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(PS3) Move PS3-specific FPS printing code to ps3_ctx.c
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7f238606c8
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@ -24,6 +24,8 @@
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#endif
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#endif
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#include "../gfx_common.h"
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#ifndef __PSL1GHT__
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#include <sys/spu_initialize.h>
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#endif
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@ -186,8 +188,23 @@ static void gfx_ctx_set_resize(unsigned width, unsigned height) { }
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static void gfx_ctx_update_window_title(void)
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{
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gl_t *gl = (gl_t*)driver.video_data;
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char buf[128];
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gfx_get_fps(buf, sizeof(buf), false);
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if (g_extern.lifecycle_mode_state & (1ULL << MODE_FPS_DRAW) &&
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gl->font_ctx)
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{
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#ifdef HAVE_LIBDBGFONT
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font_params_t params = {0};
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params.x = g_settings.video.msg_pos_x;
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params.y = 0.56f;
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params.scale = 1.04f;
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params.color = WHITE;
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gl->font_ctx->render_msg(gl, buf, ¶ms);
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#endif
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}
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}
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static void gfx_ctx_get_video_size(unsigned *width, unsigned *height)
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23
gfx/gl.c
23
gfx/gl.c
@ -50,10 +50,6 @@
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#include "shader_common.h"
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#ifdef __CELLOS_LV2__
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#define FPS_COUNTER
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#endif
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#ifdef ANDROID
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#include "../frontend/frontend_android.h"
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#endif
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@ -1493,25 +1489,6 @@ static bool gl_frame(void *data, const void *frame, unsigned width, unsigned hei
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gl_draw_texture(gl);
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#endif
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#ifdef FPS_COUNTER
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if (lifecycle_mode_state & (1ULL << MODE_FPS_DRAW))
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{
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char fps_txt[128];
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font_params_t params = {0};
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gfx_get_fps(fps_txt, sizeof(fps_txt), true);
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if (gl->font_ctx)
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{
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params.x = g_settings.video.msg_pos_x;
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params.y = 0.56f;
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params.scale = 1.04f;
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params.color = WHITE;
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gl->font_ctx->render_msg(gl, fps_txt, ¶ms);
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}
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}
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#endif
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if (msg && gl->font_ctx)
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gl->font_ctx->render_msg(gl, msg, NULL);
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