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(Apple) Make apple_gfx_context.c.inl more self-contained
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@ -31,17 +31,12 @@
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#include <CoreVideo/CVOpenGLESTextureCache.h>
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#endif
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#define GLContextClass EAGLContext
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#elif defined(OSX)
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#define GLContextClass NSOpenGLContext
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/* RAGameView is a container on iOS;
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* on OSX these are both the same object
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*/
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#define g_view g_instance
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#endif
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#ifdef IOS
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@ -54,7 +49,6 @@ static UIView *g_pause_indicator_view;
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#endif
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static RAGameView* g_instance;
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static GLContextClass* g_context;
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@implementation RAGameView
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+ (RAGameView*)get
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@ -91,17 +85,19 @@ static GLContextClass* g_context;
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#ifdef OSX
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static void apple_gfx_ctx_update(void);
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static void apple_gfx_ctx_flush_buffer(void);
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- (void)setFrame:(NSRect)frameRect
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{
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[super setFrame:frameRect];
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if (g_context)
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[g_context update];
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apple_gfx_ctx_update();
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}
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- (void)display
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{
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[g_context flushBuffer];
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apple_gfx_ctx_flush_buffer();
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}
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/* Stop the annoying sound when pressing a key. */
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@ -3,6 +3,7 @@
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#include "../../gfx/gl_common.h"
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#ifdef IOS
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#define GLContextClass EAGLContext
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#define GLFrameworkID CFSTR("com.apple.opengles")
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#define RAScreen UIScreen
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@ -14,6 +15,7 @@
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#else
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@interface NSScreen (IOSCompat) @end
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@implementation NSScreen (IOSCompat)
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- (CGRect)bounds
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@ -24,11 +26,13 @@
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- (float) scale { return 1.0f; }
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@end
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#define GLContextClass NSOpenGLContext
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#define GLFrameworkID CFSTR("com.apple.opengl")
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#define RAScreen NSScreen
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#endif
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static GLContextClass* g_hw_ctx;
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static GLContextClass* g_context;
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static int g_fast_forward_skips;
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static bool g_is_syncing = true;
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@ -65,6 +69,18 @@ static RAScreen* get_chosen_screen(void)
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#endif
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}
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static void apple_gfx_ctx_update(void)
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{
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if (g_context)
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[g_context update];
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}
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static void apple_gfx_ctx_flush_buffer(void)
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{
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if (g_context)
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[g_context flushBuffer];
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}
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static bool apple_gfx_ctx_init(void *data)
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{
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(void)data;
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