9
commit 51d17c1040

View File

@ -23,9 +23,12 @@
void rarch_config_load(const char * conf_name, const char * libretro_dir_path, const char * exe_ext, bool find_libretro_path)
{
//if a core has been upgraded, settings need to be saved
char libretro_path_tmp[PATH_MAX];
//if a core has been upgraded, settings need to saved at the end
if(!find_libretro_path)
rarch_config_save(conf_name);
snprintf(libretro_path_tmp, sizeof(libretro_path_tmp), g_settings.libretro);
config_file_t * conf = config_file_new(conf_name);
@ -112,6 +115,13 @@ void rarch_config_load(const char * conf_name, const char * libretro_dir_path, c
// g_extern
CONFIG_GET_INT_EXTERN(state_slot, "state_slot");
CONFIG_GET_INT_EXTERN(audio_data.mute, "audio_mute");
if(!find_libretro_path)
{
//save config file with new libretro path
snprintf(g_settings.libretro, sizeof(g_settings.libretro), libretro_path_tmp);
rarch_config_save(conf_name);
}
}
void rarch_config_save(const char * conf_name)