Merge pull request #3640 from GregorR/netplay-reconnection-flip

Reset player flip state when we lose Netplay connection
This commit is contained in:
Twinaphex 2016-09-23 04:00:26 +02:00 committed by GitHub
commit 56a2e57c66

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@ -77,7 +77,11 @@ static void hangup(netplay_t *netplay)
}
netplay->has_connection = false;
/* Reset things that will behave oddly if we get a new connection */
netplay->remote_paused = false;
netplay->flip = false;
netplay->flip_frame = 0;
}
}