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https://github.com/CTCaer/RetroArch.git
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(netplay.c) Some minor cleanups
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parent
4cdbe6f0c6
commit
59f5658066
32
netplay.c
32
netplay.c
@ -400,14 +400,14 @@ static void parse_packet(netplay_t *netplay, uint32_t *buffer, unsigned size)
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uint32_t frame = buffer[2 * i + 0];
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uint32_t state = buffer[2 * i + 1];
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if (frame == netplay->read_frame_count)
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{
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netplay->buffer[netplay->read_ptr].is_simulated = false;
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netplay->buffer[netplay->read_ptr].real_input_state = state;
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netplay->read_ptr = NEXT_PTR(netplay->read_ptr);
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netplay->read_frame_count++;
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netplay->timeout_cnt = 0;
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}
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if (frame != netplay->read_frame_count)
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continue;
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netplay->buffer[netplay->read_ptr].is_simulated = false;
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netplay->buffer[netplay->read_ptr].real_input_state = state;
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netplay->read_ptr = NEXT_PTR(netplay->read_ptr);
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netplay->read_frame_count++;
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netplay->timeout_cnt = 0;
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}
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}
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@ -699,6 +699,9 @@ end:
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static bool init_tcp_socket(netplay_t *netplay, const char *server,
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uint16_t port, bool spectate)
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{
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char port_buf[16];
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bool ret = false;
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const struct addrinfo *tmp_info = NULL;
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struct addrinfo hints, *res = NULL;
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memset(&hints, 0, sizeof(hints));
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@ -712,8 +715,6 @@ static bool init_tcp_socket(netplay_t *netplay, const char *server,
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if (!server)
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hints.ai_flags = AI_PASSIVE;
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bool ret = false;
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char port_buf[16];
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snprintf(port_buf, sizeof(port_buf), "%hu", (unsigned short)port);
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if (getaddrinfo_rarch(server, port_buf, &hints, &res) < 0)
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return false;
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@ -723,7 +724,8 @@ static bool init_tcp_socket(netplay_t *netplay, const char *server,
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/* If "localhost" is used, it is important to check every possible
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* address for IPv4/IPv6. */
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const struct addrinfo *tmp_info = res;
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tmp_info = res;
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while (tmp_info)
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{
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int fd;
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@ -751,7 +753,9 @@ static bool init_tcp_socket(netplay_t *netplay, const char *server,
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static bool init_udp_socket(netplay_t *netplay, const char *server,
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uint16_t port)
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{
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char port_buf[16];
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struct addrinfo hints;
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memset(&hints, 0, sizeof(hints));
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#if defined(_WIN32) || defined(HAVE_SOCKET_LEGACY)
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hints.ai_family = AF_INET;
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@ -762,7 +766,6 @@ static bool init_udp_socket(netplay_t *netplay, const char *server,
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if (!server)
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hints.ai_flags = AI_PASSIVE;
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char port_buf[16];
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snprintf(port_buf, sizeof(port_buf), "%hu", (unsigned short)port);
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if (getaddrinfo_rarch(server, port_buf, &hints, &netplay->addr) < 0)
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return false;
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@ -783,6 +786,7 @@ static bool init_udp_socket(netplay_t *netplay, const char *server,
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{
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/* Not sure if we have to do this for UDP, but hey :) */
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int yes = 1;
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setsockopt(netplay->udp_fd, SOL_SOCKET, SO_REUSEADDR,
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CONST_CAST &yes, sizeof(int));
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@ -810,12 +814,14 @@ static bool init_udp_socket(netplay_t *netplay, const char *server,
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**/
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bool network_init(void)
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{
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#ifdef _WIN32
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WSADATA wsaData;
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#endif
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static bool inited = false;
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if (inited)
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return true;
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#if defined(_WIN32)
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WSADATA wsaData;
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if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0)
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{
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network_deinit();
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