(PS3) Move PS3-specific FPS printing code to ps3_ctx.c

This commit is contained in:
twinaphex 2013-06-14 17:21:44 +02:00
parent 7f238606c8
commit 53df912321
2 changed files with 17 additions and 23 deletions

View File

@ -24,6 +24,8 @@
#endif #endif
#endif #endif
#include "../gfx_common.h"
#ifndef __PSL1GHT__ #ifndef __PSL1GHT__
#include <sys/spu_initialize.h> #include <sys/spu_initialize.h>
#endif #endif
@ -186,8 +188,23 @@ static void gfx_ctx_set_resize(unsigned width, unsigned height) { }
static void gfx_ctx_update_window_title(void) static void gfx_ctx_update_window_title(void)
{ {
gl_t *gl = (gl_t*)driver.video_data;
char buf[128]; char buf[128];
gfx_get_fps(buf, sizeof(buf), false); gfx_get_fps(buf, sizeof(buf), false);
if (g_extern.lifecycle_mode_state & (1ULL << MODE_FPS_DRAW) &&
gl->font_ctx)
{
#ifdef HAVE_LIBDBGFONT
font_params_t params = {0};
params.x = g_settings.video.msg_pos_x;
params.y = 0.56f;
params.scale = 1.04f;
params.color = WHITE;
gl->font_ctx->render_msg(gl, buf, &params);
#endif
}
} }
static void gfx_ctx_get_video_size(unsigned *width, unsigned *height) static void gfx_ctx_get_video_size(unsigned *width, unsigned *height)

View File

@ -50,10 +50,6 @@
#include "shader_common.h" #include "shader_common.h"
#ifdef __CELLOS_LV2__
#define FPS_COUNTER
#endif
#ifdef ANDROID #ifdef ANDROID
#include "../frontend/frontend_android.h" #include "../frontend/frontend_android.h"
#endif #endif
@ -1493,25 +1489,6 @@ static bool gl_frame(void *data, const void *frame, unsigned width, unsigned hei
gl_draw_texture(gl); gl_draw_texture(gl);
#endif #endif
#ifdef FPS_COUNTER
if (lifecycle_mode_state & (1ULL << MODE_FPS_DRAW))
{
char fps_txt[128];
font_params_t params = {0};
gfx_get_fps(fps_txt, sizeof(fps_txt), true);
if (gl->font_ctx)
{
params.x = g_settings.video.msg_pos_x;
params.y = 0.56f;
params.scale = 1.04f;
params.color = WHITE;
gl->font_ctx->render_msg(gl, fps_txt, &params);
}
}
#endif
if (msg && gl->font_ctx) if (msg && gl->font_ctx)
gl->font_ctx->render_msg(gl, msg, NULL); gl->font_ctx->render_msg(gl, msg, NULL);