Merge pull request #5062 from bubuleur/patch-1

Update translation french
This commit is contained in:
Twinaphex 2017-06-15 16:22:10 +02:00 committed by GitHub
commit 55e6ddc88e

View File

@ -12,31 +12,31 @@ MSG_HASH(
)
MSG_HASH(
MSG_UNKNOWN_NETPLAY_COMMAND_RECEIVED,
"Unknown netplay command received"
"Commande reçue netplay inconnu"
)
MSG_HASH(
MSG_FILE_ALREADY_EXISTS_SAVING_TO_BACKUP_BUFFER,
"File already exists. Saving to backup buffer"
"Le fichier existe déjà. Enregistrement dans la mémoire tampon de sauvegarde"
)
MSG_HASH(
MSG_GOT_CONNECTION_FROM,
"Got connection from: \"%s\""
"Avoir une connexion de: \"%s\""
)
MSG_HASH(
MSG_GOT_CONNECTION_FROM_NAME,
"Got connection from: \"%s (%s)\""
"Avoir une connexion de: \"%s (%s)\""
)
MSG_HASH(
MSG_NO_ARGUMENTS_SUPPLIED_AND_NO_MENU_BUILTIN,
"No arguments supplied and no menu builtin, displaying help..."
"Pas d'arguments fournis et aucun menu intégré, affichant de l'aide..."
)
MSG_HASH(
MSG_NETPLAY_USERS_HAS_FLIPPED,
"Netplay users has flipped"
"Les utilisateurs de Netplay ont étaient renversé"
)
MSG_HASH(
MSG_SETTING_DISK_IN_TRAY,
"Setting disk in tray"
"Réglage du disque dans la barre d'état"
)
MSG_HASH(
MSG_WAITING_FOR_CLIENT,
@ -44,7 +44,7 @@ MSG_HASH(
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_SHARED_CONTEXT,
"Give hardware-rendered cores their own private context. Avoids having to assume hardware state changes inbetween frames."
"Donner aux noyaux matériels leur propre contexte privé. Evite d'assumer des modifications d'état matériel entre les images."
)
MSG_HASH(
MENU_ENUM_SUBLABEL_MENU_SETTINGS,
@ -88,7 +88,7 @@ MSG_HASH(
)
MSG_HASH(
MSG_SORRY_UNIMPLEMENTED_CORES_DONT_DEMAND_CONTENT_NETPLAY,
"Sorry, unimplemented: cores that don't demand content cannot participate in netplay."
"Désolé, sans mise en œuvre: les noyaux qui n'exigent pas de contenu ne peuvent pas participer au jeu de base."
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_ACCOUNTS_CHEEVOS_PASSWORD,
@ -96,7 +96,7 @@ MSG_HASH(
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_ACCOUNTS_CHEEVOS_SETTINGS,
"Accounts Cheevos"
"Comptes Cheevos"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_ACCOUNTS_CHEEVOS_USERNAME,
@ -108,7 +108,7 @@ MSG_HASH(
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_ACCOUNTS_LIST_END,
"Accounts List Endpoint"
"Nom de liste des comptes"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_ACCOUNTS_RETRO_ACHIEVEMENTS,
@ -739,7 +739,7 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_POLL_TYPE_BEHAVIOR_LATE,
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_POLL_TYPE_BEHAVIOR_NORMAL,
"Normal")
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_PREFER_FRONT_TOUCH,
"Prefer Front Touch")
"Préférer le contact avant")
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_REMAPPING_DIRECTORY,
"Dossier de remaps d'entrées")
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_REMAP_BINDS_ENABLE,
@ -879,11 +879,11 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_NEAREST,
MSG_HASH(MENU_ENUM_LABEL_VALUE_NETPLAY,
"Jeu en réseau")
MSG_HASH(MENU_ENUM_LABEL_VALUE_NETPLAY_CHECK_FRAMES,
"Netplay Check Frames")
"Frames de vérification de Netplay")
MSG_HASH(MENU_ENUM_LABEL_VALUE_NETPLAY_CLIENT_SWAP_INPUT,
"Inverser les entrées du jeu en réseau")
MSG_HASH(MENU_ENUM_LABEL_VALUE_NETPLAY_DELAY_FRAMES,
"Netplay Delay Frames")
"Frames de retard de Netplay")
MSG_HASH(MENU_ENUM_LABEL_VALUE_NETPLAY_DISCONNECT,
"Déconnexion")
MSG_HASH(MENU_ENUM_LABEL_VALUE_NETPLAY_ENABLE,
@ -893,7 +893,7 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_NETPLAY_ENABLE_CLIENT,
MSG_HASH(MENU_ENUM_LABEL_VALUE_NETPLAY_ENABLE_HOST,
"Commencer l'hébergement")
MSG_HASH(MENU_ENUM_LABEL_VALUE_NETPLAY_DISABLE_HOST,
"Stop netplay host")
"Arrêtez l'hôte de netplay")
MSG_HASH(MENU_ENUM_LABEL_VALUE_NETPLAY_IP_ADDRESS,
"Adresse IP")
MSG_HASH(MENU_ENUM_LABEL_VALUE_NETPLAY_MODE,
@ -1731,7 +1731,7 @@ MSG_HASH(MSG_COULD_NOT_FIND_COMPATIBLE_SYSTEM,
MSG_HASH(MSG_COULD_NOT_FIND_VALID_DATA_TRACK,
"Impossible de trouver de données valides.")
MSG_HASH(MSG_COULD_NOT_OPEN_DATA_TRACK,
"could not open data track")
"Impossible d'ouvrir la piste de données")
MSG_HASH(MSG_COULD_NOT_READ_CONTENT_FILE,
"Impossible de lire le contenu du fichier")
MSG_HASH(MSG_COULD_NOT_READ_MOVIE_HEADER,