mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-22 10:49:02 +00:00
Adding remaining netplay menu options
A couple fixes are still necessary for the client, in particular to recover a "lost" hostname, but now it is possible to start server or client mid-stream, and to disconnect intentionally.
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03c9dab93a
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567da56048
@ -3288,6 +3288,11 @@ static int action_ok_netplay_enable_host(const char *path,
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/* Kill it! */
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command_event(CMD_EVENT_NETPLAY_DEINIT, NULL);
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}
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else
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{
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/* We were already hosting! */
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return generic_action_ok_command(CMD_EVENT_RESUME);
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}
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}
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global->netplay.is_client = false;
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@ -3305,19 +3310,52 @@ static int action_ok_netplay_enable_host(const char *path,
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if (!netplay_was_on && !core_set_netplay_callbacks())
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return -1;
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return 0;
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return generic_action_ok_command(CMD_EVENT_RESUME);
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}
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static int action_ok_netplay_enable_client(const char *path,
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const char *label, unsigned type, size_t idx, size_t entry_idx)
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{
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return 0;
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bool netplay_was_on = false;
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global_t *global = global_get_ptr();
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global->netplay.enable = true;
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if (netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_DATA_INITED, NULL))
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{
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netplay_was_on = true;
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/* Kill it! */
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command_event(CMD_EVENT_NETPLAY_DEINIT, NULL);
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}
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global->netplay.is_client = true;
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/* FIXME global->netplay.server[0] = '\0'; */
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/* FIXME: We can't do anything without a host specified */
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if (!global->netplay.server[0])
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strcpy(global->netplay.server, "127.0.0.1");
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/* If we haven't yet started, this will load on its own */
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if (!content_is_inited())
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return 0;
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/* Enable Netplay itself */
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if (!command_event(CMD_EVENT_NETPLAY_INIT, NULL))
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return -1;
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/* Then make sure we use Netplay's callbacks */
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if (!netplay_was_on && !core_set_netplay_callbacks())
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return -1;
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return generic_action_ok_command(CMD_EVENT_RESUME);
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}
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static int action_ok_netplay_disconnect(const char *path,
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const char *label, unsigned type, size_t idx, size_t entry_idx)
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{
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return 0;
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netplay_driver_ctl(RARCH_NETPLAY_CTL_DISCONNECT, NULL);
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return generic_action_ok_command(CMD_EVENT_RESUME);
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}
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static int is_rdb_entry(enum msg_hash_enums enum_idx)
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@ -4275,15 +4275,15 @@ bool menu_displaylist_ctl(enum menu_displaylist_ctl_state type, void *data)
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menu_displaylist_parse_settings_enum(menu, info,
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MENU_ENUM_LABEL_ADD_CONTENT_LIST,
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PARSE_ACTION, false);
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#if defined(HAVE_NETWORKING)
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menu_displaylist_parse_settings_enum(menu, info,
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MENU_ENUM_LABEL_ONLINE_UPDATER,
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PARSE_ACTION, false);
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#endif
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#if defined(HAVE_NETPLAY)
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menu_displaylist_parse_settings_enum(menu, info,
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MENU_ENUM_LABEL_NETPLAY,
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PARSE_ACTION, false);
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#endif
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#if defined(HAVE_NETWORKING)
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menu_displaylist_parse_settings_enum(menu, info,
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MENU_ENUM_LABEL_ONLINE_UPDATER,
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PARSE_ACTION, false);
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#endif
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menu_displaylist_parse_settings_enum(menu, info,
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MENU_ENUM_LABEL_SETTINGS, PARSE_ACTION, false);
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@ -2187,17 +2187,6 @@ static bool setting_append_list(
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parent_group);
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menu_settings_list_current_add_enum_idx(list, list_info, MENU_ENUM_LABEL_ADD_CONTENT_LIST);
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#if defined(HAVE_NETWORKING)
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CONFIG_ACTION(
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list, list_info,
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msg_hash_to_str(MENU_ENUM_LABEL_ONLINE_UPDATER),
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msg_hash_to_str(MENU_ENUM_LABEL_VALUE_ONLINE_UPDATER),
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&group_info,
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&subgroup_info,
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parent_group);
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menu_settings_list_current_add_enum_idx(list, list_info, MENU_ENUM_LABEL_ONLINE_UPDATER);
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#endif
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#if defined(HAVE_NETPLAY)
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CONFIG_ACTION(
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list, list_info,
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@ -2209,6 +2198,17 @@ static bool setting_append_list(
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menu_settings_list_current_add_enum_idx(list, list_info, MENU_ENUM_LABEL_NETPLAY);
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#endif
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#if defined(HAVE_NETWORKING)
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CONFIG_ACTION(
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list, list_info,
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msg_hash_to_str(MENU_ENUM_LABEL_ONLINE_UPDATER),
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msg_hash_to_str(MENU_ENUM_LABEL_VALUE_ONLINE_UPDATER),
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&group_info,
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&subgroup_info,
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parent_group);
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menu_settings_list_current_add_enum_idx(list, list_info, MENU_ENUM_LABEL_ONLINE_UPDATER);
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#endif
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CONFIG_ACTION(
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list, list_info,
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msg_hash_to_str(MENU_ENUM_LABEL_SETTINGS),
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@ -1272,38 +1272,18 @@ void netplay_load_savestate(netplay_t *netplay, retro_ctx_serialize_info_t *seri
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}
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/**
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* netplay_reconnect
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* netplay_disconnect
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* @netplay : pointer to netplay object
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*
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* Reconnect netplay. Only does anything as a client, and only if netplay isn't
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* currently connected.
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* Disconnect netplay.
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*
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* Returns: true (1) if successful, false (0) if unsuccessful, false (0) if not
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* client or already connected.
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* Returns: true (1) if successful. At present, cannot fail.
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**/
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bool netplay_reconnect(netplay_t *netplay)
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bool netplay_disconnect(netplay_t *netplay)
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{
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/* FIXME: This function has some things remembered in netplay, some things
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* brought back from global */
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global_t *global = global_get_ptr();
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if (!netplay || netplay->has_connection || netplay->is_server)
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{
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return false;
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}
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if (!init_socket(netplay, global->netplay.server, netplay->tcp_port))
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{
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RARCH_WARN("Failed to reconnect Netplay.\n");
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runloop_msg_queue_push("Failed to reconnect Netplay.", 0, 480, false);
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}
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/* FIXME: Connection info is weirdly conflated into info_cb */
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if (!netplay_info_cb(netplay, netplay->stall_frames))
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{
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return false;
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}
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if (!netplay || !netplay->has_connection)
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return true;
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hangup(netplay);
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return true;
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}
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@ -1416,8 +1396,8 @@ bool netplay_driver_ctl(enum rarch_netplay_ctl_state state, void *data)
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case RARCH_NETPLAY_CTL_LOAD_SAVESTATE:
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netplay_load_savestate((netplay_t*)netplay_data, (retro_ctx_serialize_info_t*)data, true);
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break;
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case RARCH_NETPLAY_CTL_RECONNECT:
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return netplay_reconnect((netplay_t*)netplay_data);
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case RARCH_NETPLAY_CTL_DISCONNECT:
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return netplay_disconnect((netplay_t*)netplay_data);
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default:
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case RARCH_NETPLAY_CTL_NONE:
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break;
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@ -39,7 +39,7 @@ enum rarch_netplay_ctl_state
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RARCH_NETPLAY_CTL_PAUSE,
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RARCH_NETPLAY_CTL_UNPAUSE,
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RARCH_NETPLAY_CTL_LOAD_SAVESTATE,
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RARCH_NETPLAY_CTL_RECONNECT
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RARCH_NETPLAY_CTL_DISCONNECT
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};
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enum netplay_cmd
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@ -196,16 +196,14 @@ void netplay_frontend_paused(netplay_t *netplay, bool paused);
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void netplay_load_savestate(netplay_t *netplay, retro_ctx_serialize_info_t *serial_info, bool save);
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/**
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* netplay_reconnect
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* netplay_disconnect
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* @netplay : pointer to netplay object
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*
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* Reconnect netplay. Only does anything as a client, and only if netplay isn't
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* currently connected.
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* Disconnect netplay.
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*
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* Returns: true (1) if successful, false (0) if unsuccessful, false (0) if not
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* client or already connected.
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* Returns: true (1) if successful. At present, cannot fail.
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**/
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bool netplay_reconnect(netplay_t *netplay);
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bool netplay_disconnect(netplay_t *netplay);
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/**
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* init_netplay:
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