(Android) Clean up native glue code + inline some stuff

This commit is contained in:
twinaphex 2012-11-03 22:52:41 +01:00
parent f4d6fedd44
commit 55562a96af
2 changed files with 399 additions and 440 deletions

View File

@ -68,50 +68,6 @@ static uint64_t state[MAX_PADS];
static int8_t state_device_ids[MAX_DEVICE_IDS];
static int64_t keycode_lut[LAST_KEYCODE];
static int32_t handle_touch(AInputEvent* event, int i)
{
RARCH_PERFORMANCE_INIT(handle_touch);
RARCH_PERFORMANCE_START(handle_touch);
#ifdef RARCH_INPUT_DEBUG
int source = AInputEvent_getSource(event);
switch(source)
{
case AINPUT_SOURCE_DPAD:
RARCH_LOG("AINPUT_SOURCE_DPAD, pad: %d.\n", i);
break;
case AINPUT_SOURCE_TOUCHSCREEN:
RARCH_LOG("AINPUT_SOURCE_TOUCHSCREEN, pad: %d.\n", i);
break;
case AINPUT_SOURCE_TOUCHPAD:
RARCH_LOG("AINPUT_SOURCE_TOUCHPAD, pad: %d.\n", i);
break;
case AINPUT_SOURCE_ANY:
RARCH_LOG("AINPUT_SOURCE_ANY, pad: %d.\n", i);
break;
case 0:
default:
RARCH_LOG("AINPUT_SOURCE_DEFAULT, pad: %d.\n", i);
break;
}
#endif
float x = AMotionEvent_getX(event, 0);
float y = AMotionEvent_getY(event, 0);
#ifdef RARCH_INPUT_DEBUG
RARCH_LOG("AINPUT_EVENT_TYPE_MOTION, pad: %d, x: %f, y: %f.\n", i, x, y);
#endif
state[i] &= ~((1 << RETRO_DEVICE_ID_JOYPAD_LEFT) | (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT) |
(1 << RETRO_DEVICE_ID_JOYPAD_UP) | (1 << RETRO_DEVICE_ID_JOYPAD_DOWN));
state[i] |= PRESSED_LEFT(x, y) ? (1 << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
state[i] |= PRESSED_RIGHT(x, y) ? (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
state[i] |= PRESSED_UP(x, y) ? (1 << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
state[i] |= PRESSED_DOWN(x, y) ? (1 << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
RARCH_PERFORMANCE_STOP(handle_touch);
return 1;
}
static void setup_keycode_lut(void)
{
for(int i = 0; i < LAST_KEYCODE; i++)
@ -316,7 +272,7 @@ static void android_input_poll(void *data)
{
(void)data;
// Read all pending events.
// Read all pending events.
int do_event;
struct android_app* android_app = g_android.app;
int id = ALooper_pollOnce(0, NULL, &do_event, NULL);
@ -350,7 +306,21 @@ static void android_input_poll(void *data)
#endif
if(type == AINPUT_EVENT_TYPE_MOTION)
handled = handle_touch(event, i);
{
float x = AMotionEvent_getX(event, 0);
float y = AMotionEvent_getY(event, 0);
#ifdef RARCH_INPUT_DEBUG
RARCH_LOG("AINPUT_EVENT_TYPE_MOTION, pad: %d, x: %f, y: %f.\n", i, x, y);
#endif
state[i] &= ~((1 << RETRO_DEVICE_ID_JOYPAD_LEFT) | (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT) |
(1 << RETRO_DEVICE_ID_JOYPAD_UP) | (1 << RETRO_DEVICE_ID_JOYPAD_DOWN));
state[i] |= PRESSED_LEFT(x, y) ? (1 << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
state[i] |= PRESSED_RIGHT(x, y) ? (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
state[i] |= PRESSED_UP(x, y) ? (1 << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
state[i] |= PRESSED_DOWN(x, y) ? (1 << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
handled = 1;
}
else if(input_state < (1 << RARCH_FIRST_META_KEY))
{
int action = AKeyEvent_getAction(event);

View File

@ -66,22 +66,6 @@ static void print_cur_config(struct android_app* android_app)
AConfiguration_getUiModeNight(android_app->config));
}
static void android_app_destroy(struct android_app* android_app)
{
RARCH_LOG("android_app_destroy!");
free_saved_state(android_app);
pthread_mutex_lock(&android_app->mutex);
if (android_app->inputQueue != NULL)
AInputQueue_detachLooper(android_app->inputQueue);
AConfiguration_delete(android_app->config);
android_app->destroyed = 1;
pthread_cond_broadcast(&android_app->cond);
pthread_mutex_unlock(&android_app->mutex);
// Can't touch android_app object after this.
}
static void android_get_char_argv(char *argv, size_t sizeof_argv, const char *arg_name)
{
JNIEnv *env;
@ -108,384 +92,6 @@ static void android_get_char_argv(char *argv, size_t sizeof_argv, const char *ar
(*rarch_vm)->DetachCurrentThread(rarch_vm);
}
#define MAX_ARGS 32
/**
* This is the main entry point of a native application that is using
* android_native_app_glue. It runs in its own thread, with its own
* event loop for receiving input events and doing other things.
*/
static void* android_app_entry(void* param)
{
struct android_app* android_app = (struct android_app*)param;
android_app->config = AConfiguration_new();
AConfiguration_fromAssetManager(android_app->config, android_app->activity->assetManager);
print_cur_config(android_app);
ALooper* looper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS);
ALooper_addFd(looper, android_app->msgread, LOOPER_ID_MAIN, ALOOPER_EVENT_INPUT, NULL, NULL);
android_app->looper = looper;
pthread_mutex_lock(&android_app->mutex);
android_app->running = 1;
pthread_cond_broadcast(&android_app->cond);
pthread_mutex_unlock(&android_app->mutex);
memset(&g_android, 0, sizeof(g_android));
g_android.app = android_app;
char rom_path[512];
char libretro_path[512];
// Get arguments */
android_get_char_argv(rom_path, sizeof(rom_path), "ROM");
android_get_char_argv(libretro_path, sizeof(libretro_path), "LIBRETRO");
RARCH_LOG("Checking arguments passed...\n");
RARCH_LOG("ROM Filename: [%s].\n", rom_path);
RARCH_LOG("Libretro path: [%s].\n", libretro_path);
/* ugly hack for now - hardcode libretro path to 'allowed' dir */
snprintf(libretro_path, sizeof(libretro_path), "/data/data/com.retroarch/lib/libretro.so");
int argc = 0;
char *argv[MAX_ARGS] = {NULL};
argv[argc++] = strdup("retroarch");
argv[argc++] = strdup(rom_path);
argv[argc++] = strdup("-L");
argv[argc++] = strdup(libretro_path);
argv[argc++] = strdup("-v");
if (android_app->savedState != NULL)
{
// We are starting with a previous saved state; restore from it.
RARCH_LOG("Restoring reentrant savestate.\n");
g_android.state = *(struct saved_state*)android_app->savedState;
g_android.input_state = g_android.state.input_state;
}
bool rarch_reentrant = (g_android.input_state & (1ULL << RARCH_REENTRANT));
if(rarch_reentrant)
{
RARCH_LOG("Native Activity started (reentrant).\n");
}
else
{
RARCH_LOG("Native Activity started.\n");
rarch_main_clear_state();
}
g_extern.verbose = true;
while(!(g_android.input_state & (1ULL << RARCH_WINDOW_READY)))
{
// Read all pending events.
int id;
// Block forever waiting for events.
while ((id = ALooper_pollOnce(0, NULL, 0, NULL)) >= 0)
{
// Process this event.
if (id)
{
int8_t cmd;
if (read(android_app->msgread, &cmd, sizeof(cmd)) == sizeof(cmd))
{
if(cmd == APP_CMD_SAVE_STATE)
free_saved_state(android_app);
}
else
cmd = -1;
engine_handle_cmd(android_app, cmd);
}
// Check if we are exiting.
if (android_app->destroyRequested != 0)
goto exit;
}
}
int init_ret;
if (rarch_reentrant)
{
init_ret = 0;
/* We've done everything state-wise needed for RARCH_REENTRANT,
* get rid of it now */
g_android.input_state |= ~(1ULL << RARCH_REENTRANT);
}
else if ((init_ret = rarch_main_init(argc, argv)) != 0)
{
RARCH_LOG("Initialization failed.\n");
g_android.input_state |= (1ULL << RARCH_QUIT_KEY);
g_android.input_state |= (1ULL << RARCH_KILL);
}
if (init_ret == 0)
{
RARCH_LOG("Initializing succeeded.\n");
RARCH_LOG("RetroArch started.\n");
rarch_init_msg_queue();
while (rarch_main_iterate());
RARCH_LOG("RetroArch stopped.\n");
}
exit:
if(g_android.input_state & (1ULL << RARCH_QUIT_KEY))
{
RARCH_LOG("Deinitializing RetroArch...\n");
rarch_main_deinit();
rarch_deinit_msg_queue();
#ifdef PERF_TEST
rarch_perf_log();
#endif
rarch_main_clear_state();
/* Make sure to quit RetroArch later on too */
g_android.input_state |= (1ULL << RARCH_KILL);
}
if(g_android.input_state & (1ULL << RARCH_KILL))
{
android_app_destroy(android_app);
exit(0);
}
return NULL;
}
static void android_app_write_cmd(struct android_app* android_app, int8_t cmd)
{
if (write(android_app->msgwrite, &cmd, sizeof(cmd)) != sizeof(cmd))
RARCH_ERR("Failure writing android_app cmd: %s\n", strerror(errno));
}
static void android_app_set_input(struct android_app* android_app, AInputQueue* inputQueue)
{
pthread_mutex_lock(&android_app->mutex);
android_app->pendingInputQueue = inputQueue;
android_app_write_cmd(android_app, APP_CMD_INPUT_CHANGED);
while (android_app->inputQueue != android_app->pendingInputQueue)
pthread_cond_wait(&android_app->cond, &android_app->mutex);
pthread_mutex_unlock(&android_app->mutex);
}
static void android_app_set_window(struct android_app* android_app, ANativeWindow* window)
{
pthread_mutex_lock(&android_app->mutex);
if (android_app->pendingWindow != NULL)
android_app_write_cmd(android_app, APP_CMD_TERM_WINDOW);
android_app->pendingWindow = window;
if (window != NULL)
android_app_write_cmd(android_app, APP_CMD_INIT_WINDOW);
while (android_app->window != android_app->pendingWindow)
pthread_cond_wait(&android_app->cond, &android_app->mutex);
pthread_mutex_unlock(&android_app->mutex);
}
static void android_app_set_activity_state(struct android_app* android_app, int8_t cmd)
{
pthread_mutex_lock(&android_app->mutex);
android_app_write_cmd(android_app, cmd);
while (android_app->activityState != cmd)
pthread_cond_wait(&android_app->cond, &android_app->mutex);
pthread_mutex_unlock(&android_app->mutex);
}
static void android_app_free(struct android_app* android_app)
{
pthread_mutex_lock(&android_app->mutex);
android_app_write_cmd(android_app, APP_CMD_DESTROY);
while (!android_app->destroyed)
pthread_cond_wait(&android_app->cond, &android_app->mutex);
pthread_mutex_unlock(&android_app->mutex);
close(android_app->msgread);
close(android_app->msgwrite);
pthread_cond_destroy(&android_app->cond);
pthread_mutex_destroy(&android_app->mutex);
free(android_app);
}
static void onDestroy(ANativeActivity* activity)
{
RARCH_LOG("Destroy: %p\n", activity);
android_app_free((struct android_app*)activity->instance);
}
static void onStart(ANativeActivity* activity)
{
RARCH_LOG("Start: %p\n", activity);
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_START);
}
static void onResume(ANativeActivity* activity)
{
RARCH_LOG("Resume: %p\n", activity);
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_RESUME);
}
static void* onSaveInstanceState(ANativeActivity* activity, size_t* outLen)
{
struct android_app* android_app = (struct android_app*)activity->instance;
void* savedState = NULL;
RARCH_LOG("SaveInstanceState: %p\n", activity);
pthread_mutex_lock(&android_app->mutex);
android_app->stateSaved = 0;
android_app_write_cmd(android_app, APP_CMD_SAVE_STATE);
while (!android_app->stateSaved)
pthread_cond_wait(&android_app->cond, &android_app->mutex);
if (android_app->savedState != NULL)
{
savedState = android_app->savedState;
*outLen = android_app->savedStateSize;
android_app->savedState = NULL;
android_app->savedStateSize = 0;
}
pthread_mutex_unlock(&android_app->mutex);
return savedState;
}
static void onPause(ANativeActivity* activity)
{
RARCH_LOG("Pause: %p\n", activity);
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_PAUSE);
}
static void onStop(ANativeActivity* activity)
{
RARCH_LOG("Stop: %p\n", activity);
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_STOP);
}
static void onConfigurationChanged(ANativeActivity* activity)
{
struct android_app* android_app = (struct android_app*)activity->instance;
RARCH_LOG("ConfigurationChanged: %p\n", activity);
android_app_write_cmd(android_app, APP_CMD_CONFIG_CHANGED);
}
static void onLowMemory(ANativeActivity* activity)
{
struct android_app* android_app = (struct android_app*)activity->instance;
RARCH_LOG("LowMemory: %p\n", activity);
android_app_write_cmd(android_app, APP_CMD_LOW_MEMORY);
}
static void onWindowFocusChanged(ANativeActivity* activity, int focused)
{
RARCH_LOG("WindowFocusChanged: %p -- %d\n", activity, focused);
android_app_write_cmd((struct android_app*)activity->instance,
focused ? APP_CMD_GAINED_FOCUS : APP_CMD_LOST_FOCUS);
}
static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window)
{
RARCH_LOG("NativeWindowCreated: %p -- %p\n", activity, window);
android_app_set_window((struct android_app*)activity->instance, window);
}
static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* window)
{
RARCH_LOG("NativeWindowDestroyed: %p -- %p\n", activity, window);
android_app_set_window((struct android_app*)activity->instance, NULL);
}
static void onInputQueueCreated(ANativeActivity* activity, AInputQueue* queue)
{
RARCH_LOG("InputQueueCreated: %p -- %p\n", activity, queue);
android_app_set_input((struct android_app*)activity->instance, queue);
}
static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue)
{
RARCH_LOG("InputQueueDestroyed: %p -- %p\n", activity, queue);
android_app_set_input((struct android_app*)activity->instance, NULL);
}
// --------------------------------------------------------------------
// Native activity interaction (called from main thread)
// --------------------------------------------------------------------
void ANativeActivity_onCreate(ANativeActivity* activity,
void* savedState, size_t savedStateSize)
{
RARCH_LOG("Creating: %p\n", activity);
activity->callbacks->onDestroy = onDestroy;
activity->callbacks->onStart = onStart;
activity->callbacks->onResume = onResume;
activity->callbacks->onSaveInstanceState = onSaveInstanceState;
activity->callbacks->onPause = onPause;
activity->callbacks->onStop = onStop;
activity->callbacks->onConfigurationChanged = onConfigurationChanged;
activity->callbacks->onLowMemory = onLowMemory;
activity->callbacks->onWindowFocusChanged = onWindowFocusChanged;
activity->callbacks->onNativeWindowCreated = onNativeWindowCreated;
activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed;
activity->callbacks->onInputQueueCreated = onInputQueueCreated;
activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed;
struct android_app* android_app = (struct android_app*)malloc(sizeof(struct android_app));
memset(android_app, 0, sizeof(struct android_app));
android_app->activity = activity;
pthread_mutex_init(&android_app->mutex, NULL);
pthread_cond_init(&android_app->cond, NULL);
if (savedState != NULL)
{
android_app->savedState = malloc(savedStateSize);
android_app->savedStateSize = savedStateSize;
memcpy(android_app->savedState, savedState, savedStateSize);
}
int msgpipe[2];
if (pipe(msgpipe))
{
RARCH_ERR("could not create pipe: %s.\n", strerror(errno));
activity->instance = NULL;
}
else
{
android_app->msgread = msgpipe[0];
android_app->msgwrite = msgpipe[1];
pthread_attr_t attr;
pthread_attr_init(&attr);
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
pthread_create(&android_app->thread, &attr, android_app_entry, android_app);
// Wait for thread to start.
pthread_mutex_lock(&android_app->mutex);
while (!android_app->running)
pthread_cond_wait(&android_app->cond, &android_app->mutex);
pthread_mutex_unlock(&android_app->mutex);
activity->instance = android_app;
}
}
/**
* Process the next main command.
*/
@ -647,4 +253,387 @@ void engine_handle_cmd(struct android_app* android_app, int32_t cmd)
}
}
#define MAX_ARGS 32
/**
* This is the main entry point of a native application that is using
* android_native_app_glue. It runs in its own thread, with its own
* event loop for receiving input events and doing other things.
*/
static void* android_app_entry(void* param)
{
struct android_app* android_app = (struct android_app*)param;
android_app->config = AConfiguration_new();
AConfiguration_fromAssetManager(android_app->config, android_app->activity->assetManager);
print_cur_config(android_app);
ALooper* looper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS);
ALooper_addFd(looper, android_app->msgread, LOOPER_ID_MAIN, ALOOPER_EVENT_INPUT, NULL, NULL);
android_app->looper = looper;
pthread_mutex_lock(&android_app->mutex);
android_app->running = 1;
pthread_cond_broadcast(&android_app->cond);
pthread_mutex_unlock(&android_app->mutex);
memset(&g_android, 0, sizeof(g_android));
g_android.app = android_app;
char rom_path[512];
char libretro_path[512];
// Get arguments */
android_get_char_argv(rom_path, sizeof(rom_path), "ROM");
android_get_char_argv(libretro_path, sizeof(libretro_path), "LIBRETRO");
RARCH_LOG("Checking arguments passed...\n");
RARCH_LOG("ROM Filename: [%s].\n", rom_path);
RARCH_LOG("Libretro path: [%s].\n", libretro_path);
/* ugly hack for now - hardcode libretro path to 'allowed' dir */
snprintf(libretro_path, sizeof(libretro_path), "/data/data/com.retroarch/lib/libretro.so");
int argc = 0;
char *argv[MAX_ARGS] = {NULL};
argv[argc++] = strdup("retroarch");
argv[argc++] = strdup(rom_path);
argv[argc++] = strdup("-L");
argv[argc++] = strdup(libretro_path);
argv[argc++] = strdup("-v");
if (android_app->savedState != NULL)
{
// We are starting with a previous saved state; restore from it.
RARCH_LOG("Restoring reentrant savestate.\n");
g_android.state = *(struct saved_state*)android_app->savedState;
g_android.input_state = g_android.state.input_state;
}
bool rarch_reentrant = (g_android.input_state & (1ULL << RARCH_REENTRANT));
if(rarch_reentrant)
{
RARCH_LOG("Native Activity started (reentrant).\n");
}
else
{
RARCH_LOG("Native Activity started.\n");
rarch_main_clear_state();
}
g_extern.verbose = true;
while(!(g_android.input_state & (1ULL << RARCH_WINDOW_READY)))
{
// Read all pending events.
int id;
// Block forever waiting for events.
while ((id = ALooper_pollOnce(0, NULL, 0, NULL)) >= 0)
{
// Process this event.
if (id)
{
int8_t cmd;
if (read(android_app->msgread, &cmd, sizeof(cmd)) == sizeof(cmd))
{
if(cmd == APP_CMD_SAVE_STATE)
free_saved_state(android_app);
}
else
cmd = -1;
engine_handle_cmd(android_app, cmd);
}
// Check if we are exiting.
if (android_app->destroyRequested != 0)
goto exit;
}
}
int init_ret;
if (rarch_reentrant)
{
init_ret = 0;
/* We've done everything state-wise needed for RARCH_REENTRANT,
* get rid of it now */
g_android.input_state |= ~(1ULL << RARCH_REENTRANT);
}
else if ((init_ret = rarch_main_init(argc, argv)) != 0)
{
RARCH_LOG("Initialization failed.\n");
g_android.input_state |= (1ULL << RARCH_QUIT_KEY);
g_android.input_state |= (1ULL << RARCH_KILL);
}
if (init_ret == 0)
{
RARCH_LOG("Initializing succeeded.\n");
RARCH_LOG("RetroArch started.\n");
rarch_init_msg_queue();
while (rarch_main_iterate());
RARCH_LOG("RetroArch stopped.\n");
}
exit:
if(g_android.input_state & (1ULL << RARCH_QUIT_KEY))
{
RARCH_LOG("Deinitializing RetroArch...\n");
rarch_main_deinit();
rarch_deinit_msg_queue();
#ifdef PERF_TEST
rarch_perf_log();
#endif
rarch_main_clear_state();
/* Make sure to quit RetroArch later on too */
g_android.input_state |= (1ULL << RARCH_KILL);
}
if(g_android.input_state & (1ULL << RARCH_KILL))
{
RARCH_LOG("android_app_destroy!");
free_saved_state(android_app);
pthread_mutex_lock(&android_app->mutex);
if (android_app->inputQueue != NULL)
AInputQueue_detachLooper(android_app->inputQueue);
AConfiguration_delete(android_app->config);
android_app->destroyed = 1;
pthread_cond_broadcast(&android_app->cond);
pthread_mutex_unlock(&android_app->mutex);
// Can't touch android_app object after this.
exit(0);
}
return NULL;
}
static void android_app_write_cmd(struct android_app* android_app, int8_t cmd)
{
if (write(android_app->msgwrite, &cmd, sizeof(cmd)) != sizeof(cmd))
RARCH_ERR("Failure writing android_app cmd: %s\n", strerror(errno));
}
static void android_app_set_input(struct android_app* android_app, AInputQueue* inputQueue)
{
pthread_mutex_lock(&android_app->mutex);
android_app->pendingInputQueue = inputQueue;
android_app_write_cmd(android_app, APP_CMD_INPUT_CHANGED);
while (android_app->inputQueue != android_app->pendingInputQueue)
pthread_cond_wait(&android_app->cond, &android_app->mutex);
pthread_mutex_unlock(&android_app->mutex);
}
static void android_app_set_window(struct android_app* android_app, ANativeWindow* window)
{
pthread_mutex_lock(&android_app->mutex);
if (android_app->pendingWindow != NULL)
android_app_write_cmd(android_app, APP_CMD_TERM_WINDOW);
android_app->pendingWindow = window;
if (window != NULL)
android_app_write_cmd(android_app, APP_CMD_INIT_WINDOW);
while (android_app->window != android_app->pendingWindow)
pthread_cond_wait(&android_app->cond, &android_app->mutex);
pthread_mutex_unlock(&android_app->mutex);
}
static void android_app_set_activity_state(struct android_app* android_app, int8_t cmd)
{
pthread_mutex_lock(&android_app->mutex);
android_app_write_cmd(android_app, cmd);
while (android_app->activityState != cmd)
pthread_cond_wait(&android_app->cond, &android_app->mutex);
pthread_mutex_unlock(&android_app->mutex);
}
static void onDestroy(ANativeActivity* activity)
{
RARCH_LOG("Destroy: %p\n", activity);
struct android_app* android_app = (struct android_app*)activity->instance;
pthread_mutex_lock(&android_app->mutex);
android_app_write_cmd(android_app, APP_CMD_DESTROY);
while (!android_app->destroyed)
pthread_cond_wait(&android_app->cond, &android_app->mutex);
pthread_mutex_unlock(&android_app->mutex);
close(android_app->msgread);
close(android_app->msgwrite);
pthread_cond_destroy(&android_app->cond);
pthread_mutex_destroy(&android_app->mutex);
free(android_app);
}
static void onStart(ANativeActivity* activity)
{
RARCH_LOG("Start: %p\n", activity);
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_START);
}
static void onResume(ANativeActivity* activity)
{
RARCH_LOG("Resume: %p\n", activity);
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_RESUME);
}
static void* onSaveInstanceState(ANativeActivity* activity, size_t* outLen)
{
struct android_app* android_app = (struct android_app*)activity->instance;
void* savedState = NULL;
RARCH_LOG("SaveInstanceState: %p\n", activity);
pthread_mutex_lock(&android_app->mutex);
android_app->stateSaved = 0;
android_app_write_cmd(android_app, APP_CMD_SAVE_STATE);
while (!android_app->stateSaved)
pthread_cond_wait(&android_app->cond, &android_app->mutex);
if (android_app->savedState != NULL)
{
savedState = android_app->savedState;
*outLen = android_app->savedStateSize;
android_app->savedState = NULL;
android_app->savedStateSize = 0;
}
pthread_mutex_unlock(&android_app->mutex);
return savedState;
}
static void onPause(ANativeActivity* activity)
{
RARCH_LOG("Pause: %p\n", activity);
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_PAUSE);
}
static void onStop(ANativeActivity* activity)
{
RARCH_LOG("Stop: %p\n", activity);
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_STOP);
}
static void onConfigurationChanged(ANativeActivity* activity)
{
struct android_app* android_app = (struct android_app*)activity->instance;
RARCH_LOG("ConfigurationChanged: %p\n", activity);
android_app_write_cmd(android_app, APP_CMD_CONFIG_CHANGED);
}
static void onLowMemory(ANativeActivity* activity)
{
struct android_app* android_app = (struct android_app*)activity->instance;
RARCH_LOG("LowMemory: %p\n", activity);
android_app_write_cmd(android_app, APP_CMD_LOW_MEMORY);
}
static void onWindowFocusChanged(ANativeActivity* activity, int focused)
{
RARCH_LOG("WindowFocusChanged: %p -- %d\n", activity, focused);
android_app_write_cmd((struct android_app*)activity->instance,
focused ? APP_CMD_GAINED_FOCUS : APP_CMD_LOST_FOCUS);
}
static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window)
{
RARCH_LOG("NativeWindowCreated: %p -- %p\n", activity, window);
android_app_set_window((struct android_app*)activity->instance, window);
}
static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* window)
{
RARCH_LOG("NativeWindowDestroyed: %p -- %p\n", activity, window);
android_app_set_window((struct android_app*)activity->instance, NULL);
}
static void onInputQueueCreated(ANativeActivity* activity, AInputQueue* queue)
{
RARCH_LOG("InputQueueCreated: %p -- %p\n", activity, queue);
android_app_set_input((struct android_app*)activity->instance, queue);
}
static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue)
{
RARCH_LOG("InputQueueDestroyed: %p -- %p\n", activity, queue);
android_app_set_input((struct android_app*)activity->instance, NULL);
}
// --------------------------------------------------------------------
// Native activity interaction (called from main thread)
// --------------------------------------------------------------------
void ANativeActivity_onCreate(ANativeActivity* activity,
void* savedState, size_t savedStateSize)
{
RARCH_LOG("Creating Native Activity: %p\n", activity);
activity->callbacks->onDestroy = onDestroy;
activity->callbacks->onStart = onStart;
activity->callbacks->onResume = onResume;
activity->callbacks->onSaveInstanceState = onSaveInstanceState;
activity->callbacks->onPause = onPause;
activity->callbacks->onStop = onStop;
activity->callbacks->onConfigurationChanged = onConfigurationChanged;
activity->callbacks->onLowMemory = onLowMemory;
activity->callbacks->onWindowFocusChanged = onWindowFocusChanged;
activity->callbacks->onNativeWindowCreated = onNativeWindowCreated;
activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed;
activity->callbacks->onInputQueueCreated = onInputQueueCreated;
activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed;
struct android_app* android_app = (struct android_app*)malloc(sizeof(struct android_app));
memset(android_app, 0, sizeof(struct android_app));
android_app->activity = activity;
pthread_mutex_init(&android_app->mutex, NULL);
pthread_cond_init(&android_app->cond, NULL);
if (savedState != NULL)
{
android_app->savedState = malloc(savedStateSize);
android_app->savedStateSize = savedStateSize;
memcpy(android_app->savedState, savedState, savedStateSize);
}
int msgpipe[2];
if (pipe(msgpipe))
{
RARCH_ERR("could not create pipe: %s.\n", strerror(errno));
activity->instance = NULL;
}
else
{
android_app->msgread = msgpipe[0];
android_app->msgwrite = msgpipe[1];
pthread_attr_t attr;
pthread_attr_init(&attr);
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
pthread_create(&android_app->thread, &attr, android_app_entry, android_app);
// Wait for thread to start.
pthread_mutex_lock(&android_app->mutex);
while (!android_app->running)
pthread_cond_wait(&android_app->cond, &android_app->mutex);
pthread_mutex_unlock(&android_app->mutex);
activity->instance = android_app;
}
}