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https://github.com/CTCaer/RetroArch.git
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(Libretro GL Test) Add fixed-function GL codepath
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@ -8,6 +8,10 @@
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#include "../../libretro.h"
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#if 0
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#define GL_FF
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#endif
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#define ARRAY_SIZE(a) (sizeof(a) / sizeof((a)[0]))
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static struct retro_hw_render_callback hw_render;
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@ -35,13 +39,14 @@ static struct retro_hw_render_callback hw_render;
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#define MAX_HEIGHT 2048
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#endif
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static unsigned width = BASE_WIDTH;
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static unsigned width = BASE_WIDTH;
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static unsigned height = BASE_HEIGHT;
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#ifndef GL_FF
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static GLuint prog;
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static GLuint vbo;
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#ifdef CORE
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#if defined(CORE)
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static bool context_alive;
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static bool multisample_fbo;
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static unsigned multisample;
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@ -49,10 +54,7 @@ static GLuint vao;
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static GLuint fbo;
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static GLuint rbo_color, rbo_depth_stencil;
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#endif
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#ifdef CORE
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static const char *vertex_shader[] = {
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"#version 140\n"
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"uniform mat4 uMVP;",
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@ -95,7 +97,10 @@ static const char *fragment_shader[] = {
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"}",
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};
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#endif
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#endif
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#ifndef GL_FF
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static void compile_program(void)
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{
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prog = glCreateProgram();
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@ -114,7 +119,7 @@ static void compile_program(void)
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glDeleteShader(frag);
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}
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#ifdef CORE
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#if defined(CORE)
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static void init_multisample(unsigned samples)
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{
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multisample = samples;
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@ -170,7 +175,9 @@ static void init_multisample(unsigned samples)
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fprintf(stderr, "Multisampled FBOs not supported.\n");
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}
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#endif
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#endif
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#ifndef GL_FF
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static void setup_vao(void)
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{
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static const GLfloat vertex_data[] = {
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@ -184,7 +191,7 @@ static void setup_vao(void)
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1.0, 0.0, 1.0, 1.0,
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};
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#ifdef CORE
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#if defined(CORE)
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glGenVertexArrays(1, &vao);
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#endif
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@ -197,6 +204,7 @@ static void setup_vao(void)
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glUseProgram(0);
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}
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#endif
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void retro_init(void)
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{}
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@ -218,7 +226,11 @@ void retro_set_controller_port_device(unsigned port, unsigned device)
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void retro_get_system_info(struct retro_system_info *info)
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{
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memset(info, 0, sizeof(*info));
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#ifdef GL_FF
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info->library_name = "TestCore GL (FF)";
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#else
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info->library_name = "TestCore GL";
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#endif
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info->library_version = "v1";
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info->need_fullpath = false;
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info->valid_extensions = NULL; // Anything is fine, we don't care.
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@ -342,6 +354,8 @@ static void update_variables(void)
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#endif
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}
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static unsigned frame_count;
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void retro_run(void)
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{
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bool updated = false;
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@ -354,6 +368,37 @@ void retro_run(void)
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{
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}
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#ifdef GL_FF
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int width = BASE_WIDTH * 4;
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int height = BASE_HEIGHT * 4;
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float ratio = width / (float)height;
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glBindFramebuffer(RARCH_GL_FRAMEBUFFER, hw_render.get_current_framebuffer());
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glViewport(0, 0, width, height);
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glClear(GL_COLOR_BUFFER_BIT);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(-ratio, ratio, -1.f, 1.f, 1.f, -1.f);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glRotatef((float)frame_count * 2, 0.0f, 0.0f, 0.1f);
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glLoadIdentity();
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glBegin(GL_TRIANGLES);
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glColor3f(1.f, 0.f, 0.f);
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glVertex3f(-0.3f, -0.3f, 0.f);
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glColor3f(0.f, 1.f, 0.f);
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glVertex3f(0.3f, -0.3f, 0.f);
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glColor3f(0.f, 0.f, 1.f);
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glVertex3f(0.0f, 0.3f, 0.f);
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glEnd();
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#else
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#ifdef CORE
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glBindVertexArray(vao);
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if (multisample_fbo)
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@ -381,8 +426,6 @@ void retro_run(void)
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int loc = glGetUniformLocation(prog, "uMVP");
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static unsigned frame_count;
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frame_count++;
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float angle = frame_count / 100.0;
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float cos_angle = cos(angle);
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float sin_angle = sin(angle);
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@ -425,6 +468,10 @@ void retro_run(void)
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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}
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#endif
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#endif
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frame_count++;
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video_cb(RETRO_HW_FRAME_BUFFER_VALID, width, height, 0);
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}
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@ -432,18 +479,22 @@ static void context_reset(void)
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{
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fprintf(stderr, "Context reset!\n");
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rglgen_resolve_symbols(hw_render.get_proc_address);
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#ifndef GL_FF
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compile_program();
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setup_vao();
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#ifdef CORE
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context_alive = true;
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init_multisample(multisample);
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#endif
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#endif
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}
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static void context_destroy(void)
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{
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fprintf(stderr, "Context destroy!\n");
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#ifndef GL_FF
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#ifdef CORE
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glDeleteVertexArrays(1, &vao);
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vao = 0;
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@ -454,6 +505,7 @@ static void context_destroy(void)
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vbo = 0;
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glDeleteProgram(prog);
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prog = 0;
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#endif
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}
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#ifdef GLES
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@ -471,7 +523,9 @@ static bool retro_init_hw_context(void)
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hw_render.context_reset = context_reset;
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hw_render.context_destroy = context_destroy;
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hw_render.depth = true;
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#ifndef GL_FF
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hw_render.stencil = true;
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#endif
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hw_render.bottom_left_origin = true;
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if (!environ_cb(RETRO_ENVIRONMENT_SET_HW_RENDER, &hw_render))
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@ -482,7 +536,7 @@ static bool retro_init_hw_context(void)
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#else
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static bool retro_init_hw_context(void)
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{
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#ifdef CORE
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#if defined(CORE) && !defined(GL_FF)
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hw_render.context_type = RETRO_HW_CONTEXT_OPENGL_CORE;
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hw_render.version_major = 3;
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hw_render.version_minor = 1;
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