Start adding stuff for Wii.

This commit is contained in:
Themaister 2011-12-14 12:49:13 +01:00
parent 325a9fb48e
commit 534163a57f
7 changed files with 198 additions and 7 deletions

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@ -52,6 +52,7 @@
#define AUDIO_COREAUDIO 17
#define AUDIO_PS3 18
#define AUDIO_XENON360 20
#define AUDIO_WII 22
////////////////////////
#define INPUT_SDL 7
#define INPUT_X 12
@ -75,6 +76,8 @@
#define AUDIO_DEFAULT_DRIVER AUDIO_PS3
#elif defined(XENON)
#define AUDIO_DEFAULT_DRIVER AUDIO_XENON360
#elif defined(GEKKO)
#define AUDIO_DEFAULT_DRIVER AUDIO_WII
#elif defined(HAVE_ALSA)
#define AUDIO_DEFAULT_DRIVER AUDIO_ALSA
#elif defined(HAVE_PULSE)

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@ -29,9 +29,6 @@
#endif
static const audio_driver_t *audio_drivers[] = {
#ifdef __CELLOS_LV2__
&audio_ps3,
#endif
#ifdef HAVE_ALSA
&audio_alsa,
#endif
@ -68,9 +65,15 @@ static const audio_driver_t *audio_drivers[] = {
#ifdef HAVE_DYLIB
&audio_ext,
#endif
#ifdef __CELLOS_LV2__
&audio_ps3,
#endif
#ifdef XENON
&audio_xenon360,
#endif
#ifdef GEKKO
&audio_wii,
#endif
};
static const video_driver_t *video_drivers[] = {

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@ -169,6 +169,7 @@ extern const audio_driver_t audio_dsound;
extern const audio_driver_t audio_coreaudio;
extern const audio_driver_t audio_xenon360;
extern const audio_driver_t audio_ps3;
extern const audio_driver_t audio_wii;
extern const video_driver_t video_gl;
extern const video_driver_t video_xvideo;
extern const video_driver_t video_sdl;

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@ -407,6 +407,8 @@ static inline void ssnes_sleep(unsigned msec)
Sleep(msec);
#elif defined(XENON)
udelay(1000 * msec);
#elif defined(GEKKO)
usleep(1000 * msec);
#else
struct timespec tv = {
.tv_sec = msec / 1000,

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@ -62,9 +62,6 @@ static void set_defaults(void)
switch (AUDIO_DEFAULT_DRIVER)
{
case AUDIO_PS3:
def_audio = "ps3";
break;
case AUDIO_RSOUND:
def_audio = "rsound";
break;
@ -101,6 +98,12 @@ static void set_defaults(void)
case AUDIO_XENON360:
def_audio = "xenon360";
break;
case AUDIO_PS3:
def_audio = "ps3";
break;
case AUDIO_WII:
def_audio = "wii";
break;
default:
break;
}
@ -118,7 +121,7 @@ static void set_defaults(void)
break;
case INPUT_XENON360:
def_input = "xenon360";
break;
break;
default:
break;
}

147
wii/audio.c Normal file
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@ -0,0 +1,147 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "../driver.h"
#include <stdlib.h>
#include <stdbool.h>
#include "../general.h"
#include <gccore.h>
#include <ogcsys.h>
#define CHUNK_FRAMES 256
#define CHUNK_SIZE (CHUNK_FRAMES * sizeof(uint32_t))
#define BLOCKS 4
typedef struct
{
uint32_t data[BLOCKS][CHUNK_FRAMES];
volatile unsigned dma_busy;
volatile unsigned dma_next;
volatile unsigned dma_write;
size_t write_ptr;
lwpq_t cond;
bool nonblock;
} wii_audio_t;
static wii_audio_t *g_audio;
static void dma_callback(void)
{
g_audio->dma_busy = g_audio->dma_next;
g_audio->dma_next = (g_audio->dma_next + 1) & (BLOCKS - 1);
DCFlushRange(g_audio->data[g_audio->dma_next], CHUNK_SIZE);
AUDIO_InitDMA((u32)g_audio->data[g_audio->dma_next], CHUNK_SIZE);
LWP_ThreadSignal(g_audio->cond);
}
static void *wii_audio_init(const char *device, unsigned rate, unsigned latency)
{
static bool inited = false;
if (!inited)
{
AUDIO_Init(NULL);
AUDIO_SetDSPSampleRate(AI_SAMPLERATE_48KHZ);
g_settings.audio.out_rate = 48000;
AUDIO_RegisterDMACallback(dma_callback);
inited = true;
}
g_audio = memalign(32, sizeof(*g_audio));
memset(g_audio, 0, sizeof(*g_audio));
LWP_InitQueue(&g_audio->cond);
g_audio->dma_write = BLOCKS - 1;
DCFlushRange(g_audio->data, sizeof(g_audio->data));
AUDIO_InitDMA((u32)g_audio->data[g_audio->dma_next], CHUNK_SIZE);
AUDIO_StartDMA();
return g_audio;
}
static ssize_t wii_audio_write(void *data, const void *buf_, size_t size)
{
wii_audio_t *wa = data;
size_t frames = size >> 2;
const uint32_t *buf = buf_;
while (frames)
{
size_t to_write = CHUNK_FRAMES - wa->write_ptr;
if (frames < to_write)
to_write = frames;
while ((wa->write_ptr == wa->dma_next || wa->write_ptr == wa->dma_busy) && wa->nonblock)
LWP_ThreadSleep(wa->cond);
memcpy(wa->data[wa->dma_write] + wa->write_ptr, buf, to_write * sizeof(uint32_t));
wa->write_ptr += to_write;
frames -= to_write;
buf += to_write;
if (wa->write_ptr >= CHUNK_FRAMES)
{
wa->write_ptr -= CHUNK_FRAMES;
wa->dma_write = (wa->dma_write + 1) & (BLOCKS - 1);
}
}
return size;
}
static bool wii_audio_stop(void *data)
{
(void)data;
AUDIO_StopDMA();
return true;
}
static void wii_audio_set_nonblock_state(void *data, bool state)
{
wii_audio_t *wa = data;
wa->nonblock = state;
}
static bool wii_audio_start(void *data)
{
(void)data;
AUDIO_StartDMA();
return true;
}
static void wii_audio_free(void *data)
{
AUDIO_StopDMA();
if (data)
free(data);
g_audio = NULL;
}
const audio_driver_t audio_wii = {
.init = wii_audio_init,
.write = wii_audio_write,
.stop = wii_audio_stop,
.start = wii_audio_start,
.set_nonblock_state = wii_audio_set_nonblock_state,
.free = wii_audio_free,
.ident = "wii"
};

32
wii/main.c Normal file
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@ -0,0 +1,32 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#undef main
#include <stddef.h>
int ssnes_main(int argc, char **argv);
int main(void)
{
char arg0[] = "ssnes";
char arg1[] = "/path/to/game";
char *argv[] = { arg0, arg1, NULL };
return ssnes_main(sizeof(argv) / sizeof(argv[0]) - 1, argv);
}