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Fix crash in GLSL shader driver
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@ -1433,10 +1433,10 @@ static bool gl_glsl_set_coords(void *handle_data, void *shader_data,
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/* Avoid hitting malloc on every single regular quad draw. */
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size_t elems = 0;
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elems += (uni->color) * 4;
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elems += (uni->tex_coord) * 2;
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elems += (uni->vertex_coord) * 2;
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elems += (uni->lut_tex_coord) * 2;
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elems += (uni->color >= 0) * 4;
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elems += (uni->tex_coord >= 0) * 2;
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elems += (uni->vertex_coord >= 0) * 2;
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elems += (uni->lut_tex_coord >= 0) * 2;
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elems *= coords->vertices * sizeof(GLfloat);
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